LuisjaDev
@luisjakg.bsky.social
2 followers 25 following 11 posts
Independent game developer, visual artist and musician - Currently working on an unannounced game!
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luisjakg.bsky.social
It was a bit of a nightmare to get it working in multiplayer not gonna lie, but i’m really happy with how it turned out!
luisjakg.bsky.social
Btw, this already works on multiplayer! Other players will see the character's dialogue above them:
luisjakg.bsky.social
Finally, String tables have the actual dialogue! You can also call certain animations/morph targets in-text which helps a lot when making expressive dialogue!
luisjakg.bsky.social
Dialogue Sessions will then choose the string table to read from:
luisjakg.bsky.social
Dialogue Managers choose which dialogue session will be chosen when the player interacts with a Character:
luisjakg.bsky.social
I created a custom dialogue tool using Generic Graph for unreal, it consists of Dialogue Managers -> Dialogue Session -> String Tables.
luisjakg.bsky.social
Wanted to do a little showcase of one of the characters in the game. Also, if you guys are interested in how the dialogue works, I'll show a bit in the replies! 👇

#UnrealEngine #IndieDev #Gamedev
luisjakg.bsky.social
Skate with a rock! (Cause why not :D)

Development is going really well, more stuff soon!
#UnrealEngine #IndieDev #Gamedev
Reposted by LuisjaDev
munjidev.bsky.social
Hiya,

A few weeks ago I started development on a game about skiing and exploring.

Here’s a first look…

#RedcedarStroll ❄️

#gamedev #indiedev #indiegame #godot #godotengine
luisjakg.bsky.social
Thanks! I'm using a render target and taking the position of the mouse in order to draw, something cool I did to make it smoother when drawing rapidly is interpolate mouse positions between frames and fill in the gaps with extra dots in order to avoid dotted lines, the video is a good start :)
How To Make A Paint System In Unreal Engine ( Render Targets )
YouTube video by Unreal University
www.youtube.com
luisjakg.bsky.social
Here’s a quick showcase of what I’m working on: I trained a neural network to detect various symbols (each mapped to its own functionality) and dynamically load spells based on the detection results. Best of all, the system already supports multiplayer!

#gamedev #ue5 #unrealengine
luisjakg.bsky.social
Hey everyone! I’m Luis, an indie game dev crafting a game with a magic system inspired by Witch Hat Atelier. I’ll be sharing behind-the-scenes snippets and progress updates here, so stick around! Want to see more of my work? Check out my socials: linktr.ee/luisjakg
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