MoosDev
misspelledmoos.itch.io
MoosDev
@misspelledmoos.itch.io
Gamedev profile for @misspelledmoos.bsky.social
Making spooky games for weird people
Who's That Lumen!? It's... huh. I don't remember this one.
#gamedev #indiedev
November 12, 2025 at 6:13 AM
Nothing to report for a bit, been caught up in freelance work!

I'll get back to the game once this project is wrapped up 👀
August 3, 2025 at 12:09 AM
Untitled #horror #indiegame Progress Log #4:

- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting

#indiedev #gamedev #godot
July 13, 2025 at 5:29 PM
Untitled #horror #indiegame Progress Log #3:

- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)

#indiedev #gamedev
July 13, 2025 at 12:49 AM
Progress Log #2:

Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)

Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
July 11, 2025 at 11:55 PM
Created my #indiedev account on here for my #gamedev projects!

Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original #Pokémon Snap:
- Test scene
- Path system
- Functional camera that saves images
- Can move camera to face and zoom in/out (zoom not shown here)
July 10, 2025 at 3:29 PM