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mhoyle.bsky.social
@mhoyle.bsky.social
Professional archaeological Illustrator, archaeologist, artist and teacher. I have worked in the field of archaeology and archaeological illustration for over 30 years. I also teach archaeological illustration workshops: BA(hons) PGCE MCIfA FSA Scot.
WIP on another personal project. Created in blender. Again, focusing on the lighting rig. By using Chiaroscuro, an art term meaning "light-dark," to emphasise strong, dramatic contrasts between light and shadow to create a sense of volume and mood. #blender #Medieval
February 7, 2026 at 7:16 PM
Finishing off some personal projects. Firstly this one. The focus was on utilising the camera f stop, and realistic “god rays”. Created and rendered in #blender with some post production in #photoshop with a working title of The Hunt. #illustration #IronAge
February 1, 2026 at 7:29 PM
More Friday night Archaeological Illustration using #Procreate. Slowly adding some detail of the cancellous tissue in this #Roman bone object. #ArchaeologicalIllustration #Archaeology #Romans #DrawAnyWhere
January 30, 2026 at 9:18 PM
A bit of weekend illustration work on some lovely Bronze-Age sword mould fragments. I love the flexibility of procreate on the iPad #DrawAnywhere #Procreate #BronzeAge #ArchaeologicalIllustration #Archaeology
January 17, 2026 at 6:14 PM
Some “warm up” work to get 2026 underway… a scene from last year with additional assets added and fog volumetrics refined #blender #medieval
January 10, 2026 at 7:20 PM
Final render of 2025 (promise)! I had some fun tweaking the weather FX sliders and lighting rig #blender #medieval #snowscene
December 29, 2025 at 1:53 PM
Final “tweaks” to the seasonal reconstruction… updated focal length and height setting on the camera which (in my humble opinion) helps draw the viewer it to the scene more and makes it “less flat” to view. #blender #Medieval #Archaeology
December 19, 2025 at 8:26 PM
Something a little more “seasonal” this little Medieval street scene was created in blender and utilising the powerful weather fx plug-in to create the environment. I used blenders “add snow” to place snow on some of the assets⛄️… #Archaeology #Medieval #blender #Photoshop
December 18, 2025 at 6:22 PM
A WIP on a flint knapping scene created using Blender and Daz 3D. Nice to refresh some skills from DAZ 3d and use their Genesis 9 deformers for figure modifications. Also playing with Blender 5 Multiple Scattering sky model #Archaeology #Mesolithic # #Blender #Daz3D
December 16, 2025 at 6:37 PM
Another brilliant Archaeological Illustration workshop today at Durham Uni. It’s lovely to see the students confidence and skills developing. #ArchaeologicalIllustration #LifeLongLearning #Archaeology #Illustration
December 6, 2025 at 4:12 PM
More #blender self improvement work, looking at scene construction and asset placement. Using small details to build a story. With some compositing post production work adding volumetrics #medieval #Archaeology #blender3d
November 28, 2025 at 9:04 PM
WIP on a quick scene with some 3d mud splatters to test the Multiple Scattering settings of the Nishita sky shader. Still trying to tweak the exposure setting. Also trying to work on the focal length settings to create movement. #blender #blender3d #medieval #Archaeology
November 23, 2025 at 7:30 PM
A bit of WIP to put together some assets and test blender 5.0. looking at some of the new array and sky shader updates… first impressions, a very good much needed update #blender #medieval #archaeology
November 22, 2025 at 11:05 AM
Yet more “tweaking” on the water caustics and shaders from the previous render. These were to developed to give a calmer water surface. Created in Blender with some post production on Photoshop #blender #blenderartist #archaelogy #vikings
November 11, 2025 at 7:28 PM
Further WIP on a recent reconstruction based on feedback. Some changes to the pitch of roof and construction of the roundhouse. By using a laser scanner of the reconstruction from Whithorn #blender #ironage
November 8, 2025 at 6:23 PM
Some “tweaks” on a project to update some elements and textures. A re-imagined Viking settlement… for a bit of personal CPD. Created in blender and photoshop #blender #vikings #archaeology #photoshop
October 16, 2025 at 6:37 PM
WIP on a small diorama using some existing assets and some new ones recently created. I I wanted to test them out in a low light setting, and utilised a new sky rig node setup #blender #illustration #vikings #archaeology
October 10, 2025 at 5:40 PM
A re-working of an old reconstruction following feedback… roof angle and smoke distribution altered… light rig adding some warmth from inside the house. Inspired by The Crannog centres rise from the ashes (literally!)…

#thescottishcrannogcentre #ironage #ironagebritain

www.justgiving.com/page/
September 16, 2025 at 8:14 PM
Brilliant day at the unearthing futures event for The Council for British Archaeology at the Great North Musuem in Newcastle. Inspiring the next generation, teaching hands-on workshops in archaeological illustration #CBA #Archaeology #illustration #GreatNorthMuseum
September 13, 2025 at 3:08 PM
A recent diorama created using #blender and some post processing in #Photoshop. The aim of this image was take an existing scene (ground textures and vegetation) and re work to incorporate some new assets. #IronAge #Archaeology
September 3, 2025 at 8:06 PM
WIP on the internal shots for the Saxon house using focused lighting set up in blender and some glow planes added in photoshop #Anglo-Saxons #blender #archaeology
August 18, 2025 at 5:18 PM
Recent reconstruction of an Anglo-Saxon farmstead created in #blender #Archaeology #HistoricalReconstruction
August 13, 2025 at 4:12 PM
Some WIP using water/vegetation decals and underwater particle systems… #blender #PhysicalWaterFX
August 4, 2025 at 5:18 PM
Trying out some new water caustic effects in blender 4.5 and photoshop on a little diorama #blender #photoshop
July 31, 2025 at 8:10 PM
More assets “tweaked” and added. A few adjustments to the lighting rig to a little diorama created in #blender
#Romans #AncientRome #blender3d
July 7, 2025 at 9:48 PM