Jonne Arjoranta 📚
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jonne.arjoranta.fi
Jonne Arjoranta 📚
@jonne.arjoranta.fi
Senior lecturer at https://jyu.fi & https://coe-gamecult.org/; title of docent at https://tuni.fi. Specialized in philosophy, game studies and digital culture […]

[bridged from https://scholar.social/@jaranta on the fediverse by https://fed.brid.gy/ ]
Today is the last general meeting for the https://coe-gamecult.org/. At the end of this year a big institution that has been running for eight years is ending.

#gamestudies
Centre of Excellence in Game Culture Studies – The Centre of Excellence in Game Culture Studies is a joint project between researchers from Tampere University, University of Turku, and University of Jyväskylä, funded by the Academy of Finland.
The Centre of Excellence in Game Culture Studies (CoE GameCult) belongs to CoE program of the Academy of Finland, and run by UTA, JYU and UTU/Pori teams.
coe-gamecult.org
December 1, 2025 at 10:42 AM
You can create a Bluesky account that can't be searched for by abusing the domain verification.
December 1, 2025 at 8:27 AM
"Join Us as Editor-in-Chief"

Ah yes, random journal sending me spam. What could be more appealing?
December 1, 2025 at 7:29 AM
Tampere University Spring Seminar is out. Abstract DL 14 January.

https://springseminar.org/2026-call-for-papers/

#gamestudies
2026 | Call for Papers
Events are at the heart of game and play cultures. They are organized for many reasons and purposes, bringing people together to play, socialize, compete, learn and teach, network, sell, perform, celebrate, and exhibit. Game-culture events also exist in many forms, including, but not limited to, festivals and conventions, competitions and tournaments, fairs and parties, conferences, galas, hangouts, exhibitions, performances, and protests. As people come together, events grow into communities. Playing with strangers, brought together into a shared space over similar interests, is a whole different thing to playing alone or with a close circle of friends. Events and communities are tied in many ways. Events inspire and build communities, make them visible, and reinvigorate them. Some events fail, others succeed, and it is always uncertain whether a new event finds its audience – a promise of a future community. Thus, many events are regular and repeating, bringing together an imagined community. Yet, a smaller community always precedes an event: the group of people who create, organize, and promote the event. Creating events requires planning and design from programme to codes of conduct and from participant roles to expectation management. Organizing events require work and funding, production and marketing. Yet, it is people who make the event and creating an event requires creating an idea of a community. Any such construction implies boundary work: who belongs and is invited, who is left out. Simultaneously, the line between an organizer and participant is porous: many events would not be possible without volunteers – and in game-culture events where organized play takes place the line is particularly blurry. To play around with all these topics and questions, the spring seminar of Game Research Lab wants to carve a space for a discussion of events and communities that relate to games and play. As always, we encourage surprising interpretations of the theme. With all that in mind, the list of possible topics includes but is not limited to: * Designing ludic and other game-related events * Communities that create game-related events * Game-related events that create communities * The organization of space in game events and communities * Inclusion, exclusion, and barriers of entry * Organization of labour * Participant experience * Amateurs, professionals, and serious leisure * Rules, regulations, codes of conduct * Economic models underlying game culture events * Development and change over time of events * Histories of specific events * The event as text, as game, as art * Visual analyses of events and communities * Marketing as community creation * Public and private events, open and close communities * Cultures and traditions of design in event creation * Playfulness in organizing an event * Failed events and dispersed communities * Online/offline ecosystems of events and communities * Spreadability of ludic cultures in online communities * Materiality of games and play in online communities * Identities in ludic events and communities ## Seminar information Events and Communities is the 22nd annual spring seminar organised by the Tampere University Game Research Lab. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late-breaking results, working papers, as well as submissions from graduate and PhD researchers. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area. The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior to the event to all participants, in order to facilitate discussion. There will be two invited expert commentators to provide feedback on the papers. The seminar is potentially looking into partnering with a publisher so that the best papers would be invited to be further developed into publication. In the past, we have collaborated with e.g. _Analog Game Studies_ , _Games and Culture_ , _Games: Research and Practice_ , _International Journal of Role-Playing_ , _Journal of Gaming & Virtual Worlds_, _Simulation & Gaming_, and _ToDiGRA_ journals. The seminar will be held at Tampere University, Finland, on May 5th and 6th, 2026. Attending the seminar is free of charge. ## Submission guidelines The papers will be selected for presentation based on extended abstracts of 500–1000 words (plus references). Abstracts should be delivered in PDF format. Full paper guidelines will be provided with the notification of acceptance. Our aim is that all participants can familiarise themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes. Submissions should be sent through this form. All information will be updated on the seminar website: https://springseminar.org Organisers can be contacted at: [email protected] ## Important dates * Abstract deadline: 14 January 2026 * Notification of acceptance: 28 January 2025 * Full paper deadline: 14 April 2026 * Seminar dates: 5-6 May 2026 ## Organising team Conference chairs: Mark Maletska, Essi Taino Volunteer chair: Aasa Timonen Communication chair: Elina Koskinen Community manager: Joel Karjalainen Finance chair: Taina Myöhänen Program chairs: Ville Kankainen, Jaakko Stenros ### Share this: * Click to share on X (Opens in new window) X * Click to share on Facebook (Opens in new window) Facebook * Like Loading...
springseminar.org
November 28, 2025 at 12:32 PM
The Ecological Cost of AI Is Much Higher Than You Think
On Nov. 5, construction will start outside the Taiwanese city of Taichung on the world’s most advanced semiconductor plant, known as Fab 25. Owned and operated by the Taiwan Semiconductor Manufacturing Co., Fab 25 is expected to churn through 100,000 metric tons of water a day to produce the state-of-the-art semiconductors needed for the functioning of burgeoning artificial intelligence data centers worldwide. “When a local group told me 100,000 metric tons of water a day, I told them it cannot be true, because the number is huge,” Po-Jen Hsu, deputy CEO of the Environmental Rights Foundation in Taipei, told me. One hundred thousand metric tons of water is equivalent to about 7% of the municipal demand from Taichung’s 2.8 million residents. As the semiconductor industry expands at a breakneck pace in Asia and the United States, it has left behind a long history of extraction and ecological degradation, with no plan to stop the destruction. To the contrary, tech companies have abandoned their sustainability targets in the race to build out the vast, energy-ravenous, carbon-spewing data centers. Over the past decade, Taiwan’s TSMC has become the unrivaled leader in semiconductor manufacturing, one of the 10 most valuable companies in the world (and one of only two in the top 10 outside Silicon Valley). Its roughly 26 fabrication plants in Taiwan, called fabs, are key to the health of the country’s economy. TSMC’s newest plant in the city of Kaohsiung is now producing the first “2-nanometer” semiconductors, TSMC’s latest generation. Elements etched onto these microchips, some made of rare earth minerals, will be 18-millionths of a millimeter wide, marginally bigger than an antibody. To achieve that precision requires clean rooms 10,000 times cleaner than a surgical operating theater. Cleanliness at that level demands huge amounts of water. Taiwan, however, suffers chronic water shortages due to reduced rainfall from typhoons reaching the island. The altered course of these drenching storms is a result of planetary heating. Historically, on average more than three typhoons bringing heavy rainfall have reached Taiwan each year. Since 2010, the number has dropped to 2½. However, climate change has also caused the number of extreme typhoons to increase. Super Typhoon Ragasa devastated swathes of Taiwan in September, killing 17, while another flooded Taichung in August. > “Farmers say they are being sacrificed for [the] semiconductor