I am mostly posting about WIP stuff, Unity and world recommendations.
UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!
#VRChat
UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!
#VRChat
Link in the reply
For this week’s batch we have some handy tutorials on avatar and world creation, tips on how to record better vocals at home, and a whole game show! All that and MORE are up on YouTube now! 🤩
Link downstairs 👀👇
Link in the reply
The place is big, it took me about 40 minutes to reach the end (and I probably missed a few spots)
Poolroom Wonderland: vrchat.com/home/world/w...
#VRChat
The place is big, it took me about 40 minutes to reach the end (and I probably missed a few spots)
Poolroom Wonderland: vrchat.com/home/world/w...
#VRChat
The second part shows that the audio source is attached to the lens, not the actual camera screen.
The second part shows that the audio source is attached to the lens, not the actual camera screen.
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
#VRChat
#VRChat
The cool shit potential is insanely huge with this!
The cool shit potential is insanely huge with this!
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
#VRChat
#VRChat
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
#VRChat
#VRChat
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
It will save you time, and less headaches...
#VRChat
It will save you time, and less headaches...
#VRChat
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat