Jesse Brophy
@jessebrophy.bsky.social
8 followers 16 following 6 posts
Art Director and Principal Artist with over 20 years of experience building and leading world-class art teams in AAA game development. Proven track record across Blizzard, Frost Giant, and major RTS and action franchises.
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As a generalist, one of the ongoing challenges I’ve faced is creating a single reel that fairly represents everything I’ve contributed to, from modeling and materials to lighting, FX, and integration. Large-scale projects are inherently collaborative.

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https://youtu.be/WKdHzMy_6V8?si=hmpE1g-PrtsMNIsl
t.co
It’s like that with all growth. I am sure I would laugh at my models from StarCraft II, today.
During Legacy of the Void, Blizzard gave me the chance to make the star map. Happy to say: this one made it in. I was responsible for everything you see here, except the table and the character model.
Grateful for the trust, and proud of the result.
#StarCraft2 #BlizzardEntertainment
I have had this small game idea in mind for a while and I finally got to the logo. Baby steps....

I recently designed a logo for QUB — pronounced cube.
Genuinely curious:
Did you read “CUBE” immediately? Or did it take a moment to click, if at all? Have you seen this before?
One of my favorite things I ever got to create at Blizzard, the Heroes of the Storm character select screen.
I handled all the art, non character, technical implementation, and it was such a blast bringing this to life.
Curious, who was your main? #heroesofthestorm #blizzard
JesseBrophy HeroesoftheStorm Video CharacterSelect
YouTube video by Jesse Brophy
youtu.be