Martin Piper
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martinpiper.bsky.social
Martin Piper
@martinpiper.bsky.social
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This page has up to date links for my retro projects and social media accounts and how to access them: github.com/martinpiper/...
My brain hurts. It is too early in the morning to translate from French to Mandarin.
November 24, 2025 at 6:27 AM
The state of manufacturing in Singapore. I contacted five plastic injection molding companies with a request for quote to manufacture using an existing design. Not one of them replied back. Sigh.
November 23, 2025 at 7:49 AM
I look at #Commodore64 "Retrograde", published in 1989 by Thalamus, developed by John and Steve Rowlands. Raster split extra colours, for screen and sprites, parallax scrolling, and dynamic characters.
youtu.be/PRCNXI5KyuM
C64 Games memories - Retrograde
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 22, 2025 at 1:43 PM
Q. How many connectors do you want on your #MegaWang backplane?
A. Yes
November 22, 2025 at 9:31 AM
I look at Commodore 64 "Cyberdyne Warrior" unreleased intro and some loading screens. These were not used in the final game but were mentioned on the excellent Games That Weren't site. @gamesthatwerent.com I then link all of these assets into a disk image and source code.
youtu.be/4DUa1QbBCcc
C64 Games memories - Cyberdyne Warrior Intro
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 16, 2025 at 10:19 AM
I look at #Commodore64 "Cyberdyne Warrior", released in 1989, created by the Rowlands brothers. Many colours, wipes and fades, distinctive sound style, multiplexed sprites with expansion, and sprite background priority effects.
youtu.be/bMcvsEdY2xk
C64 Games memories - Cyberdyne Warrior
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 15, 2025 at 11:57 AM
This video shows the new Character layers working with #MegaWang2000TurboEdition and #Commodore64. Three layer parallax with optional dithering. Using easier to find surface mount components instead of the old through hole design.
youtu.be/yieNq5IupHI
MegaWang 2000 Turbo Edition - 49 - Character layer tests
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 14, 2025 at 4:39 PM
The same functionality, a scrolling character screen layer. But one using through hole, the other using surface mount.
November 10, 2025 at 8:55 AM
I look at #Commodore64 "The Sentinel", published in 1986 by Firebird, created by Geoffrey Crammond (of course). The game uses an interesting "not bitmap" mode to render, with multiple charset based scrolling, and what looks like a lot of maths and ray casting.
youtu.be/iZ1sNaTLD5Q
C64 Games memories - The Sentinel
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 9, 2025 at 12:56 PM
This video shows the Audio2 layer working with the #Commodore64 and additional #MegaWang2000TurboEdition hardware. This has 2MB memory per channel with stereo output up to 78KHz 8-bit sample rate with volume control.
youtu.be/16IcTzvIYJE
MegaWang 2000 Turbo Edition - 48 - Audio2 tests
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 7, 2025 at 10:28 AM
I look at #Commodore64 "Dropzone", published in 1984 by US gold. Nice dynamic charset for the title logo, hardware and software sprites, several charsets for the landscape, sprites and chars for the score, and memory patterns for game objects.
youtu.be/AGMKtKwDK18
C64 Games memories - Dropzone
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
November 2, 2025 at 3:39 PM
This video shows the bitmap RGB 565 layer working with the #Commodore64 and additional hardware. I'm working on finalising the manufacturing design for the remaining boards. Thank you @pcbwayofficial.bsky.social @queenelaine.bsky.social for working boards.
youtu.be/JYrwhIhjeHQ
MegaWang 2000 Turbo Edition - 47 - Bitmap RGB layer tests
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 28, 2025 at 3:02 PM
Some sprites... Thinking...
October 25, 2025 at 12:06 PM
I look at #Commodore64 "Stunt Car Racer". Published in 1989 by MicroStyle, coded by Geoffrey Crammond. Using double buffered bitmaps, nice use of sprites, bitmap clear and engine draw, with a delta colour update, 3D Line draw, and a tweak to render more track!
youtu.be/YbeIsthQvkU
C64 Games memories - Stunt Car Racer.
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 25, 2025 at 7:54 AM
October 24, 2025 at 3:16 AM
I look at Commodore 64 "Hard Drivin'" published in 1989 by Domark. Using double buffered bitmaps, road draw fake 3D, fake 3D object draw, "rotation" is pre-calculated, and the "rotation" memory used.
youtu.be/bFYq-VBuI_M
C64 Games memories - Hard Drivin'
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 19, 2025 at 5:01 AM
Reposted by Martin Piper
Just wanted to share this super cool tech showpiece from @rovertronic.com over on Twitter

Demonstrating a cool new technique in Super Mario 64 to make portals just like you'd see in, well "Portal"

It looks kinda surreal but it's a super impressive visual effect!

#romhacks #romhack #retro #gaming
October 14, 2025 at 10:33 PM
I look at #Commodore64 "Super Mario Bros 64" by ZeroPaige in 2019. How the screen scroll uses VSP, the Mario sprite split render, some dynamic sprites, and find some original (mostly) NES code.
youtu.be/JgwT0Da8R3M
C64 Games memories - Super Mario Bros 64
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 15, 2025 at 11:55 AM
My #cat is blocking my keyboard,
What on earth shall I do?
Her fur is covering my mouse pad,
The pointer no longer moves.
My cat meows at the screen,
The meeting can only hear her.
My cat is being my cat,
I think she thinks she owns me.
October 13, 2025 at 1:36 AM
I take a short trip down memory lane for #Commodore64 "Green Beret", published in 1986 by Imagine. The old memories of the Ocean/Imagine loader, and the sprite limit handling when the special weapon is used.
youtu.be/o4xl8-w9zys
C64 Games memories - Green Beret
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 12, 2025 at 2:30 PM
October 8, 2025 at 2:11 PM
MegaWang’s turbo retro encabulator now basically has several new principles involved. Instead of power being generated by the relative motion of conductors and fluxes, it's produced by the modal interaction of magneto reluctance and capacitive duractance.
youtu.be/ki6deLobkBg
MegaWang turbo encabulator
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 8, 2025 at 9:46 AM
I look at #Commodore64 "Indiana Jones and the Temple of Doom". Published in 1987 by US Gold. Quite a simple simple and short game, but with a very gory and disturbing film behind it. youtu.be/zJINydlNbXY
C64 Games memories - Indiana Jones and the Temple of Doom
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
October 4, 2025 at 1:43 PM
Today on my mysterious #Windows box I was just checking if I had openssl installed somewhere with a quick "where openssl" and it was in the C:\Strawberry directory. I really do not remember installing Strawberry Perl, but I must have done at some point.
October 1, 2025 at 1:46 AM
From the distant past...
www.youtube.com/watch?v=_Ivg...
FX Fighter Turbo (PC) Playthrough - NintendoComplete
YouTube video by NintendoComplete
www.youtube.com
September 29, 2025 at 9:54 AM