industry, and I think that’s a fair assessment.” The issue of who gets water and who doesn’t was highlighted during Taiwan’s two most recent drought crises, in 2021 and 2023, in which semiconductor manufacturers fell into direct competition with Taiwanese farmers. In 2021, as Taiwan’s reservoirs dropped to record low levels, fabs in Taichung and further south were ordered to reduce their water consumption by 15%. TSMC had to truck water from the north of the island to its fabs in the drought-stricken south to keep them running. In 2023, fabs in southern Taiwan had to reduce their water consumption again by 10%. Even so, rice farmers in the south were forced to stop planting rice for three years in a row, from 2021 to 2023. “Farmers say they are being sacrificed for [the] semiconductor industry, and I think that’s a fair assessment,” said Po-Jen Hsu. Fab 25 will also require a staggering amount of energy, at least 1 gigawatt, equivalent to the annual power demand of 750,000 urban households. In Taiwan, most electricity is generated with high-carbon emitting coal and gas. Worse, many of the gases used in semiconductor factories have far greater climate consequences, or climate forcing, than carbon dioxide. For example, sulfur hexaflouride, which can escape factories and settle in the atmosphere, has a heating effect 23,500 times that of CO2. What we are witnessing today is only the beginning of a fab growth spiral of constantly increasing demand for energy and resources. Production of each new generation of microchips requires more energy and water than the one before, because the processes to make them become ever more complex. (As a general rule, more complexity requires more energy.) Semiconductors are made with a lithography machine about the size of a double-decker bus, with a dense configuration of lasers and precision lenses, using prodigious volumes of ultraclean water to print infinitesimally small circuits onto silicon wafers the size of an old LP. These wafers are then shipped to other production facilities where they are cut into individual microchips called “graphics processing units.” The GPU market is dominated by Silicon Valley behemoth Nvidia, the most valuable company in the world, now with a market capitalization of**** $5 trillion. As one of the biggest winners in the AI boom, Nvidia now commands a monopoly of over 90% of production of the GPU chips that every tech company desperately wants in order to run their AI models. Nvidia’s founder and CEO, Jensen Huang, estimates that for every $60 spent by tech companies on new data centers, $35 goes to the purchase of Nvidia GPUs. Tech billionaires Elon Musk and Larry Ellison have reportedly pleaded with Huang personally to get hold of more of them. President Donald Trump speaks as C.C. Wei, chairman and CEO of Taiwan Semiconductor Manufacturing Co., from left, Commerce Secretary Howard Lutnick and White House AI and crypto czar David Sacks, listen in the Roosevelt Room of the White House in Washington on March 3, 2025. (Pool via AP) Nvidia’s GPUs keep getting bigger. Their latest AI GPU, the GB300, consists of three processors combined, two of which are well over 1 inch square, which is over seven times bigger than a standard Apple silicon microchip. Bigger chips normally require more energy and resources to manufacture. As a result, Nvidia’s carbon emissions rose by 87% in 2024 alone. When fully up to speed in 2028, Fab 25 will produce 50,000 wafers a month, for the manufacture of roughly 3 million GPUs a year — and even this isn’t nearly enough to keep up with demand from artificial intelligence companies. “At the beginning, TSMC said they will build only a single two-nano factory in Taichung,” Po-Jen Hsu told me. “But in the end, they built four factories.” South Korea and its largest company, Samsung, were once leaders of the semiconductor industry, but in the past decade the Taiwanese have pulled far ahead in technological advancement as well as production capacity. Samsung now sees the AI boom as a chance to catch up and is planning a “mega-cluster” of semiconductor fabs in Yongin, south of Seoul, that would dwarf TSMC’s expansion plans. According to SHARPS, a labor organization that campaigns for South Korean semiconductor workers, the mega-cluster alone would consume more than half of Seoul’s current total daily water usage, about 1.57 million tons, and one-seventh of the nation’s electricity, about 10 gigawatts. In South Korea, as in virtually all countries where semiconductor fabs are situated, the industry has significant political influence. Samsung is by far South Korea’s largest company, contributing as much as 23% to the economy. Lim Dayun, an organizer at SHARPS, said Samsung upheld a “no-union management policy” for decades even though that is unconstitutional in South Korea. After many years of worker campaigns, a union was finally formed a few years ago. However, in April this year, Samsung became the only company ever to be granted exemption from the South Korean statutory limit of a 52-hour work week, on the grounds of global competition. Today, Samsung semiconductor workers can end up working 64 hours per week. In February, soon after the announcement of the Yongin mega-cluster, Korean lawmakers passed the “K-Chips Act,” which offers support for the entire semiconductor industry, but is likely to favor Samsung, alongside another South Korean semiconductor giant, SK Hynix, with up to $6.6 billion in tax credits. Three energy laws were also passed with sweeping provisions for new energy infrastructure to satisfy the Yongin mega-cluster’s demand. > Samsung semiconductor workers can end up working 64 hours per week. “Transmission towers are [being] built to bring in power from other regions, sparking strong resistance from residents. There is even talk of introducing small nuclear reactors,” Lim told me. Alongside its escalating energy and water use, the chip industry in South Korea is notorious for spreading pollution and contaminants into air and water, and for putting its workers at risk of harm. SHARPS has documented numerous cases of leukemia, brain tumors and pancreatic cancer among workers at Samsung’s plants, Lim told me. The semiconductor industry, he said, uses “acutely carcinogenic, reproductive-toxic and neurotoxic substances.” For over 10 years, the company denied responsibility for workers’ occupational diseases, and only after relentless struggles by the victims and mounting social pressure did it finally agree in 2018 — through a mediated settlement — to apologize, provide compensation and promise measures to prevent recurrence. “Even now, Samsung still fails to provide workers with the right to know about hazardous risks in their workplaces,” said Lim. Semiconductor plants spew highly toxic waste, including large amounts of PFAS, the so-called forever chemicals that don’t break down from natural processes, causing long-term contamination. Additionally, there’s the growing demand for minerals, such as copper and rare earths, with mining operations that increasingly target isolated regions and Indigenous territories. “Even where companies publish sustainability reports, they rarely disclose the full life cycle impacts,” said Sara Marcucci, founder of the AI and Planetary Justice Alliance, a group of researchers and campaigners exploring the impacts of AI supply chains. “Data on water use, emissions or labor conditions is fragmented or selectively released. This makes it very difficult to hold them accountable.” “The structural denial of risks is a defining feature of the semiconductor industry as a strategic high-tech industry,” said Lim. And this has “catastrophic consequences for both workers and surrounding communities.” The infrastructure for these industrial complexes — power plants, landfills, road expansion — continuously fuels conflicts with local communities. A single large-scale semiconductor plant can generate around 70,000 tons of wastewater per day. Lim recalls the testimony of a worker who stated that Samsung had “kept fish at the final stage of its wastewater treatment process to show local residents during plant tours. But on one occasion, the fish all died suddenly, and the tanks were covered up.” Po-Jen Hsu has seen many of the same waste issues in Taichung. “TSMC claims 90% of waste will be reused,” he told me. “But what kind of waste? Because it can be pretty toxic. So there’s a big issue here. Not simply, what’s being left in the waste, but also the transparency.” Like Samsung in South Korea, TSMC enjoys protected status as a critical strategic asset for Taiwan’s security. The Environmental Rights Foundation has filed a case against Fab 25’s environmental impact assessment to block the construction, but it is pursuing the case very cautiously. “We’ll do it in a quiet way. It’s a very politically sensitive issue.” The semiconductor industry started in California in the 1950s, and the origins of the name Silicon Valley are in no way metaphorical, for the toxic residues of that era remain. Underneath the sleek campuses of today’s tech giants, the Valley contains more Superfund sites of toxic waste than anywhere else in the U.S. With the CHIPS Act, which incentivizes the manufacture of semiconductors in America and is the one vestige of the Biden administration that Trump wants to uphold, the fabs are now returning to the U.S., along with their pollutants. Over 20 fabs are planned or being built in the U.S. currently. The most high-profile of these is TSMC’s Fab 21 in Phoenix. A few miles away in Peoria, Ariz., another semiconductor company, Amkor, is planning a packaging fab. This is another vital node in the AI supply chain, where the printed silicon wafers are taken to be cut up and then “packaged” on boards to produce the finished microprocessor. Semiconductor packaging is especially dependent on PFAS chemicals. “There’s more than a thousand applications for PFAS in the semiconductor supply chain,” said Judith Barish, coalition director of CHIPS Communities United, which campaigns for protection of neighborhoods and workers affected by the new fabs springing up across the U.S. as a result of the CHIPS Act. According to Barish, the chemical industry in the U.S. has beefed up its production of PFAS because of the semiconductor boom. “They’ve used the importance of semiconductors as an excuse to push back against regulations,” she said, “because chips are so important for national defense, national security and global competitiveness.” President Joe Biden greets Taiwan Semiconductor Manufacturing Co. Chairman Mark Luises during a ceremony at the building site for a new TSMC chip plant in Phoenix on Dec. 6, 2022. (AP Photo/Patrick Semansky) Mary Martin, a community leader who has been campaigning with CHIPS Communities United against the Amkor fab in Peoria, notes that the industry, as in South Korea and Taiwan, can exercise a powerful influence on government regulators and elected officials. “There was a lot of anger, as residents have felt deceived by the city council due to NDAs to keep the development secret,” said Martin, “and because of the misleading initial descriptions of the factory.” (It eventually quadrupled in size.) The semiconductor industry often claims to bring high quality employment with it, but this is far from accurate. “People think that they’re great jobs; they’re clean, they’re green, they’re high tech,” said Barish. “Actually, as manufacturing jobs go, they’re not particularly well paid. They’re not very safe and they’re very high pressure.” As in South Korea, the U.S. semiconductor industry is notorious for union busting. “When workers try to join a union, they have been fired, blacklisted and retaliated against,” Barish told me. “There’s almost no unionization at all in the semiconductor industry.” In West Lafayette, Indiana, the SK Hynix semiconductor firm is planning a fab for high-bandwidth memory, also an essential component for AI GPUs. Consequently, the SK Hynix fab is central to the Trump administration’s stated goal of semiconductor self-sufficiency in U.S. manufacturing. Debra Ellis, a West Lafayette resident involved in the campaign there with support from CHIPS Communities United, worries about the fab’s impact on birds and wildlife, and is especially concerned about traffic coming in and out of the fab. “These trucks are not carrying benign loads of cargo,” she told me. “They will be bringing in loads of toxic chemicals and leaving with toxic waste.” SK Hynix has not only been supported by the West Lafayette City Council, but also by nearby Purdue University. For Ellis, like other campaigners in the CHIPS Communities United network, the issues they raise go far beyond their own communities. “Because of this focus close to home, little attention has [been paid to] the more expansive violence this industry produces from sourcing materials,” Ellis told me. “There’s the impact on those who work in the mines, be it in the Democratic Republic of Congo, Chile, Argentina, Mongolia or elsewhere, the cost of procuring and transporting these rare earth minerals over long distances, the development and transport as finished products to them becoming waste. The carbon footprint is astronomical.” > “There’s more than a thousand applications for PFAS in the semiconductor supply chain.” Alongside the impact of energy and water use, and the toxic contaminants released during fabrication, semiconductors also require what are described as critical minerals, including copper, nickel and rare earths. The International Energy Agency forecasts that extraction of critical minerals will need to increase 400% by 2040 as a result of AI, digital and renewable technologies. Much of that mining will take place in remote regions and areas with especially fragile ecosystems, many of which are also carbon sinks. In recent years, and no doubt under pressure from its major customers, like Nvidia, TSMC has made considerable progress in recycling water, reducing energy use and minimizing dependency on toxic gases. All of these efforts have been welcomed by campaigners. But the rate of the industry’s expansion means those efforts are at best only slowing the acceleration of fabs’ ecological impact. In an internal memo from September, CEO Sam Altman said that OpenAI’s “audacious long-term goal is to build 250 gigawatts of capacity by 2033.” If Altman achieves this goal, OpenAI will need almost exactly as much electricity as India’s 1.5 billion people, and is likely to emit nearly twice as much carbon dioxide as ExxonMobil, the world’s largest non-state carbon emitter. That is enough energy to run at least 60 million**** of Nvidia’s GB300 GPUs. Because AI GPUs are worked so hard, they are assumed to have a lifespan of only two years. So OpenAI would require 30 million of these GPUs every year going forward, or their equivalent. That suggests OpenAI would require the entire output of another 10 fabs just like the 2nm fab in Taichung, along with all the memory and packaging fabs to support them. There are at least five other AI companies with mountains of capital to spend on building their own multigigawatt data centers. If these plans are left unchecked, the current energy and water demands and exposures to toxic waste and PFAS chemicals are only a foretaste of what communities across the world will face from the AI and semiconductor supply chain. As Silicon Valley CEOs anxiously figure how much computing it will take to propel artificial intelligence forward, the real question we should be asking is how much more artificial intelligence the planet can take.
www.truthdig.com
November 23, 2025 at 9:31 AM
I don't like cop shit in my classroom. I can't force anyone to learn no matter how much I want to. If they choose not to, that's on them.

