Canoi Gomes
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mastodon.canoi.dev.br
Canoi Gomes
@mastodon.canoi.dev.br
I'm Canoi, a brazilian software developer, currently most focused on gamedev projects.

Currently working as a Porting Engineer in Mega Cat Studios.

Main profile on […]

🌉 bridged from ⁂ https://mastodon.social/@canoi, follow @ap.brid.gy to interact
Reposted by Canoi Gomes
videozinho que gravei essa semana, contando um pouco da minha jornada entre a Tecnologia da Informação e a Filosofia, as motivações e os pontos de convergência entre as duas áreas que encontrei pelo caminho

#video #filosofia #ti

https://youtu.be/QAK0bATUFco
January 30, 2026 at 7:52 PM
Reposted by Canoi Gomes
videozinho abordando um pouco sobre APIs gráficas e mostrando um exemplo prático com OpenGL

https://youtu.be/sa-zksxbfz0?si=0zuM5Ecax3cZavYv

#opengl #programming #clang #computergraphics
January 27, 2026 at 11:33 AM
Reposted by Canoi Gomes
A estafa da mesmice
Algumas reflexões produzidas no tédio e no cansaço da rotina.
blog.canoi.dev.br
November 19, 2025 at 3:49 AM
Reposted by Canoi Gomes
Apresentação na XXXIV Semana de Filosofia da UFRN, que teve a temática: "Verdade e Informação".

Apresentei um trabalho de título: "Informação, Verdade e a Dialética das Redes Sociais". Onde tentei falar um pouco sobre como os dados que dispomos dentro das […]

[Original post on canoi.dev.br]
November 17, 2025 at 4:56 PM
Reposted by Canoi Gomes
tava mexendo no joguinho esses dias e pensando, e se o caranguejo só pudesse mexer pros lados? 🤔

ignorem a explosão de glitchs por conta da GPU, se é que é possível kkkkkk

#gamedev #indiedev #godotengine #pixelart #fps
October 29, 2025 at 7:49 PM
Reposted by Canoi Gomes
Fazendo uns testes na Godot de um FPS doom-like, desenhei os assets mais pra testes mesmo, porém to gostando da temática (carangueijo x pescadores). Vou ver se consigo desenvolver algo com uma gameplay bem simples só pra tentar terminar algum projeto

#gamedev #indiedev #godotengine #pixelart
October 12, 2025 at 10:52 PM
Reposted by Canoi Gomes
O tempo que nunca é
Nos falta tempo pra pensar o tempo
blog.canoi.dev.br
September 4, 2025 at 4:13 PM
Docker is fucking awesome for cross compiling

I'll be using it for selene, at least for the Linux, Android and Emscripten. Still trying to create a MacOS VM to make some tests on remote compiling via Docker (compile from the VM via SSH), I'm making some tests on BSD.

And the good thing is that […]
Original post on mastodon.social
mastodon.social
August 20, 2025 at 12:14 PM
Playing again with Docker containers for cross platform compilation, the Emscripten and Android container sizes are bigger than just install the SDK and cross compile in the host, but it's nice to be able to isolate diffent contexts and it's garbage

#gamedev #selene #docker
August 18, 2025 at 1:46 PM
Reposted by Canoi Gomes
primeira atualização que faço na selene e que já queria fazer tem uns meses, acabou sendo no codeberg

reorganizei o projeto e adicionei caminhos virtuais

codeberg.org/canoi12/selene

#gamedev #indiedev #selene #lualang
August 17, 2025 at 10:46 AM
reorganized the selene project structure (something I wanted to make have some time), and added virtual paths!! (something similar at with what Godot have with "res://" and "user://")

https://codeberg.org/canoi12/selene

#gamedev #indiedev #selene #lualang
August 17, 2025 at 10:40 AM
Thats it, I'm moving back all the main development of selene (and other projects of mine) to codeberg

I'll remove some of my projects from github, but still deciding what to make with others, I'll probably archive and add a link to the new repository

#fuckmicrosoft #github
August 12, 2025 at 12:15 PM
one thing I think a lot about technology is how it's popularity depends on the user base, not necessarily about how good these technologies are

I was taking a look in Solid, and now I know from where the idea of the PDS from ATProto came. I think the BlueSky team was smart in that one […]
Original post on mastodon.social
mastodon.social
August 7, 2025 at 2:02 PM
é isto, movi pra cá pra diminuir a quantidade de redes
August 6, 2025 at 5:45 PM