Making spooky games for weird people
I'll get back to the game once this project is wrapped up 👀
I'll get back to the game once this project is wrapped up 👀
- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting
#indiedev #gamedev #godot
- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting
#indiedev #gamedev #godot
- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)
#indiedev #gamedev
- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)
#indiedev #gamedev
Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)
Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)
Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original #Pokémon Snap:
- Test scene
- Path system
- Functional camera that saves images
- Can move camera to face and zoom in/out (zoom not shown here)