MyroP
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myrodev.bsky.social
MyroP
@myrodev.bsky.social
33 yo dude creating and exploring worlds on VRChat.
I am mostly posting about WIP stuff, Unity and world recommendations.
If you like Cyberpunk 2077, I recommend checking out the VRChat world "Project Postmortem: Afterlife" by
@ninjasteve.bsky.social
It’s built from scratch, feels very alive, and features NPCs you can talk to.
Great world for taking pictures, events, hanging out or role playing!
🔗Link below 👇
#VRChat
January 19, 2026 at 10:27 PM
Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators!
The panel is customizable, graphs can be added or removed depending on your needs.
#VRChat
January 19, 2026 at 7:41 PM
One day left to submit your picture!
I got 100 pictures so far, far more than anticipated, thanks everyone !
Hello everyone, quick announcement!

In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players.

If you would like to be included, you can visit the world I'll post in the replies!

#VRChat
January 8, 2026 at 7:40 PM
Reposted by MyroP
Hello everyone, quick announcement!

In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players.

If you would like to be included, you can visit the world I'll post in the replies!

#VRChat
December 31, 2025 at 8:23 PM
Hello everyone, quick announcement!

In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players.

If you would like to be included, you can visit the world I'll post in the replies!

#VRChat
December 31, 2025 at 8:23 PM
It's still too early for a release date, but the modelling part is mostly done, hopefully I can finish the modeling part at the end of this month.
I'll share a few more pics
#VRChat
December 25, 2025 at 5:58 PM
If anyone's interested getting the Spiri'vali base model, the same base model I've been using for more than a year, it's currently on sale 👇

It is currently my favorite Avali base, and it comes with face tracking natively
December 25, 2025 at 4:48 PM
Silent's fake light shader (gitlab.com/s-ilent/fake...) seems to work really well for adding subtle, glowy fog effects, like I did below with a few skyscrapers. I put the fog material on a big sphere, then placed a sphere on top of each skyscraper.
#VRChat
December 19, 2025 at 2:54 AM
Due to popular demand, I uploaded that scene as its own world. It will remain private until I consider it finished (I am not sure when I'll work on that world again, I'm busy working on NUCLEUS II)

Link : vrchat.com/home/world/w...

Feel free taking/sharing pics/vids #VRChat
December 6, 2025 at 1:13 PM
Reposted by MyroP
Can't recommend @orels1.bsky.social's shaders enough, even just standard; it runs great on Android/iOS while also having reflection probe occlusion that makes baked scenes pop more.

There are also notes in-UI like this, making features understandable for less-technical people like me w/o research:
December 3, 2025 at 12:02 AM
That scene changed a bit, and I added Light Volumes.

For the rain, I used Mochie's particle shader, which supports Light Volumes.
#VRChat
December 2, 2025 at 9:45 PM
(1/5) UV TILE DISCARD

UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!

#VRChat
November 25, 2025 at 7:04 PM
My panel about VRChat world optimization is now up on Furality's YouTube channel! Feel free to check it out.

Link in the reply
All aboard! Our next stop: five more VODs from Furality Somna! 🚂✨

For this week’s batch we have some handy tutorials on avatar and world creation, tips on how to record better vocals at home, and a whole game show! All that and MORE are up on YouTube now! 🤩

Link downstairs 👀👇
November 19, 2025 at 9:15 PM
Malikart2022 recently released a new liminal-space VRChat world, and I’d recommend checking it out if you enjoy that genre!
The place is big, it took me about 40 minutes to reach the end (and I probably missed a few spots)
Poolroom Wonderland: vrchat.com/home/world/w...
#VRChat
November 17, 2025 at 6:40 PM
Inspired by the VRChat world "讐復を能える for VRChat" (by yu_nakaito) that features a system that plays an Audio source through the VRChat camera, I tried to do something similar for fun.

The second part shows that the audio source is attached to the lens, not the actual camera screen.
November 15, 2025 at 3:01 PM
That's not an animation, just Unity physics, I'm pretty impressed how well it works #VRChat
November 3, 2025 at 8:26 PM
Reposted by MyroP
Have you ever wanted to be a ball and just roll around without a care in the world?

vrchat.com/home/world/w...

(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
November 3, 2025 at 1:53 PM
That place became a bowling alley.
I'm trying to add weird stuff that doesn't make much sense in pretty much every room #VRChat
October 30, 2025 at 9:51 PM
(1/2) Using Ikeiwa's LV Volumetric fog shader and RedSim's "Point Light Volume" component, I was able to simulate a fan casting shadows in some fog.

#VRChat
October 27, 2025 at 10:22 PM
Reposted by MyroP
Prototyped a world based wardrobe for changing the clothes on my #VRChat avatar with the world dynamics SDK that's currently in open beta.
The cool shit potential is insanely huge with this!
October 25, 2025 at 5:49 AM
World PhysBones just got released in open beta (SDK 3.9.1) !
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
October 24, 2025 at 8:58 PM
(1/5) A little thread about render queue and depth buffer:
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
October 18, 2025 at 3:34 PM
I just published a new version of the glass shader, it now supports :
- LTCGI
- Scrolling normals
- Chromatic aberration

I also fixed some minor issues.
#VRChat

github.com/MyroG/MyroP-...
October 14, 2025 at 8:40 PM
I released on my GitHub a new shader : Frosted Glass.
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.

You can download it here :
github.com/MyroG/MyroP-...
#VRChat
October 12, 2025 at 1:47 PM
On VRChat, I sometimes stay on Orange since I’ve got friend groups that don’t mix well, like EN speaking friends joining a GER speaking instance etc.
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
October 5, 2025 at 3:49 PM