Nathaniel Jones
nathanieljones.au
Nathaniel Jones
@nathanieljones.au
Firestarter and Firefighter for BuddiBeaconGames. Working on my 4th game!

Check out buddibeacon.com for games and nathanieljones.au for my personal blog!
Pinned
Wow! 200 Followers! 🫢💦

You are all awesome, Thanks for thinking that’s [“an interesting project”, ”a cool artstyle”, ”a nostalgic feeling game”, ”a damn hunk/cute guy”, “an indie dev like me”] and pressing follow! 🎉

I am blessed by your interest in my work, I don’t take the support lightly! 🙏
🌲 - It is tough for horses to maneuver though dense forest!

🏃 - I added a little speed adjustment when for all unit's is running though rough terrain such as includes tiles such as mountains and water.

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 26, 2025 at 6:02 AM
Are you all ready for some feels? Because the death quote system put into the game! Nothing beats implementing the system showing bitter end of all the characters you have come to love! 😂 🪦

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #インディゲーム
November 25, 2025 at 1:22 AM
For all you super cautious tacticians, The enemy range inspector up!

With one button press you can now see...
🟣 - All enemy ranges.
🔴 - Select enemy ranges.

Also, Preparing support for #Ultrawide monitors!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #インディゲーム
November 24, 2025 at 4:30 PM
Reposted by Nathaniel Jones
Nathaniel has built his own Godot SRPG from the ground up and done all the artwork himself. It's extremely impressive and you should keep an eye on this.
To as a cute little visual feature, The further away units are in a fight, The space at the bottom of the screen will get larger and larger!

Now to stop procrasti-featuring and do some actual work! 🤣

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 23, 2025 at 10:05 PM
To as a cute little visual feature, The further away units are in a fight, The space at the bottom of the screen will get larger and larger!

Now to stop procrasti-featuring and do some actual work! 🤣

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 23, 2025 at 10:00 PM
🎁 - I am at the point now where my game is so laser focused on my personal tastes that I find myself actively forgetting the things I am looking for when playtesting and just end up playing.

😅 - That is a good sign right?

#GameDev #IndieDev #IndieGames #SRPG
November 22, 2025 at 9:07 PM
Reposted by Nathaniel Jones
Today is the one year anniversary of the release of Stig 🥳

50% off for a week to mark the occasion!
November 20, 2025 at 12:18 PM
🔖 - Hi #FE #FireEmblem Fans! I am currently working on my own #GBA inspired #SRPG!

🗺️ - Want to pitch in? The Start Minimap, I don't ever actively use it, I am happy to implement it for practical or even nostalgia reasons but I am checking if it is worth the effort.

💭 - What are your thoughts?
November 18, 2025 at 11:32 PM
Reposted by Nathaniel Jones
SURPRISE! My friends and I made a cozy idler, and you can play it RIGHT NOW! Our submission for #ComfyJam Autumn is Knittin' Critters - four grannies knitting blankies for everyone on the planet!

🦊 jlansing.itch.io/knittin-crit... 🧶

#indiegame #cozy #itchio #idler #gamedev
November 17, 2025 at 11:24 PM
I think it is about time we graduate to needing an character artist. 🤣 It will do for the open play-test but it definitely makes sample screenshots and videos look a bit funky.

I will miss my bootleg MSPaint Characters when they are replaced. 😅

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 14, 2025 at 1:14 AM
If I lose on the hard map in the play-test am I a bad designer or a bad player? 🤣
November 13, 2025 at 6:55 AM
🎩 - I hope you're getting into the swing of things because the new light magic seems to be!

🔖 - Fling is early teleport magic that takes into consideration the unit and their targets position! The farther the caster is, farther the target warps!

#GodotEngine #SRPG #IndieDev #IndieGames #GameDev
November 11, 2025 at 11:19 AM
🥼 - Tester had trouble tracking affinities. So I worked on new attack effects for the mini overlay to help convey the damage dealt to units.

🔖 - One step closer to the Steam Demo, Are you a fan of the #FE #GBA games? Follow to get the announcement!

#GodotEngine #GameDev #IndieDev #IndieGames #SRPG
November 9, 2025 at 4:30 PM
Reposted by Nathaniel Jones
Time fly's when your glowing up! 🌟
Enjoy the ⬅️ Before and After ➡️!

Always more to do, However if feels amazing to see how far I have come!

#GodotEngine #Godot #IndieGames #IndieDev #GameDev
September 6, 2025 at 12:15 PM
⌛ - I don't know why it took me so long to implement this as it was finished in an hour. 😅

🗺️ - Highlighting with the cursor now shows moves! Along side that, Clicking enemies shows their range so you can keep an eye on slippery enemies!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #FireEmblem
November 4, 2025 at 3:00 AM
I am like, 4 days without my normal 250% daily recommendation for caffeine.

I know it’s a little unhealthy but I feel like I can barely focus on my GDscript. 😓
November 1, 2025 at 2:17 AM
"Truth is... The game was rigged from the start..." 🎰

Put together a new "Attacked Rigged" property to have the tutorial follow along correctly.
Hard to teach the player how to trade and use healing items if they are at max health. 🤣

#GodotEngine #IndieDev #indieGames #GameDev #SRPG
October 31, 2025 at 4:30 PM
🌹 Enemies are red.
🔷 Allies are blue.
🎓 Tutorial's are sweet,
💝 And so are YOU!

So yeah, that's a long way of saying,
I am still working on the tutorials today. 🤣

#GodotEngine #IndieDev #IndieGames #GameDev
October 30, 2025 at 3:00 AM
🎓 - Working on a bunch of tutorial systems to help the player learn how to play the game with "Guided" decisions. Here is how to move, here is how to attack, here is how to trade. Ect.

📸 - None of it makes for a good screenshot which is hurting me but my head is still down and I am working hard!
October 29, 2025 at 8:49 PM
⏩ - Tightened the Fast Forward button on enemy phase, should now rapidly speed through most events when held.

In case you are doing speed-runs, have serious patience issues or want to see the enemy defeat your army at breakneck speeds! 🎳

#GodotEngine #GameDev #IndieGames #IndieDev #SRPG #FE
October 28, 2025 at 3:00 AM
🖱️ - What does this button do again?

With the demo continuing to be my major focus, It is time to start teaching!
Created a new adaptive action block to help out unsure players! It snaps to corners! Next step is controller icons! 🎮

#GodotEngine #IndieDev #IndieGames #GameDev
October 25, 2025 at 4:00 PM
🍁 - Sometimes we just love that autumn feeling.

Been working on the "Hard" level for the demo. Want this one to have the same sort of feel that the mid to end game will be. Feels rather nice to play with more "Bold" colours!

#GodotEngine #SRPG #IndieGames #IndieDev #GameDev
October 24, 2025 at 4:31 PM
Nasty Deed's for those who need them!

💰 - The scoundrel can now pick locks and soon chests!
🔑 - If you prefer the honest path, you can always find a way to obtain your own keys!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 24, 2025 at 3:01 AM
Next turn notifications are almost complete! 🔔

Few more touches but it should be good for the demo now!
Right now I am just madly sanding all the edges I can find and getting things together for the public demo! 🔖

#GameDev #IndieDev #IndieGames #SRPG #GodotEngine
October 23, 2025 at 4:31 PM
"It's not just a phase mum!" 🦹

Currently making more permanent Player, Enemy and Ally Phase notifications. The plan is to slide it in with a sound effect then slide them out. 📣 🔔

What do we think of the text? Too loud? Not Loud Enough?? 🔖

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 22, 2025 at 8:45 AM