Michael de Laborde
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michael.graphics
Michael de Laborde
@michael.graphics
Pushing pixels around.

Creative Technologist at Cosmic Shelter
Previously Dogstudio, Gobelins
I'm an Okay Dev
Low iOS Safari WebGL Texture Memory size causes crashes constantly.
May 4, 2025 at 1:04 PM
Reposted by Michael de Laborde
Day number 96599 of hacking Tweakpane.

Here is a super straight forward undo/redo plugin for Tweakpane.

Our designer friends deserve to mess up your settings without fear 🫶
April 17, 2025 at 3:17 PM
Reposted by Michael de Laborde
New year, new horizons: we’re now on @bsky.app !

To mark the occasion, discover our (Blue) Sky Generator 🌌

Generate skies in real-time with a tool built for performance and flexibility.

👉 Try it out here: sky-generator.cosmicshelter.com
January 10, 2025 at 2:22 PM
This small adjustment has been enough to entirely fix the performance of some of my past projects utilizing transmission.

For any developers out there able to improve the open-source projects which you love: do it. Open an Issue, fork the repo and make a PR. You'll learn and help a lot.
December 10, 2024 at 3:04 PM
Here’s the technical details: By default, three.js’s MeshPhysicalMaterial uses a render target with the full viewport resolution for transmission rendering. However, in many cases, this size can be significantly reduced—by more than half in my experience—without noticeable visual degradation:
December 10, 2024 at 3:01 PM
There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.

On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:

github.com/mrdoob/three...
WebGLRenderer: Add transmission render target scale by michaeldll · Pull Request #30018 · mrdoob/three.js
Fixed #30017. Description By default, the transmission render target takes up the full viewport. Reducing this render target size is valuable due to the considerable performance impact of rendering...
github.com
December 10, 2024 at 2:56 PM