Mischief and Mayhem Studios
@mandmstudios.bsky.social
170 followers 41 following 510 posts
Official home of Mischief & Mayhem Studios. Currently developing Doomed Stars You can check out our other socials, demos, and links to games on LinkTree: https://linktr.ee/mischiefandmayhemstudios
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mandmstudios.bsky.social
We are currently working on Doomed Stars a #arcade #roguelike where you play an eldritch space monster destroying the star empire that freed you; consigning their systems to be nothing but…. DOOMED STARS!
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
mandmstudios.bsky.social
But can any of them cook fine French cuisine?
mandmstudios.bsky.social
Oh! Those are clay! I admit my first thought (based off the "thumbnail") was it was a very angry muppet. But I like the clay effects
mandmstudios.bsky.social
It never helps that the last little chunk is rarely big fun features and tends to be little incremental adjustments that require tedious testing and refinement.
mandmstudios.bsky.social
Good luck on getting your full level completed! I look forward to seeing the final version.
mandmstudios.bsky.social
Yay! Material based footsteps. Adds to that immersion! And helps with determining where enemies are when they are around corners!
mandmstudios.bsky.social
A classic case of speedy thing goes in, speedy thing comes out!
mandmstudios.bsky.social
I also like what you are doing with the distorted voice lines.
mandmstudios.bsky.social
That beat has me feeling like its is constantly building up tension without a release.
mandmstudios.bsky.social
When ARMed with knowledge you have a LEG up on foes that lets you get aHEAD.
mandmstudios.bsky.social
Not all the ideas it into Doomed Stars (or the update we are working on). Once thing that was cut was an idea for enemy heroes. We had some visual, but never designed AI for them.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
mandmstudios.bsky.social
In my continuing quest to improve the Drake’s visuals (despite subpar art skills) I redid some of the joint visuals. Adding some texture blending & some stretching effect to the main body.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
mandmstudios.bsky.social
The Drake has been difficult to balance. Test runs alternate from “die quickly” to “steamroll everything.” Our focus has been on tweaking max health & heal rates. It’s slow but we’re getting there.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
mandmstudios.bsky.social
As part of our controller implementation testing we got a virtual keyboard to pop up when you get a high score!
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
mandmstudios.bsky.social
This #SteamAutumnSale all our games are on sale! Tower Alchemy (#towerdefense #alchemy), Ark Defender (A #roguelike #Missileommand ), They Dug Too Deep (#turnbased #dwarfgame), & Doomed Stars (#kaiju #spacemonster)!
#indiedev #indiegames #indiegame #IndieGameDev #2dgame
mandmstudios.bsky.social
The charging monster definitely has some quake fiend vibes to it.
mandmstudios.bsky.social
Yay for in game terminals! They seem like they have been seeing a resurgence in recent years.
mandmstudios.bsky.social
And a cute cat! The most important of player draws!
mandmstudios.bsky.social
That does make adding windows less modeling intensive 😀
mandmstudios.bsky.social
What in the serpentine Tron! Very cool looking!