Mischief and Mayhem Studios
mandmstudios.bsky.social
Mischief and Mayhem Studios
@mandmstudios.bsky.social
Official home of Mischief & Mayhem Studios. Currently developing an update to Doomed Stars

You can check out our other socials, demos, and links to games on
LinkTree: https://linktr.ee/mischiefandmayhemstudios
Pinned
We are currently working on an update that adds new playable monsters to #DoomedStars an #arcade #roguelike where you play a stellar titan crushing the star empire that freed it; consigning their systems to nothing but… DOOMED STARS!
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
This week in Doomed Stars we added a highlight to objective ships. Beyond being gold on the minimap, objectives ships now have a gold outline!
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 25, 2025 at 11:06 PM
The Imperium of the Binary Stars relies on some Alcubierre Drive adjacent technology for their FTL travel. Slower than other species's Inertia Inversion drives. Probably why they haven't met any aliens.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 22, 2025 at 6:02 AM
The imperium of the binary stars is matriarchal bipedal leonine race. They have spread across several stars in their region of space but not encountered any alien species.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 22, 2025 at 5:01 AM
In Doomed Stars, the Automated Dreadnought is an ancient weapon from a war when the universe was younger. The Imperium merely found it and accidentally reactivated it while trying to study it.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 20, 2025 at 5:25 PM
Unlike the other Great Ones the Nanite Swarm is a creation solely of the Imperium. Trying to create a grey goo weapon, they succeeded, but it broke containment.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 19, 2025 at 5:04 PM
This week in Doomed Stars, how each monster was freed. The Dimensional Horror was unleashed when the Imperium were trying to harness Ith as a power source and breached dimensions attracting its attention.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 18, 2025 at 4:58 PM
Continuing our polish passes of Doomed Star's update, we expanded the overworld controls list and made them actually update to match customized controls.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 15, 2025 at 6:01 AM
We did another pass on controller testing this week in doomed star & good thing to. Our aim assist needed a rewrite as the original code resulted in Swarm missiles flying into the void sometimes.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 15, 2025 at 5:00 AM
A bit ago we mentioned creating a virtual keyboard for the controller. However, we neglected to test to confirm the keyboard worked with the controller. Had to fix that this week…
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 13, 2025 at 5:23 PM
Doomed Stars player preferences are stored in a file. It should always be created before it is read from. A now fixed bug circumvented that & lead to a crash. Important to test builds like fresh installs.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 12, 2025 at 5:32 PM
This week in Doomed Stars we focused on fixing some bugs. One that had been lingering for awhile was the menu resume button not registering input from the controller. Turned out to be a fairly easy toggle to fix.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 11, 2025 at 5:31 PM
We are currently working on an update that adds new playable monsters to #DoomedStars an #arcade #roguelike where you play a stellar titan crushing the star empire that freed it; consigning their systems to nothing but… DOOMED STARS!
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 8, 2025 at 6:53 AM
This week in our Doomed Stars development challenges, the hardest part of the Stellar Drake to get working was the neck. It doesn’t even look half bad now its done.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 8, 2025 at 6:15 AM
This week in our Doomed Stars visuals retrospective, the Stellar Drake. While I am so-so with the Drake overall, I do like the motion I eventually got on the tail for the swishing back & forth.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 8, 2025 at 5:00 AM
The Stellar Drake is all about positioning yourself for sweeping your breath attack across multiple enemies.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 6, 2025 at 5:32 PM
The Stellar Drake's breath attack is fun to sweep across enemies (like the Horror's Eldritch Beam), but the feral roar's destruction of everything as the ring hits makes it my favorite drake ability.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 5, 2025 at 5:31 PM
The stellar Drake was inspired by a boss in our game Ark Defender, which in turn (if I recall correctly) was loosely inspired by the space dragons in Stellaris.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 4, 2025 at 5:06 PM
This week in our Doomed Stars dev challenges, honestly getting the audio to be something we were okay with for the Nanite swarm’s assertion of power was the biggest road block for it.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 1, 2025 at 5:15 AM
This week’s Doomed Stars VFX retrospective is for the Nanite Swarm. Which itself I am pretty pleased with how it came out. Has the mass of pulsating particulates look I wanted.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 1, 2025 at 4:00 AM
October 31, 2025 at 10:37 PM
The Nanite Swarm is a more aggressive style of play. Swapping between spewing missiles & using is disassembly ability to one shot bigger ships and heal.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 30, 2025 at 4:38 PM