Leon Denise
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leondenise.bsky.social
Leon Denise
@leondenise.bsky.social
720 followers 72 following 23 posts
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
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Reposted by Leon Denise
After a one week residency Incontrolab presents Crashboard 2000 πŸ”₯
A new iteration on the original game with now 2 players βœŒοΈπŸ›Ή

Made by @leondenise.bsky.social πŸ‘¨β€πŸ’» & @emiliecorne.bsky.social πŸ‘©β€πŸ­
Teaser narrated by Vincent Levy πŸ‘„
Reposted by Leon Denise
Crashboard being played and cheered during last algorave in Lyon, France πŸ˜πŸ‘

🎢 Music by Ralt144Mi
πŸ’» Made with @leondenise.bsky.social
polishing character animations from joystick inputs #Godot
discovering the fun of SkeletonModifier3D in Godot
Dusted, with CΓ©line Signoret, is a VR experience about dusting off memories, made with #Godot (video of walkthrough soon)
Showcasing at Laval Virtual, Recto VRso, Crashboard with @emiliecorne.bsky.social and Dusted with CΓ©line Signoret
LED strip, plexiglas and buttons with @emiliecorne.bsky.social
Reposted by Leon Denise
Robotgotchi residency week was great! HπŸ₯³πŸ‘ΎπŸ’₯β€οΈπŸš²πŸ•ΉπŸ“»πŸ”ŒπŸ’‘πŸ—’βš™οΈπŸ₯°
Some extra work ahead for an official inoguration when Sickhouse opens!
A work by Vincent Schoutsen Wouter van Veldhoven, @leondenise.bsky.social and @emiliecorne.bsky.social from @incontrolab.bsky.social
did you mange to get it work? it throws an error when running the installation, being on linux might be the issue
interesting, I think the shadertoy is in private state? website says it can't find the page
nice! I was doing it manually but this is way better
It's a python app using the MediaPipe framework to detect hand. Then the data is sent via OSC in Godot to interact with a particle system. You can learn about MediaPipe at ai.google.dev/edge/mediapi...
hand tracking with MediaPipe and lemon boids in #Godot
Reposted by Leon Denise
Some pictures of Orbital, our new alternative game controller we showcased for the first time during la Petite Game Buvette last weekend at la CitΓ© des Sciences in Paris πŸ‘ΎπŸŒπŸ’«

Made by @leondenise.bsky.social and @emiliecorne.bsky.social πŸ’›
We have now an official collective name with @emiliecorne.bsky.social πŸ₯³
Hello! πŸ‘‹
We're a French collective of artists and game dev creating alternative game controllers and playful installations.
We make uncontrollables πŸ•ΉοΈ
#Blender add-on is on Github πŸ€“
it's raw and messy, but it's online πŸ₯³
github.com/leon196/blen...
I should probably share the #Blender add-on already before I step in the endless vortex of features creeping and dive in the never ending tunnel of "it's not ready before it's perfect"
Because I don't have enough problems in my life, I decided to make a custom render engine in #Blender so I can code GLSL shaders and render them nicely
Reposted by Leon Denise
Playtopia was a blast !! 🀩πŸ₯³πŸ”₯

Last week @leondenise.bsky.social and I were invited to showcase Crashboard at Playtopia in Cape Town !! The installation was very successful and we had a lot of good feedbacks ! πŸ’›

Thanks again to all the team, volunteers, game devs and public !! πŸ™
if you add "source_color" to the textures it's should be closer to the image, and also you may want to add the result and using the albedo
or use the "normal" and "light" variables, in the light pass
To blend between textures you could use the "attenuation" variable, which has the shadow value (but not only)