Co-founded @godot-karlsruhe.de
Show the PR some love if you'd like to see the fix in 4.6: github.com/godotengine/...
Thanks 🫶
P.S. I also added boundary fading, but that'll be another PR ;)
#Godot
Show the PR some love if you'd like to see the fix in 4.6: github.com/godotengine/...
Thanks 🫶
P.S. I also added boundary fading, but that'll be another PR ;)
#Godot
Hosted by @godot-karlsruhe.de
#Godot #Karlsruhe
Hosted by @godot-karlsruhe.de
#Godot #Karlsruhe
So here's Doom running on a Zynthian V5 Synthesizer.
Running doom was easy (Zynthian is Pi-based), mapping the controls wasn't 😅
It feeds the game audio into the synth mixer 😁
So here's Doom running on a Zynthian V5 Synthesizer.
Running doom was easy (Zynthian is Pi-based), mapping the controls wasn't 😅
It feeds the game audio into the synth mixer 😁
Runs in the browser, you can play with it on faces.kosro.de!
pixi.js for particles | faces from thispersondoesnotexist.com
Runs in the browser, you can play with it on faces.kosro.de!
pixi.js for particles | faces from thispersondoesnotexist.com
If you're solving a problem using mutexes, consider not doing so.
If you're solving a problem using mutexes, consider not doing so.
Couldn't use the built-in physics system, as turning it on in the Editor makes everything fall 😅
Couldn't use the built-in physics system, as turning it on in the Editor makes everything fall 😅
So many incredibly talented people, and they're all friendly 🤯
Was a pleasure meeting you all 🫶
See you at #GodotCamp in Karlsruhe ;)
So many incredibly talented people, and they're all friendly 🤯
Was a pleasure meeting you all 🫶
See you at #GodotCamp in Karlsruhe ;)