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The entire room is filled with a scale model of a circus ring, however instead of performers are beautifully painted eggs.
At the centre is an Oni in a top hat and red tail coat: "come and enjoy the show!"
The entire room is filled with a scale model of a circus ring, however instead of performers are beautifully painted eggs.
At the centre is an Oni in a top hat and red tail coat: "come and enjoy the show!"
Click the link to read three reasons I loved the start of Aerois.
Click the link to read three reasons I loved the start of Aerois.
A large pool has been created in the centre of this room, filled by fresh, rose-scented water from an unknown source that keeps it at an invitingly warm temperature.
A large pool has been created in the centre of this room, filled by fresh, rose-scented water from an unknown source that keeps it at an invitingly warm temperature.
A single silver key flutters around the empty room on gossamer wings, it's head representing a dial.
If captured, the dial can be set to any room number to instantly access that room.
Read more about the Arches here: buff.ly/gyDpfFM
A single silver key flutters around the empty room on gossamer wings, it's head representing a dial.
If captured, the dial can be set to any room number to instantly access that room.
Read more about the Arches here: buff.ly/gyDpfFM
The room is laid out like a checker board, with each black square filled with a matching iron bound chest.
A scroll nailed to the door reads: "Of course, most of these are mimics, but one contains a deck of many things."
The room is laid out like a checker board, with each black square filled with a matching iron bound chest.
A scroll nailed to the door reads: "Of course, most of these are mimics, but one contains a deck of many things."
The room is empty except for a large archway made of skulls. Beneath it is chained a large black hound with three glowing red eyes:
"I am that which remains, free me and I may guide your path through this maze."
- Dungeonary: One room a day for a month
The room is empty except for a large archway made of skulls. Beneath it is chained a large black hound with three glowing red eyes:
"I am that which remains, free me and I may guide your path through this maze."
- Dungeonary: One room a day for a month
The room is filled with a pile of broken bricks that block your passage as you realise the ceiling has collapsed.
There is just enough gap above the pile to see dim torchlight the other side and the sound of an old man gently crying:
The room is filled with a pile of broken bricks that block your passage as you realise the ceiling has collapsed.
There is just enough gap above the pile to see dim torchlight the other side and the sound of an old man gently crying:
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Anyone who touches the void disappears for 2D4 minutes and returns with no memory of the experience, but is covered in a light dusting of ash containing flecks of burnt parchment.
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Anyone who touches the void disappears for 2D4 minutes and returns with no memory of the experience, but is covered in a light dusting of ash containing flecks of burnt parchment.
In a small kitchen area, large mugs magically fill with relaxing hot chocolate.
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The room is cursed, every 59 minutes a klaxon sounds interrupting all resting creatures.
In a small kitchen area, large mugs magically fill with relaxing hot chocolate.
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The room is cursed, every 59 minutes a klaxon sounds interrupting all resting creatures.
Every available chair is taken by relaxing halflings, while a team of gnome baristas make and serve coffee.
Whats on the specials board - and what magical effect does it have?
Every available chair is taken by relaxing halflings, while a team of gnome baristas make and serve coffee.
Whats on the specials board - and what magical effect does it have?
Its torso is hollow, to create a locked cage containing an exhausted Kobold.
Find the stat block below:
The Arches of Aoskar, Room Ten
- Dungeonary: One room a day for a month
Its torso is hollow, to create a locked cage containing an exhausted Kobold.
Find the stat block below:
The Arches of Aoskar, Room Ten
- Dungeonary: One room a day for a month
A Marilith smiles at you, each of her hands holding a needle: "want to get inked?"
A Marilith smiles at you, each of her hands holding a needle: "want to get inked?"
They introduce themselves in turn: Barek, Direk, Eerek, Gorek, Irek, Jorek, Keyrek, Morek and Trek - and claim they have the key to the exit door which they will exchange for their freedom.
They introduce themselves in turn: Barek, Direk, Eerek, Gorek, Irek, Jorek, Keyrek, Morek and Trek - and claim they have the key to the exit door which they will exchange for their freedom.
The remains of five candles long since burnt out surround a scorched skeleton.
Sulphurous footsteps lead through a smudged rune to the exit door.
The Arches of Aoskar, Room Six
- Dungeonary: One room a day for a month
The remains of five candles long since burnt out surround a scorched skeleton.
Sulphurous footsteps lead through a smudged rune to the exit door.
The Arches of Aoskar, Room Six
- Dungeonary: One room a day for a month
A dull repetitive thudding sound comes from a bare chested frost giant who is using one of the carcasses as a punching bag. He looks at you and says:
"You want to be a contender?"
A dull repetitive thudding sound comes from a bare chested frost giant who is using one of the carcasses as a punching bag. He looks at you and says:
"You want to be a contender?"
She clears her throat, clearly irritated by your interruption:
"Welcome to Sickie 101, where through the power of improvisation we will learn how to avoid at least one, maybe even two, days of work.
She clears her throat, clearly irritated by your interruption:
"Welcome to Sickie 101, where through the power of improvisation we will learn how to avoid at least one, maybe even two, days of work.
The Arches of Aoskar, Room Four.
Thick cobwebs coat every surface of this room, including a number of comfortable benches and a large barbers chair. An Ettercap in a brown leather apron waves a cut throat razor towards the empty chair.
The Arches of Aoskar, Room Four.
Thick cobwebs coat every surface of this room, including a number of comfortable benches and a large barbers chair. An Ettercap in a brown leather apron waves a cut throat razor towards the empty chair.
This room is empty except for a large stone pedestal in the middle that holds a brass rod shaped like a key.
As you watch bony hands begin to claw out from the ground.
This room is empty except for a large stone pedestal in the middle that holds a brass rod shaped like a key.
As you watch bony hands begin to claw out from the ground.
The Arches of Aoskar, Room Two.
The arch is crammed with laboratory equipment, but a few pieces grab your attention.
The Arches of Aoskar, Room Two.
The arch is crammed with laboratory equipment, but a few pieces grab your attention.
The Arches of Aoskar, Room One.
The room is a 60ft square, with an arching brick lined ceiling that is 20ft high and curves down to the ground on the east and west side.
The North and South walls are flat, both with a single wooden double door in the middle.
The Arches of Aoskar, Room One.
The room is a 60ft square, with an arching brick lined ceiling that is 20ft high and curves down to the ground on the east and west side.
The North and South walls are flat, both with a single wooden double door in the middle.
What is it's name and what power does it gift you?
What is it's name and what power does it gift you?
I have:
Troll = Krampus
Goats = Reindeer
Violet Fungus = Mini Xmas trees?
Stirges = Rabid fairies/Elves??
Gray Ooze = ???!
I have:
Troll = Krampus
Goats = Reindeer
Violet Fungus = Mini Xmas trees?
Stirges = Rabid fairies/Elves??
Gray Ooze = ???!
Couldn't help but think:
“This is a great encounter hook”.
Couldn't help but think:
“This is a great encounter hook”.