Julie Belzanne - Game devs helper
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juliebelzanne.bsky.social
Julie Belzanne - Game devs helper
@juliebelzanne.bsky.social
I help game devs/publishers 🏄‍♀️:
-Reach out to streamers (tool): http://Seedbomb.ing
-Understand the industry (media): http://hushcrasher.com/
-Market their game (freelance): https://store.steampowered.com/app/2720730/Our_Journey_The_Silent_Voice/
Everyone loves talking about video games sales, but when it comes to budgets, the conversation suddenly goes quiet 🫥

Game budgets are hard to get, so we found another way. (Data science 🤫)

Come see what we've learned:
open.substack.com/pub/hushcras...
How much does it cost to make a video game?
We built a model to estimate the budget of 100,000 games. Here's what we found.
open.substack.com
November 4, 2025 at 4:14 PM
The first article of our newsletter is out! @antoine.mayerowitz.io and I spent a ton of time on it to bring you some in-depth analysis. We went as deep as we possibly could on the topic of how to best classify different game scopes haha Go check it out! :)
open.substack.com/pub/hushcras...
September 10, 2025 at 4:40 PM
Future historians will love this!

I was doing some investigative work and discovered that on Wayback Machine, you can search specifically within Donald Trump's tweets.

@waybackmachine.bsky.social you're the best 👏
August 28, 2025 at 9:32 AM
Quick question: Does the 'Hot dogs or Legs?' meme still ring a bell?

I want to use it as a hook* for an article, but I'm worried the joke—'haha, it's so hard to tell the difference, right?'—will be lost on people.

*It'd be like: "Remember this meme? Here's a new one for you: 'AA or AAA?'"
August 24, 2025 at 1:02 PM
It's so refreshing. I braced myself for a story of burnout, bad management, etc. Turns out, they were just having a BLAST.

Seeing people stick to a pace that works for them, even when everything pushes them to be under pressure: 👌

@jasonschreier.bsky.social

www.bloomberg.com/news/newslet...
August 21, 2025 at 9:52 PM
🌈 𝟐,𝟎𝟎𝟎 𝐖𝐢𝐬𝐡𝐥𝐢𝐬𝐭𝐬 🌈

A big thanks to all of you! Seeing new people add the game to their wishlist every day really means something to the team 🥹

Road to 3,000 now!
Wishlist: store.steampowered.com/app/2720730/...

Thanks again @yogscast.com for the spotlight with your @tinyteamsfest.bsky.social!
August 11, 2025 at 4:04 PM
Reposted by Julie Belzanne - Game devs helper
Hello #indiegames enjoyers!! We're hosting our FIRST community event tomorrow! Come relax and make a friend?!!?

Games we're playing:
@nimblegames.bsky.social UMIGAME
@butterbythefish.com‬ Flickshot Rogues
@juliebelzanne.bsky.social Our Journey: The Silent Voice

discord.gg/vu4AYpN3?eve...
August 7, 2025 at 10:12 PM
We have been selected by @tinyteamsfest.bsky.social!
Support indie games and try our card-based guessing adventure game

🫵 If you enjoy Codenames and It Takes Two, you should like it.
It's a fun 2P co-op journey, it's got a chill vibe, demo's out!

Try it ✨ store.steampowered.com/app/2720730?...
July 31, 2025 at 5:12 PM
Day5 - I went deeper into my python text-based deckbuilder prototype

Over 1700 lines of code...
Gotta optimize that 🤣😭

I'll get my 1st playtester to try it now!

#gamedev #gamedevelopment #indiegame #gameprototype
May 21, 2025 at 3:23 PM
Day4 - I built a v1 text-based proto that runs in the terminal

In Python as it's what I know best

Funnier than the paper version but still not right

> some future UX are obvious now
> I dont want to wait for the UI - it has to be fun, even in text mode

#gamedev #indiegame #gamedevelopment
May 19, 2025 at 3:04 PM
Day 3 - Prototyping with real stuff

It didn't help me find out if the game would be fun to play, but it did let me see:
- what features to add to spice things up
- overly complex mechanics
- and that balancing will be CRUCIAL 🤹‍♀️

#gamedevelopment #gamedev #indiegame #godotengine
May 15, 2025 at 3:01 PM
Day2 - Today, I learned how to :
- create sprite sheets
- create a card, move it around, instantiate, create a card slot (guess what genre I want to build 🙈) Thanks Barry's Development Hell for the great Youtube tutorial!

That's some baby steps

#gamedev #gamedevelopment #indiegame #deckbuilder
May 12, 2025 at 3:08 PM
Day2 - Today, I learned how to :
- create sprite sheets
- create a card, move it around, instantiate, create a card slot (guess what genre I want to build 🙈) Thanks Barry's Development Hell for the great Youtube tutorial!

That's some baby steps

#gamedev #gamedevelopment #indiegame #deckbuilder
May 12, 2025 at 3:02 PM
May 11, 2025 at 8:34 AM
2 days ago, I wrote the worst reddit post on r/gamedev
+10k views but so many downvotes + mods finally removed it
I was told “okay chatgpt” multiple times (😭)
I think (not even sure) it's because I used too many Linkedin codes
My new challenge: understand Reddit's etiquette
I'll keep you posted
May 5, 2025 at 12:15 PM
Today I'm launching Seedbomb on Product Hunt! Show it some love 🧡

Seedbomb is a tool to help game developers and publishers Discover & Reach perfect streamers for their niche (= to boost their sales!)

All support is welcome! Upvote and give feedback!
www.producthunt.com/posts/seedbo...
Seedbomb - Discover & Reach Perfect Streamers To Boost Your Game Sales | Product Hunt
Boost your game's marketing with Seedbomb. Find and contact relevant Twitch streamers effortlessly. Select game tags and download emails list instantly. Filter by language, average views and more.…
www.producthunt.com
May 2, 2025 at 12:15 PM
Big streamers? Hit or miss. Smaller streamers? Hit.

Video games industry is so so competitive (+40 every day)
Yet, Twitch is still untapped: high potential ROI & low marketing cost

The era of micro streamers is upon us 💎

www.gamedeveloper.com/marketing/th...

#indiedev #twitchmarketing #gamedev
How Balatro publisher Playstack delivered a marketing masterclass
A carefully curated 'Wheel of Attention' became Balatro's best friend.
www.gamedeveloper.com
May 1, 2025 at 12:02 PM
I spent 10 hours writing my Linkedin post to announce my new product
It was totally worth it

I got 21 likes... and a valuable lesson: never spend THAT much time on a post again!

Don't get me wrong, it's okay :) But can we all agree it wasn't worth 10H of work?

#linkedin #launch #marketing
April 30, 2025 at 12:45 PM
[When sending Steam keys] Big streamers = a lottery 🎰 ; Small streamers = a strategy 🎯

Big ones are swamped, expensive, their broad audience is not highly targeted niche players.

Small ones are a GOLDMINE for indie devs

But they are hard to find 🕵️‍♀️

seedbomb.ing/database can help you find them
Seedbomb: Grow Your Game on Twitch | Get access to 11,000+ streamers
Boost your game's marketing with Seedbomb. Find and contact relevant Twitch streamers effortlessly. Select game tags and download emails list instantly. Filter by language, average views and more.…
seedbomb.ing
April 29, 2025 at 11:30 AM
Just finished building your 1st SaaS be like

.
.
.
.
Now what?
March 24, 2025 at 4:42 AM