keepee⚫
@keepee.bsky.social
550 followers 19 following 15 posts
code, art, gamedev
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keepee.bsky.social
that was the daily seed on the 12th. the numbers are year-month-date
keepee.bsky.social
while !ducks_sorted(): duck_sort()
keepee.bsky.social
this was the main inspiration :)
keepee.bsky.social
the initial idea sparked from a way to get randomly lengthed lines:
multiply uv.y by the amount of lines you want, then floor it for line indices, then use that as a seed for a random float which determines the lines length, which then goes into a step function against the uv.x
keepee.bsky.social
duck sorter
procedural animations
keepee.bsky.social
Decided to regain a lost skill and create one shader artwork a day for april. Many are recreations of old ones i did in unity years back, I use godot now!

aprilshader1: