Mohit Malik🔸
@mohit3dart.bsky.social
1.4K followers 120 following 100 posts
🌱 3d • blender enthusiast • procedural • he/him • beacons.ai/mohit3dart
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mohit3dart.bsky.social
Leaf Tiles 🍂 #b3d #procedural
mohit3dart.bsky.social
aww you're so kind! thank you ✨
Reposted by Mohit Malik🔸
julienkaspart.bsky.social
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev
mohit3dart.bsky.social
I might release this one later, gotta work a little more on this! hoping to pick it up next week ✨
Reposted by Mohit Malik🔸
studio.blender.org
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk
DOGWALK on Steam
Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.
store.steampowered.com
mohit3dart.bsky.social
means a lot, harry! big fan of your work ✨
mohit3dart.bsky.social
final wrap! did things I once thought were impossible with blender, learned a lot, and grateful for all the support! #b3d #mayterials2025
mohit3dart.bsky.social
all the mayterials I made using blender shader nodes #b3d #mayterials2025
Reposted by Mohit Malik🔸
julienkaspart.bsky.social
Implementing stop-motion style animation for DOGWALK was fascinating.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!

#b3d #godotengine #gamedev
mohit3dart.bsky.social
iridescent tiles material #b3d #procedural
mohit3dart.bsky.social
I never got to use it! what do you use it for?
mohit3dart.bsky.social
illuminated #mayterials #b3d
mohit3dart.bsky.social
obsessed with these iridescent tiles • illuminated wip #b3d #mayterials
mohit3dart.bsky.social
ceramic #mayterials #b3d
mohit3dart.bsky.social
ceramic #mayterials #b3d
mohit3dart.bsky.social
now no one can say it's unorganized • ceramic wip #b3d #mayterials
mohit3dart.bsky.social
thank you! means a lot to me ✨
mohit3dart.bsky.social
thank you so much :) I'd recommend checking out @nodegroup.xyz's youtube playlist shorturl.at/qtraO
also, I hate that most people don't know this, but blender studio's inhouse tech artist @simonthommes.bsky.social made a full in depth course on procedural texturing studio.blender.org/training/pro...
Procedural Shading: Fundamentals and Beyond - Blender Studio
A comprehensive training series about procedural shading in Blender
studio.blender.org
mohit3dart.bsky.social
thank you! blender mainly uses node based shader editor but iirc it supports open shading language so you can write shaders in code format, though OSL is limited to CPU rendering
mohit3dart.bsky.social
speaking of foss, you should check out materialmaker.org amazing open source alternative to substance designer
mohit3dart.bsky.social
...you can tweak parameters in real time with your final lighting setup all without switching software, makes material animation much easier. geomety driven effects where materials dynamically react to object attributes like curvature, position and normals. also, blender is free and open source :)
mohit3dart.bsky.social
...since blender works in vector space, textures aren't bound by pixel resolution, fully zoomable without losing details. no UV mapping required and 3D textures, a great example is seamless wood grain material, inside and out. procedural materials use wayy less memory than high res image textures...
mohit3dart.bsky.social
glad you think so! I haven't used designer but from what I know, making tileable textures is much easier in SD. it allows pixel based operations such as blur, bevel, dilate etc. things that aren't possible in blender shader nodes, since it works in vector space, but blender has its own advantages...