Nestach
@nestach.bsky.social
330 followers 380 following 170 posts
Indie #gamedev working on the action #platformer "Project Beyonder", loves games and gamedev so feel free to DM me and let's talk games!
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Playing around with new grass variations and tweaking the art style, figuring out what works best for the atmosphere and lighting #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine
I tried moving the camera to open up more of the level to the player. It’s a small change, but it makes the action easier to follow and gives a better sense of space #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I’ve been fine-tuning gravity and movement to make gameplay feel faster and tighter. Next up, I want to improve how the camera works to match the new pace #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I finally got the white flash effect working on enemies when they get hit by the player’s spears. It instantly makes combat feel more satisfying #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Added separate animations for ground and wall spear bounces, which opens up neat bounce combo routes like this #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I was adding in temporary sounds for throwing the spear but discovered this little bounce skip over the enemies
#WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you so much
I’ve been working on the wisp bursts that trigger when players step on them. They’re now placed in fun spots throughout the level #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Added reactive wisp particles that react to the player’s steps. Excited to try them out in larger level sections #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Building out a night level alive with luminescent plants. It’s early, but the style is starting to take shape #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Figured out specific bounce and jump animations today. Took cues from Sonic for her spear bounce. Next up, add a few more and polish the timing #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender #sonic
I’ve set up the top and bottom to animate independently, so the player can run, jump, fall, and throw spears at the same time. Next step is to work on the animations and improve #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Small update, added dust effects when running, jumping, and landing. Next up, I’ll be working on improving player movement #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I’m testing a first version of the new protagonist model! I made some quick animations for now, and I’ll keep refining them while also improving the lighting and shaders to make the player stand out more #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
The little enemy Wanderer now has footstep sounds, and you can hear its distant call echoing across the level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
The improved spear makes mobility feel much smoother. You can launch yourself from the ground or bounce off walls. It’s so much fun! #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve made several improvements to the spear’s vertical movement, now you can jump through it to bounce upward, and downward throws can save you from falling #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
The multiplier crystal feature makes gameplay more exciting, encouraging players to collect as many as possible before time runs out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve been working on a new crystal combo system. If you collect crystals in a row before the timer runs out, you build up a multiplier that doubles the value of each crystal as long as you keep the streak alive #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
So I made sure enemies now drop crystals when you defeat them, and I also added some new sound effects to the player that I’m testing out #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve adjusted the spear launch ability by adding a cooldown so you can’t spam it anymore #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Made a smaller walking enemy that patrols back and forth as a simple challenge for the player. Still needs some bug fixes like sliding and code tweaks #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Here’s a little look at some atmospheric particles I added to the corrupted areas. Dark particles rise upwards from the corruption #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you, so nice to hear. I am working towards one and hope to have one up very soon