Jones
@jonesyanimates.bsky.social
440 followers 420 following 370 posts
23 Art Account - jonesarts.bsky.social 3D Jr Animator WILL interact with NSFW
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jonesyanimates.bsky.social
Finally took the time to just add some touches to this, wanted to move on from it as it was meant to be a small demo on stream, so this is where I ended up from doing a pose-pose Layered workflow with some sculpting to make things look more appealing at times.
Thanks to those who came and watched :)
jonesyanimates.bsky.social
Ah thank you kindly Miracle 🙏
Yeah I kept acting it out a lot myself to try and find that area of enough subtle feeling to it in areas, but appealing with the motion in other areas like shoulders or elbows, appreciate the kind words 💙
Reposted by Jones
jonesyanimates.bsky.social
Been busy with work with deadlines.
Came back to this to start making a bit more progress on it since its been gathering dust
still pretty rough stages
havent done much with the hands or arms properly yet, tackling that today in areas that are not feeling connected.
Need to model a watch for him.
jonesyanimates.bsky.social
Will do face anim after main mechanics and such are done.
I find it too much to think about all at once. Luckily with pre-planning I know where things should go so it should be decent to go through from there, anything in is merely pre-vis placeholder stuff for me to hit certain motions :)
jonesyanimates.bsky.social
Been busy with work with deadlines.
Came back to this to start making a bit more progress on it since its been gathering dust
still pretty rough stages
havent done much with the hands or arms properly yet, tackling that today in areas that are not feeling connected.
Need to model a watch for him.
jonesyanimates.bsky.social
Genuinely the worst feeling. Makes me get out of my chair and check everywhere but it’s awful
jonesyanimates.bsky.social
One piece 1144..
Vincent Chansard‘s sequence was insane.
jonesyanimates.bsky.social
Will post more later on as it progress further since this is pretty early in wip of getting things to work.
Just animated small parts tonight, and will be moving into focusing more on getting everything else animated to finish the idea before layering and splining properly. Still pretty rough
jonesyanimates.bsky.social
Artwork with a friend
🎨: @crowlix.bsky.social

Once again Crowlix is always wonderful to work with and always delivers. Always love how they do things, and they always do such a wonderful job <3
jonesyanimates.bsky.social
Added more breakdowns but wanted to see how it looked going from the rough breakdowns - Spline without any refinement.
Theres a lot to do, especially since the end doesnt have breakdowns currently (where things start feeling more pose-posey)
Lot to do, things to change, but I take small wins :)
jonesyanimates.bsky.social
Time to leave and live my new life in the forest and animate in the depths of the woods
jonesyanimates.bsky.social
I appreciate it <3
So far it seems to be going alright, just need to trust myself and trust the process
Always nervous when I animate ngl lmao
jonesyanimates.bsky.social
I went head into this blender thing and now im like "wow, I dont know if im doing this right.. BUT IM DOING IT ANYWAY" xD
jonesyanimates.bsky.social
Blame work for burning me out lmao.
jonesyanimates.bsky.social
I feel so rusty animating since I havent animated anything proper in over a year... Man
jonesyanimates.bsky.social
You should be!! This fucking rocks <3
jonesyanimates.bsky.social
This model looks incredible! Really awesome work and with the tip applied these poses look great too!
jonesyanimates.bsky.social
Makes me happy seeing this though lmao
jonesyanimates.bsky.social
I always hate animating a slight speed - stop lol, requires me to pay attention to the graph editor on the pelvis
But worked on this for a little bit today, Mainly need to create a watch model now for him to look at.
Pretty rough, but main goal was getting the right placements and most deceleration
Reposted by Jones
jonesyanimates.bsky.social
Thought id show how the rough blocking to rough spline looks like when I simply just auto tangent it at its current rough position.
Ignore the ending pose currently as thats due to change on the Screen Right arm to be a bit more clean looking,currently its in a pretty rough area and working on it :)
jonesyanimates.bsky.social
Rough spline looks choppy due to OBS... thanks OBS. I just cba to render it out rn while im animating lol

But yeah, if my spline looks as if its working when i switch between things, i take it as a win for while im working on things lol
jonesyanimates.bsky.social
Thought id show how the rough blocking to rough spline looks like when I simply just auto tangent it at its current rough position.
Ignore the ending pose currently as thats due to change on the Screen Right arm to be a bit more clean looking,currently its in a pretty rough area and working on it :)
jonesyanimates.bsky.social
NAHHHH DUDE, im jealous at your movement and work! Your stuff is always such an inspiration to myself to move away from realistic anim and try to move out of my comfort zone and trust my process, I hope the end result will come out alright, but we shall see :)