Jim Jagger
@jimjagger.bsky.social
850 followers 350 following 49 posts
VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own
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jimjagger.bsky.social
We still have a couple of positions open in Edinburgh and would love to hear from technically orientated gameplay animators.
jimjagger.bsky.social
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...
jimjagger.bsky.social
In addition to Video Games and Animation, one of my other passions is running.

www.strava.com/clubs/GameDe...
Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.
jimjagger.bsky.social
To accompany the trailer, we've also released a new website, bursting with background info.
www.rockstargames.com/VI
jimjagger.bsky.social
Thanks Mike. I really enjoyed reading that. Very relatable.
jimjagger.bsky.social
Yup! Found on the console. Thanks
jimjagger.bsky.social
Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...
Reposted by Jim Jagger
baftagames.bsky.social
Do you have over five years' experience working in the games industry?

In support of the BAFTA Games Awards on Tuesday 8 April, we are extending the deadline for games professionals to apply for a BAFTA membership this year.

Head to our website to learn more 👇
www.bafta.org/membership
Membership - Bafta
A unique opportunity to be a part of a global community of almost 13,000 creatives and professionals across film, games and TV.
www.bafta.org
jimjagger.bsky.social
It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!
jimjagger.bsky.social
Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.
jimjagger.bsky.social
Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay
jimjagger.bsky.social
I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.
jimjagger.bsky.social
If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.
jimjagger.bsky.social
To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.
jimjagger.bsky.social
Thanks for sharing. It's great to reconnect with folks from 'the other site'
jimjagger.bsky.social
This list is great! I'm not indie, but I am Brisbane based.
jimjagger.bsky.social
Just stumbled on this. Thanks for sharing
Reposted by Jim Jagger
jimjagger.bsky.social
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...
jimjagger.bsky.social
Very pleased to hear that Jay!
jimjagger.bsky.social
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...
jimjagger.bsky.social
Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity
jimjagger.bsky.social
I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.
jimjagger.bsky.social
Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.