https://jeffreymoro.com/blog/2020-02-13-against-cop-shit.html
jeffrey moro
Jeffrey Moro's Blog
jeffreymoro.com
November 21, 2025 at 2:16 PM
Be the attack poet you want to see in the world.
November 20, 2025 at 5:12 PM
Google is trying to force me into logging in when opening documents that are openly accessible. I understand why, but it's still incredibly annoying.
November 20, 2025 at 8:21 AM
Reposted by Jonne Arjoranta 📚
The levels of this simulacrum are disturbing

It’s a Lego set of a thing from a movie
That only existed as special effects in the movie
But it’s Christmas
So the model of the thing from the movie that was never real is made of gingerbread.
But it’s actually all plastic
November 16, 2025 at 2:28 PM
Reposted by Jonne Arjoranta 📚
«I just don’t think working at an evil company should define me. I’ve only worked here for seven years. What about the twenty-five years before, when I didn’t work here? In fact, I wasn’t working at all for the first eighteen years of my life. And for some of those early years, I didn’t even […]
Original post on scholar.social
scholar.social
November 15, 2025 at 11:48 PM
Reposted by Jonne Arjoranta 📚
my husband made it so the home assistant voice assistant can use full-on ollama to interpret instructions. then he told it to turn the lights on. it's been explaining its thought process for over five minutes now and the lights are still off.
November 15, 2025 at 1:06 AM
Every year around this time I find out that my build system has broken during the past year. I should have computer that is completely offline and only used for this particular purpose.
November 13, 2025 at 10:30 AM
After the book has been out for 1,5 years, I finally have a copy of the chapter I co-wrote for the Routledge Handbook of Role-Playing Game Studies.

