Radai
@lordradai.bsky.social
180 followers 28 following 120 posts
Reverse engineer, computer science student. Author of DS2 modding tools, such as DebugManager and DS2AnimToolset. I enjoy music, physics and video games in general too. If you enjoy my work, please consider supporting me on Ko-fi: https://ko-fi.com
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lordradai.bsky.social
I've opened a ko-fi page for those who want to support my work. I will keep providing free updates, nothing I do for Dark Souls II is ever going to be locked behind a paywall. It's just for those who want to support me :3

ko-fi.com/radai
ko.fi
ko.fi
lordradai.bsky.social
WHAT?! IS THIS FOR REAL???
lordradai.bsky.social
No, it’s identical. As far as I can tell at least.
lordradai.bsky.social
Very fun and useless fact:
There are two types of poison spitting statues. They have different IDs and different collisions, but they both do the same thing.
Reposted by Radai
moonlightruin.bsky.social
Progress on my DS2 mod is looking pretty good, don't want to think about dates, but hopefully by October it should be ready.

#DarkSouls2
lordradai.bsky.social
Manged to load both debug fonts from the JP NT
lordradai.bsky.social
The DS2 JP NT build has the debug font in it. I just endian swapped it and ported it over to Scholar
lordradai.bsky.social
Dark Souls 2 with GeDoSaTo truly was something else. I miss the old days
lordradai.bsky.social
I have uploaded a gameplay footage of the early PC build of DS2 on YouTube. Here it is, in case you're curious to see it.
www.youtube.com/watch?v=8Ho1...
Dark Souls II PC Pre Release Gameplay Footage March 8th 2014
YouTube video by Radai
www.youtube.com
lordradai.bsky.social
No, it’s not a debug build. It’s stripped of debug features like the scholar release version. The main thing here is it being able to load engine settings with the launch argument —DLsysprop and it not having Arxan
lordradai.bsky.social
Yesterday SteamDB exposed an early release version of PC Dark Souls 2, internally called Stable_10_0_FRPG2_Title.
This release is dated March 8th 2014, which is one week before the PS3 title release and one month and a half before the PC.
It does not have arxan, and can load engine config files.
lordradai.bsky.social
And another piece of my soul goes away after playing Life is Strange. Highly recommend anybody who hasn’t played it to do so, one of the best games I’ve ever seen.
lordradai.bsky.social
Kinda. I figure it out, it’s UXM changing paths to fixed lenght padding. @tkgp.bsky.social told me on Discord about it
lordradai.bsky.social
Today I got a relic with:
[Wylder] Increased Intelligence and Faith but reduced Strenght and Dexterity

Excuse me, fuck the what?
lordradai.bsky.social
..I really want to know what kind of fucking filepath these are supposed to be lol.
lordradai.bsky.social
It’s easy to make a throwing weapon. The problem is the animation for it, somebody needs to make it and I need to actually finish the animation program for this game
lordradai.bsky.social
It would actually be sick to have a throw animation that’s basically this but without the player flying
lordradai.bsky.social
I hope it wasn’t intentional. I accidentally deadnamed a non binary friend once but it never happened again, and I apologised immediately
lordradai.bsky.social
Chicken wing spin. Brrrrrrr.
lordradai.bsky.social
Bones! This is interesting cause the function to draw them is left over in the game. I just called it.
lordradai.bsky.social
These Character debug options should have been there since the beginning, but better late than never I guess
lordradai.bsky.social
In the IGN debug footage for DS2 there was a clip of CPU and GPU budget being displayed as an overlay. I wanted to reimplement that. Here's the progress so far:
My own budget monitor recreated The original picture
lordradai.bsky.social
I finally figured out the right spot to place debug draw code.
Right now, debug drawing gets antialiasing (which makes it look smoother) but not all the other post processing effects such as bloom, depth of field and motion blur.

I believe I found the spot where the devs originally placed it.
lordradai.bsky.social
Another fine addition to my collection.

(EventKeyGuide display + info)
lordradai.bsky.social
Event key guides!