MarioDox - Brawl Mods
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mariodoxmods.bsky.social
MarioDox - Brawl Mods
@mariodoxmods.bsky.social
72 followers 5 following 22 posts
Brawl Modding related account of @mariodox.bsky.social .
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#REX dev log day 7: PAC-MAN
Another special revamp! Due to new technologies such as ItemEx, it was finally easily possible to make custom items! This allowed not only PAC-MAN's entire Bonus Fruit roulette, but also a proper hittable Hydrant and a faithful Trampoline too!
#REX dev log day 6: Louie
Another semi-rework. Now Louie favors consistency by only using Bulbmin, but has a lot of new different (and crazy!) tools. This is a special one that required lot of code fixes that also got officially in other projects. Here's a quick *evil* showcase:
It's almost spook night - to celebrate, here's KingJigglypuff Sceptile dressed up as a Gourgeist! A Pokémon that's both ghost and grass types!
#REX 0 Dev log day 5: Alph's Winged Pikmin
Representing Pikmin 3, Alph has gotten a new-old partner, the Winged Pikmin. Strike fear by holding your opponents hostage, and hit them with your Rock Pikmin. And, when buried, you can grab them with Pluck! Here's a quick rundown:
#REX 0 Dev log day 4: Nu-13
AnothenBlue's Nu got a lot of love this patch.
From move rewrites, engine mechanics made up for her and lots of balance changes to keep her more reasonable, she gotten a big touch up in her effects, with the ArcSys classic of being costume colored.
#REX 0 Dev log day 3: Kazuya
A very problematic Devil. Got a lot of work done in the background to fix many of his bugs and inconsistent clunkiness! Uses PM floaty DJC mechanics, first ever custom hit GFX and sharp SFX!
His coat shines and Rage features rimlight like in Tekken.
#REX 0 Dev log day 2: Witch Time
Featuring new graphics from @grandazel.bsky.social, Bayonetta's main gimmick has been totally revamped.
Slows based on the strength of the attack all opponents close to Bayonetta and also affects Subspace enemies and Bosses!
#REX 0 Dev log day 1: Elizabeth
The Blood Countess got a lot more pop from me.
Originally started with countless hitbox revisions, Liz grew up on me and got a pass through in her effects, with custom hand-made trails and lots of particles directly inspired from Fate/EXTELLA LINK!
Let's have a fun community time:
I have P+ Luigi's Mansion, but the platforms got replaced with a single special one, and it moves towards the side with more fighters!
It stops when someone's under it.

The idea was to make it a boo. However, I look forward for your suggestions.
Did you know in Brawl, Olimar's Pikmins thrown with Side Special is the only projectile that changes trajectory based on the angle of the floor you're on?
Calculating collision points. . .
Hello! The mod has been updated to fix a problem with gfx. Please redownload if you did before this post!
Before and after: