Graphics plumber
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
Please give it a try, file bugs, and give us feedback!
#WebGPU #WebXR
I'm also rooting for WGSL to gain a lot of modern niceties, but being a standard, it will obviously take longer.
try.shader-slang.org
You can also compile your shaders to a variety of targets including Metal and HLSL. I'm giddy to finally share this!
I'm also rooting for WGSL to gain a lot of modern niceties, but being a standard, it will obviously take longer.
The last WebGPU F2F meeting was a great time to review priorities for future WebGPU/WGSL features and agree to make WebGPU more than just an "editor's draft". Read more at developer.chrome.com/blog/next-fo...! (spoilers: AI and bindless)
The last WebGPU F2F meeting was a great time to review priorities for future WebGPU/WGSL features and agree to make WebGPU more than just an "editor's draft". Read more at developer.chrome.com/blog/next-fo...! (spoilers: AI and bindless)