Maya
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Maya
@may.as
goddess of rot
https://may.as/
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Maya @may.as · Feb 25
I just released the Museum of All Things version 1.0!!! You can find it at mayeclair.itch.io/museum-of-al...
I'm very touched, it makes me so happy that other people have connected with my project <3 I hope that you enjoy!!
January 4, 2026 at 5:13 AM
I'll take a look at your PR soon! thanks for contributing :)
January 3, 2026 at 7:07 AM
stardew valley style fishing in a pokemon game is my dream come true
November 22, 2025 at 11:22 PM
playing on my RG35xxSP
November 14, 2025 at 6:38 AM
very excited to play the new nemo622 romhack, pokemon lazarus! ko-fi.com/s/9ae89c2476

if you play romhacks or are a pokemon fan u should check it out!
Pokémon Lazarus v1.0 - Nemo622's Ko-fi Shop
This is the full release of Pokémon Lazarus, a ROM Hack of Pokémon Emerald taking place in the brand-new Ilios Region! Explore an exciting new region ...
ko-fi.com
November 14, 2025 at 6:36 AM
yeah! I love my local jazz station, it's so much better than algorithmic playlists :)
November 13, 2025 at 10:32 PM
reading manga and listening to my new pocket radio <3
November 13, 2025 at 4:45 AM
messing around with my ipod and discovering that rockbox firmware comes with an interactive periodic table?
November 7, 2025 at 6:34 AM
cancelled my spotify subscription! my ipod classic doesn't sell ad space to ICE
November 3, 2025 at 5:46 AM
finally trying that horse racing game everyone's been talking about
October 20, 2025 at 10:43 PM
I built a new shelf today to hold VHS in my retro media center! and to celebrate I'm watching my official @summoningsalt.bsky.social Halo 2 World Records VHS tape that I got! (the photo is taken on my friend's digicam!)
October 7, 2025 at 9:32 AM
I added the ability to give decorations in the aquarium custom colors! this is my attempt to make a big guppy out of rocks.. #fishposting
October 4, 2025 at 7:29 AM
aquarium3d.may.as?arrangement=...

You can now save/share an aquarium configuration via a URL!
Maya's Aquarium Maker 3D
aquarium3d.may.as
October 4, 2025 at 12:53 AM
there's now a live version at aquarium3d.may.as ! the aquarium layout is saved in the URL, so you can save/share your aquarium! if you add "&view=true" to the url you can create a view-only link. (auto embed code generation is coming v soon)
Maya's Aquarium 3D
aquarium3d.may.as
October 3, 2025 at 7:23 PM
the fish tank editor is working now! I need to add more decorations and types of fish next :) #fishposting
October 3, 2025 at 6:11 PM
my fish tank now has an editor... ill post a demo soon but i think it'll be really fun once i model some more decorations :)
October 2, 2025 at 10:28 AM
added some animations to the fish! Now when they change direction they flap their little tails! #fishposting
October 2, 2025 at 2:25 AM
incredible, i need to add some different tank options so it can fit to widescreen!
October 1, 2025 at 7:09 PM
I'm using react three fiber, which is a library on top of three.js. so all of this runs in the browser
September 30, 2025 at 10:11 PM
It's looking much better with shadow intensity adjusted and shadow radius enabled! thanks for the suggestions @tess.bsky.social !
September 30, 2025 at 9:12 AM
my partner had the very clever idea to make the ambient light (the light level in the shadows) brighter, and then crank the directional light up so that the areas which aren't in shadow appear as highlights. Then I inverted the vornoi noise texture, and I think the result looks much prettier!
September 30, 2025 at 7:42 AM
both of those sound way out of my depth as far as shaders go haha, I was thinking maybe I could add a material to everything that receives the ripple highlights which superimposes the ripple pattern synced to the same time and world coordinates?
September 30, 2025 at 6:13 AM
Playing around with some water ripple shadows! I am very happy with the effect but I'm not sure how much of that is just bc it took me hours of messing with three.js depth shaders to get this working #fishposting
September 30, 2025 at 6:08 AM
I have a directional light pointed down so I wonder if I just put a texture at the top of the water with the ripple effect and then enabled it to cast shadows with an alpha test? It might not look any good though with 1d shadows, it needs both light and dark
September 29, 2025 at 11:45 PM
I think you're right! I'm also messing around w shadows now, what I'd really love to do is to project a moving underwater texture onto all the shadow receivers (and match it to a ripple effect at the water's surface) but I'm figuring out how to do that
September 29, 2025 at 11:40 PM