Still no sign of the copy of the whole book they promised me.
November 11, 2025 at 10:53 AM
Reposted by Jonne Arjoranta 📚
Seeing open source and privacy companies having Discord as there support channel feels like a vegan community meeting at a steak house for events.
November 7, 2025 at 1:30 PM
In Man, Play and Games Caillois calls for sociology based on the different games different societies play. Has anyone actually done this?

#gamestudies #sociology
November 4, 2025 at 11:41 AM
I guess this is one way to abbreviate the journal name.
November 3, 2025 at 8:57 AM
Copy-pasteing into a Microsoft login form crashes the dialog. How the fuck does this company still exist?
November 3, 2025 at 8:20 AM
"This section is too long, we should shorten it."

Academics: *write more stuff*
October 31, 2025 at 6:47 AM
Reposted by Jonne Arjoranta 📚
My office's zero trust framework and frequent time-outs have trained me that if a pop-up appears asking me for a password or PIN, I should just type in the info without thinking.
October 30, 2025 at 10:51 PM
Apparently showing the whole assignment returned by students is an impossible task for Moodle. I fucking hate computers.
October 30, 2025 at 7:58 AM
Our university published an AI chat bot that gives guidance on how to apply for funding from the Academy of Finland.

When it gives wrong information, it's the responsibility of the applicants who were mislead and whose applications were rejected.

I don't understand how a university would want […]
Original post on scholar.social
scholar.social
October 29, 2025 at 7:31 AM
After being years in production, The Routledge Handbook of Philosophy of Games is now being published!

I think the included chapters are great, but unfortunately I cannot recommend anyone to buy it because of the price.

I'll share my chapter openly when I get a copy of the final version […]
Original post on scholar.social
scholar.social
October 23, 2025 at 7:10 AM