MrPhilGames.com
Huge progress this week — multi-hop fleets fixed, events restored, research rebuilt, and the new construction system running in Zig. 14% parity complete and climbing!
youtu.be/Y5FTXOfLmfc
#StellarThrone #gamedev #indiedev #zig #godot #4X #MrPhilGames
Huge progress this week — multi-hop fleets fixed, events restored, research rebuilt, and the new construction system running in Zig. 14% parity complete and climbing!
youtu.be/Y5FTXOfLmfc
#StellarThrone #gamedev #indiedev #zig #godot #4X #MrPhilGames
Massive progress on the Zig backend — multi-hop fleets, event triggers, research parity, and the new construction system are all online.
blog.mrphilgames.com/stellar-thro...
#gamedev #StellarThrone #indiedev #zig #godot #4X
Massive progress on the Zig backend — multi-hop fleets, event triggers, research parity, and the new construction system are all online.
blog.mrphilgames.com/stellar-thro...
#gamedev #StellarThrone #indiedev #zig #godot #4X
Tuesday’s update focused on fixing visual parity between Godot & Zig - stars rendering wrong, planets losing orbits, and fleets dropping ship data.
Watch the full devlog: youtu.be/dD2O9wq1E1A
#gamedev #StellarThrone #indiedev #Godot #Zig #4X #devlog
Tuesday’s update focused on fixing visual parity between Godot & Zig - stars rendering wrong, planets losing orbits, and fleets dropping ship data.
Watch the full devlog: youtu.be/dD2O9wq1E1A
#gamedev #StellarThrone #indiedev #Godot #Zig #4X #devlog
Tuesday’s devlog dives into fixing color-wrong stars, orbit-reset planets, and disappearing fleet names in Stellar Throne’sdual-engine setup (Godot + Zig).
Performance is great. Now it looks right, too.
blog.mrphilgames.com/stellar-thro...
Tuesday’s devlog dives into fixing color-wrong stars, orbit-reset planets, and disappearing fleet names in Stellar Throne’sdual-engine setup (Godot + Zig).
Performance is great. Now it looks right, too.
blog.mrphilgames.com/stellar-thro...
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync.
youtu.be/O4HvuNeOjqM
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync. blog.mrphilgames.com/stellar-thro...
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
This update dives deep into validation, serialization parity, and floating-point precision — ensuring the Zig + Godot dual-engine stays perfectly in sync. blog.mrphilgames.com/stellar-thro...
#gamedev #indiedev #StellarThrone #Godot #Zig #4X
The Zig simulation backend is now running in production — delivering a 52× performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone
The Zig simulation backend is now running in production — delivering a 52× performance boost.
Serialization fixed, colors preserved, fleets stable, and the game now flies.
blog.mrphilgames.com/stellar-thro...
#GameDev #IndieDev #ZigLang #GodotEngine #StellarThrone
Zig simulation engine: ✅ 21 phases complete
TOML data: ✅ integrated
Parity tester: ✅ online
Speed boost: ⚡ 52.7× faster than Godot
Read the full devlog → blog.mrphilgames.com/stellar-thro...
Zig simulation engine: ✅ 21 phases complete
TOML data: ✅ integrated
Parity tester: ✅ online
Speed boost: ⚡ 52.7× faster than Godot
Read the full devlog → blog.mrphilgames.com/stellar-thro...
Meanwhile, reflecting on focus & maybe pursuing a publisher.
blog.mrphilgames.com/ground-comba...
Meanwhile, reflecting on focus & maybe pursuing a publisher.
blog.mrphilgames.com/ground-comba...
Read the full changelog ➡️ blog.mrphilgames.com/stellar-thro...
Read the full changelog ➡️ blog.mrphilgames.com/stellar-thro...
Then one last attempt, no magic prompt—just luck of the dice.
#gamedev #indiedev #Godot
blog.mrphilgames.com/when-the-bug...
Then one last attempt, no magic prompt—just luck of the dice.
