KINOGAKI
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kinogaki.bsky.social
KINOGAKI
@kinogaki.bsky.social
Multi-pen plotter | Node-based creativity
https://kinogaki.com
You know where this is going...
February 27, 2025 at 4:38 PM
I’m at final stages. A lot of bugs fixed and a lot of workflows added. Now it’s about testing and adding/fixing a few nodes. The majority of the work is finally done, which is the engine that is fast and reliable that allows fairly rapid development of new nodes. Finally I can see the light
February 21, 2025 at 8:26 PM
Finally got a successful .dmg installer today that is signed by Kinogaki Inc. and notarized by Apple. Which means I was able to install it on my wife’s older Mac and find some visual bugs. The good news - the release is very close, and there is clear path to it.
February 18, 2025 at 5:40 AM
Asking how can I do X in Kinogaki vs what can I do in Kinogaki has brought a new level of perspective in me. It does make for a better and more flexible software.
February 18, 2025 at 12:12 AM
Ability to examine points and custom attributes. Meanwhile I'm trying to make Apple notarization work on Github. Any Windows users that would want a build?
February 15, 2025 at 8:03 PM
It's getting really close. Apparently notarization for the Mac app takes several hours, which makes Github Action time out. Putting last touches on the app, and by the time it's done I'll have a clear way of releasing it. Any Windows users?
February 15, 2025 at 5:59 PM
Not sure how active I'll be at first, but will invest more and more time into this as soon as I release the software properly. Anyway here is our official Discord server. I will try to answer questions in asynchronous manner as much as I can.
discord.gg/ZTxYW7AM
Join the Kinogaki Inc Discord Server!
Check out the Kinogaki Inc community on Discord - hang out with 1 other members and enjoy free voice and text chat.
discord.gg
February 13, 2025 at 4:23 AM
more improvements
I can't believe it, but I did #genuary1 fully inside Kinogaki. This spanned a lot of improvements, nodes, ideas and so on. I also added ability to name nodes and write comments so that when you share other people can understand.
February 12, 2025 at 3:46 AM
Some new UI changes in the node editor to show progress for nodes that take long to process (in this case generating millions of lines) and just generally more visual feedback to what's going on. BTW (this is just a tiny crop with line thickness of 0.01mm) If I zoom out - it's just a solid black box
February 7, 2025 at 11:31 PM
Finally got DUNS number for Apple Developer account. Hopefully will get certificates to sign the code soon. Meanwhile, I’ve been adding quality of life features, like duplicating nodes, grouping, copy pasting. There are multiple context now - vector, image, field and color with different nodes.
February 6, 2025 at 6:06 AM
Fitting prototype parts
February 3, 2025 at 4:34 PM
Absolutely. There are plans for a whole context to process images and then use them to influence various parameters. Also nodes for color, physics, there are loops. There is also Code node that I’ll record a video on next.
Nice, do you plan to add a node to open an image to use as a mask or to give background data like lightness, color or directing the lines for exemple?
February 2, 2025 at 4:04 PM
While I'm working on creating installers for Mac and Windows, here is another video that talks a little bit about Edit Node.
youtu.be/-pCTI7Ytpzs
02 - Edit Node
YouTube video by KINOGAKI
youtu.be
February 2, 2025 at 5:04 AM
Rewriting this with OpenGL4.1 totally paid off. I’m able to deal with about few million lines that just makes my canvas into a solid, while having good pan and zoom on a laptop.
January 31, 2025 at 3:31 AM
Technical debt is real. Rewriting parts of Kinogaki the right way. I’m really thankful to all the DMs and bug reports. 🙏🏻
January 30, 2025 at 3:05 AM
The intro video is up and so is the app. Just bear in mind - it's such an early alpha. If you have suggestions or want to chat about it - my dm's are always open. We're also working on desktop app - so stay tuned. But a web version for now.

www.youtube.com/watch?v=t5V5...
01 - KINOGAKI Quick Intro
YouTube video by KINOGAKI
www.youtube.com
January 28, 2025 at 4:25 AM
We’re recording a five minute video walk through. It’s amazing how many things we’ve changed while doing a beginner intro video.
January 28, 2025 at 12:26 AM
The road to success is paved with obstacles. We’re rewriting some major portion of the app to make it easy to distribute and try out on all kinds of systems.
January 23, 2025 at 5:51 AM
New nodes and good progress on shapes, filling and trimming. Also results of the tree can be saved into a file and loaded in another tree, like in this example with the signature.
January 22, 2025 at 5:10 AM
A quick demo with a few nodes of #kinogaki software showing it generating line work for #plotterart in realtime.
January 21, 2025 at 2:41 AM
January 20, 2025 at 5:40 PM
January 20, 2025 at 5:39 PM
January 20, 2025 at 5:39 PM