Noeri Huisman
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noeri.me
Noeri Huisman
@noeri.me
Freelance Software Developer, working on XR and VR related stuff.
Check out my GitHub to see my latest projects: http://github.com/mrxz
A bit faster, a bit smaller and a bit less buggy. Version 1.3.0 of wLipSync is out now :-)
github.com/mrxz/wlipsync
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync
github.com
November 7, 2025 at 3:03 PM
Reposted by Noeri Huisman
Sparkles!

Using github.com/mrxz/fern-af... by @noeri.me based itself on effekseer.github.io/en/ 👌
June 4, 2025 at 4:59 AM
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.

Link to game: create.viverse.com/jzBbQ5s
May 20, 2025 at 5:21 PM
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
May 13, 2025 at 4:00 PM
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
May 11, 2025 at 9:36 PM
Just released version 1.2.0 of wLipSync. No new features, but about 77% faster.
github.com/mrxz/wlipsync
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync
github.com
April 13, 2025 at 5:25 PM
Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. #threejs #WebXR
March 14, 2025 at 8:05 AM