Ben
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nullham.bsky.social
Ben
@nullham.bsky.social
Founder of @fifth-edge.bsky.social
I make things sometimes: https://benholland.xyz/
Two years ago, my game from the Pirate Software jam kept getting reuploaded to unblocked game sites because itch.io's filters weren't working. Just added a system that detects reuploads and blocks access to stop people from stealing + redistributing my work

#gamedev #indiedev #gamemaker
February 15, 2026 at 8:51 AM
got bored so heres a walking flame thrower lmao

#gamedev #indiedev #gamemaker #pixelart #steam
February 14, 2026 at 7:52 AM
new elevator for the second area

#gamedev #indiedev #gamemaker #pixelart
February 13, 2026 at 4:51 AM
oh yeah its lore time

#gamedev #indiedev #gamemaker #pixelart
February 11, 2026 at 10:41 PM
progress on the second area + new mechanics

#gamedev #indiedev #pixelart #gamemaker #solodev
February 10, 2026 at 4:37 AM
January 15, 2026 at 5:31 AM
finalized boss fight sequence with intro, fight, and package delivery

#gamedev #indiedev #pixelart #gamemaker #solodev
January 11, 2026 at 4:27 AM
boss fight progress (3/5 stages completed)

#gamedev #indiedev #pixelart #gamemaker #solodev
January 5, 2026 at 11:35 PM
January 4, 2026 at 1:20 AM
Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades.

(also added a stats screen and juiced up the elevator transition)

#gamedev #indiedev #pixelart #gamemaker
December 8, 2025 at 9:10 PM
Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility

#gamedev #indiedev #pixelart #gamemaker
December 5, 2025 at 7:41 AM
Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao

#gamedev #indiedev #pixelart #gamemaker
November 20, 2025 at 6:54 AM
Beware the walking gun

#gamedev #indiedev #pixelart #GameMaker
November 13, 2025 at 1:24 AM
guys boss breaker is on the front page of gx.games again :>
November 10, 2025 at 11:57 PM
Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles

#gamedev #indiedev #GameMaker
November 10, 2025 at 11:43 PM
Full playthrough of the entire warehouse/hub area in Runner Overdrive

#gamedev #indiedev #pixelart #GameMaker #indiegames
November 7, 2025 at 4:34 AM
Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.

#gamedev #indiedev #pixelart #GameMaker
November 5, 2025 at 6:02 AM
Finally landed on a game name and added the main menu.

#gamedev #indiedev #pixelart #GameMaker
November 4, 2025 at 6:19 AM
Working on the hub world

#gamedev #indiedev #pixelart #GameMaker
November 3, 2025 at 12:04 AM
First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future

#gamedev #indiedev #GameMaker #pixelart
October 30, 2025 at 2:02 AM
UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage

#gamedev #indiedev #GameMaker #pixelart
October 26, 2025 at 12:07 AM
ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually

#gamedev #indiedev #GameMaker #pixelart
October 19, 2025 at 8:45 PM
got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol

#gamedev #indiedev #GameMaker #pixelart
October 19, 2025 at 5:45 AM
full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby

#gamedev #indiedev #Unity #blender
August 26, 2025 at 4:04 AM
very cool and professional tutorial for dropzone

#gamedev #indiedev #Unity #blender
August 22, 2025 at 5:39 AM