Ludica
@ludicamag.com
370 followers 1.9K following 190 posts
Web magazine di cultura videoludica. Critica, studi, libri sui videogiochi. www.ludicamag.com
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ludicamag.com
despelote è un memoir personale, ma allarga lo sguardo anche a un preciso momento storico, economico, sociale e sportivo di un’intera nazione. Di @vitagiocata.bsky.social.
Il narratore inaffidabile e il cinéma vérité in despelote
Un memoir personale che allarga lo sguardo a un preciso momento storico.
www.ludicamag.com
ludicamag.com
Deltarune, Endless Legend 2, Discounty, Mina the Hollower e Consume Me sono solo alcuni dei titoli di cui si parla nella nostra nuova rassegna stampa videoludica mensile.
Di cosa si è parlato questo mese
Agosto-Settembre 2025: Deltarune, Mina the Hollower e tanto altro ancora.
www.ludicamag.com
Reposted by Ludica
marioprime.bsky.social
Consume Me is a work of autobiography born out of its creator's real experiences growing up in NYC. I spent a day with the devs visiting real places that inspired the game and looking through boxes of high school memories. A chat about how to adapt reality to game. www.polygon.com/consume-me-j...
The artists who turned teenage obsessions into an award-winning video game
To create an interactive autobiography, Consume Me's creators had to turn teenage memories into playable self-portraits.
www.polygon.com
Reposted by Ludica
Reposted by Ludica
prbgaesthetics.bsky.social
Blade Runner (1997)

Developed by Westwood Studios.
Reposted by Ludica
jasonschreier.bsky.social
Team Cherry told me that Hollow Knight has sold 15 million copies, making it one of the biggest indie games of all time.

What's really wild is that in February 2019, when Silksong was announced, Hollow Knight had only sold 2.8 million copies.

The full story: www.bloomberg.com/news/newslet...
Why ‘Silksong’ Took Seven Years to Make
The highly anticipated indie game has been in production for so long that it’s become an internet meme
www.bloomberg.com
Reposted by Ludica
retroxp.bsky.social
Phantasy Star is a vital RPG from the 8-bit era, and one that, thanks to its Sega Ages treatment, is worth your time today, even if you're the kind of person who shies away from this era of role-playing game. Especially if, really.
Retro Spotlight: Phantasy Star
The original Phantasy Star is very much an old-school JRPG even in its more updated forms, but it remains a piece of genre history worth experiencing.
retroxp.beehiiv.com
Reposted by Ludica
nytimes.com
The role-playing game Off, in which players take control of an entity in a black-and-white baseball uniform who is sent on a mission to “purify the world,” had an uphill battle when it was released in 2008. It has since grown a cult following. nyti.ms/4mCINKO
The Surreal Family Tree of a French R.P.G.
The otherworldly role-playing game Off grew a cult following after it was released in 2008, influencing a generation of indie developers.
nyti.ms
Reposted by Ludica
prbgaesthetics.bsky.social
Baldur's Gate II (2000)

Developed by BioWare.
Reposted by Ludica
Reposted by Ludica
unwinnable.com
"The game knows you don’t care about the mountain. You care about holding hands with your friends."

@jaymcastello.bsky.social recounts their experience playing Peak:
Take My Hand - Unwinnable
Peak begins with a plane crash. This is approximately how things feel in general.
unwinnable.com
Reposted by Ludica
endlessmode.bsky.social
Bonk, the one-time mascot for the TurboGrafx-16 / PC Engine, starred in a 2011 revival that was never released despite basically being finished. We talk to one of Bonk: Brink of Extinction's designers about the lost Bonk game. www.endlessmode.com/article/insi...
Inside The Cancelled Bonk Game: How Hudson’s Ice Age Froze A Cult Mascot’s 3D Debut
A new Bonk game was set to revive the TurboGrafx mascot in 2011 until it was cancelled late in development. We talk to one of its designers.
www.endlessmode.com
ludicamag.com
Che sia nei videogiochi o nei film, sembra che i gangster debbano essere rappresentati primariamente come dei grandi giocherelloni, dei moderni Peter Pan. Di Andrea Rotondaro.
Gangster sull’isola che non c’è
Sulle connessioni tra il gangster movie e Mafia: Definitive Edition.
www.ludicamag.com
ludicamag.com
Attraverso semiotica, esistenzialismo e letteratura, @gua-le-ni.com‬ affronta anche le criticità del videogioco, ma al contempo prova a superare l’isolamento culturale che spesso lo circonda. Di Marco Montanaro. [dall'archivio]
Il videogioco del mondo, intervista a Stefano Gualeni
Cosa perdiamo e cosa guadagniamo quando videogiochiamo.
www.ludicamag.com