#gamedev #indiedev #Godot
blog.mrphilgames.com/when-the-bug...
www.patreon.com/posts/bombar...
www.patreon.com/posts/bombar...
Claude can’t fix it, no matter how I prompt.
Ships are destroyed in combat, but the UI doesn’t mark them as destroyed until the next turn.
Tried every trick in the book — even the “you’re a zookeeper” prompt. 🛠️😤
www.patreon.com/posts/bug-th...
Claude can’t fix it, no matter how I prompt.
Ships are destroyed in combat, but the UI doesn’t mark them as destroyed until the next turn.
Tried every trick in the book — even the “you’re a zookeeper” prompt. 🛠️😤
www.patreon.com/posts/bug-th...
Stellar Throne’s combat got major bug fixes (no more ships sharing a grid cell 🙌)
ClaudeCraft’s Module 1 is broken into “index card” lessons + slide deck started
www.patreon.com/posts/tactic...
Stellar Throne’s combat got major bug fixes (no more ships sharing a grid cell 🙌)
ClaudeCraft’s Module 1 is broken into “index card” lessons + slide deck started
www.patreon.com/posts/tactic...
That’s why I’m building ClaudeCraft:
💡 Empower non-coders
🎨 Help creatives follow their dreams
🤖 Explore Agentic Game Dev
🚀 Prepare for the AI creative future
📖 Read “Why” →
blog.mrphilgames.com/why-im-makin...
That’s why I’m building ClaudeCraft:
💡 Empower non-coders
🎨 Help creatives follow their dreams
🤖 Explore Agentic Game Dev
🚀 Prepare for the AI creative future
📖 Read “Why” →
blog.mrphilgames.com/why-im-makin...
🎓 ClaudeCraft — refined the course, added a module, built a roadmap… but now thinking hard about how to reach the right audience.
#gamedev #indiedev #AI
blog.mrphilgames.com/bugs-battles...
🎓 ClaudeCraft — refined the course, added a module, built a roadmap… but now thinking hard about how to reach the right audience.
#gamedev #indiedev #AI
blog.mrphilgames.com/bugs-battles...
blog.mrphilgames.com/redesigning-...
blog.mrphilgames.com/redesigning-...
I’m building a course that shows you how to design and develop your own game — using Claude as your AI coding partner.
✨ No programming required.
👉 Join the waitlist: ClaudeCraft.com
#gamedev #ai #ClaudeCraft
I’m building a course that shows you how to design and develop your own game — using Claude as your AI coding partner.
✨ No programming required.
👉 Join the waitlist: ClaudeCraft.com
#gamedev #ai #ClaudeCraft
⚔️ Turns not advancing
🚫 Only defenders fire
🧪 GUT throwing editor errors
🧠 Built new dev & QC agents
🧰 Designing Zig-based test harness to catch exploits + balance issues
#gamedev #godot #4xstrategy #aiworkflow
blog.mrphilgames.com/patching-up-...
⚔️ Turns not advancing
🚫 Only defenders fire
🧪 GUT throwing editor errors
🧠 Built new dev & QC agents
🧰 Designing Zig-based test harness to catch exploits + balance issues
#gamedev #godot #4xstrategy #aiworkflow
blog.mrphilgames.com/patching-up-...
🚀 Ported unit tests to Godot’s GUT framework
🛠️ Audited for Opus 4.1 compatibility
⚔️ Designed and implemented a brand new Combat UI
Testing is cleaner, combat is sharper, and things are speeding up.
#gamedev #godot #indiedev
blog.mrphilgames.com/opus-4-dot-1...
🚀 Ported unit tests to Godot’s GUT framework
🛠️ Audited for Opus 4.1 compatibility
⚔️ Designed and implemented a brand new Combat UI
Testing is cleaner, combat is sharper, and things are speeding up.
#gamedev #godot #indiedev
blog.mrphilgames.com/opus-4-dot-1...
blog.mrphilgames.com/upgrading-to...
blog.mrphilgames.com/upgrading-to...
open.substack.com/pub/mrphilga...
open.substack.com/pub/mrphilga...