Thanks to everyone's support and feedback, there has been so much progress and so many updates to the game over the last few months, I figured it needed a new trailer.
The game is still coming to PS5, and I'm pretty confident in a 2026 release. I don't want to give a hard date until I'm certain of it though so exact release still TBD.
Will have more info soon, possibly a demo as well.
The game is still coming to PS5, and I'm pretty confident in a 2026 release. I don't want to give a hard date until I'm certain of it though so exact release still TBD.
Will have more info soon, possibly a demo as well.
The idea is for dinosaurs to dynamically group up and designate a pack leader, then surround/flank a target. I'll demo this at some point once I get it working a little more cleanly.
The idea is for dinosaurs to dynamically group up and designate a pack leader, then surround/flank a target. I'll demo this at some point once I get it working a little more cleanly.
Playing with the tension that putting big dinosaurs in tight spaces creates.
Working on a new set of screenshots and content for the PS5 storefront, which will be coming soon!
Playing with the tension that putting big dinosaurs in tight spaces creates.
Working on a new set of screenshots and content for the PS5 storefront, which will be coming soon!
Here's a little bts look at the Spinosaurus animation I posted a few weeks back.
More stuff like this on the way and more info about the game coming soon!
Here's a little bts look at the Spinosaurus animation I posted a few weeks back.
More stuff like this on the way and more info about the game coming soon!
That's kind of what Paleophage is like.
#wishlistwednesday
That's kind of what Paleophage is like.
#wishlistwednesday
Should I post the full lineup?
#indiedev #gamedev #dinosaurs #creaturedesign #paleoart
Should I post the full lineup?
#indiedev #gamedev #dinosaurs #creaturedesign #paleoart
Working on the final skin and hair mats for my human characters, adding small touches like blinking, facial animation and eye tracking. Some rigging stuff still wip
#gamedev #characterdesign
Working on the final skin and hair mats for my human characters, adding small touches like blinking, facial animation and eye tracking. Some rigging stuff still wip
#gamedev #characterdesign
#screenshotsaturday #indiedev #gamedev #indiehorror
#screenshotsaturday #indiedev #gamedev #indiehorror
I didn't schedule this post ahead of time like I normally do so it's a bit late, this week was busy!
#gamedev #indiedev
I didn't schedule this post ahead of time like I normally do so it's a bit late, this week was busy!
#gamedev #indiedev