nut_db
nutdb.bsky.social
nut_db
@nutdb.bsky.social
nerd, streamer, and secret 3rd thing

https://www.twitch.tv/nut_db
Pinned
sometimes, even the brick of #cheese doesn't hit like it used to, and you realize you can never go back . . .
Reposted by nut_db
Refined my process for importing face FBX so now I can adjust blendshapes directly in Unity for face animations.

GASP!
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 13, 2025 at 7:16 PM
Reposted by nut_db
Hard work pays off.
I dialed in a lot of the lighting settings entirely and reworked the day night system to focus more on color-toning instead of realistic lighting.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 12, 2025 at 12:38 AM
Reposted by nut_db
Got COLOR OPTIONS working for several different parts of the character engine.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 8, 2025 at 12:15 AM
Reposted by nut_db
Been working on this for a while, but I finally got a basic Random Encounter system built into a spawn manager.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
December 4, 2025 at 3:01 AM
Reposted by nut_db
More World Design, trying to dial in the colors and the lighting settings better for day and night.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 30, 2025 at 6:51 AM
Reposted by nut_db
Terrain paint + decal job from last night after recovering from a Unity 6 Crash.
Starting to give off some BoTW vibes, NGL.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 25, 2025 at 9:58 PM
Reposted by nut_db
Got another texture painting pass done on the world and added in a base water layer.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 24, 2025 at 7:17 PM
Reposted by nut_db
Started working on world scale a bit more with Atlas.

The white cliffs to the right are about a 2-3 minute run from my position.

The pink cliffs to the left are probably another 10 minutes out.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 24, 2025 at 4:38 AM
Reposted by nut_db
Some more world design today.
Playing around with procedural height and noise painting for "biomes" to give the terrain some detail.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 23, 2025 at 6:48 PM
Reposted by nut_db
Took a break from programming ranged weapons tonight to work on a base terrain.
#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 23, 2025 at 4:55 AM
Reposted by nut_db
Slowly grinding away at PARALLAX VEIL.
Today I got a bunch of UI work done on the resource bars so there's a really smooth indication of depletion.
I've also been working on the spell casting system.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
November 18, 2025 at 11:05 PM
Reposted by nut_db
Working on more world building, this time a direct opposite of the cyberpunk city, playing more on solar punk vibes of "flourishing" and "alive".

This emphasis of contrast is just one narrative theme in "Parallax Veil".

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #rpg
October 29, 2025 at 7:37 PM
Reposted by nut_db
When you start throwing primitives together to start creating weapons and it turns into the millennial puzzle. xD

im such a nerd

#indiedev #indiegame #gamedev #gamedesign #3D #3Dart #probuilder #unity #design #roguelike #soulslike #rpg #adventure #cyberpunk #parallaxveil
July 21, 2025 at 2:42 AM
Reposted by nut_db
[NO AUDIO]

Been working on this worldspace for the past week and things are really coming together. I can't wait to populate the space further with NPCs to really drive the immersion of a bustling sprawl.

#indiedev #indiegame #gamedev #gamedesign #worlddesign #game #newgame #cyberpunk #rpg
July 17, 2025 at 1:57 AM
Reposted by nut_db
My internet died yesterday so I just kinda went a bit nuts on working on my hub world for the last 48 hours.

More world building progress!

#indiedev #indiegame #gamedev #gamedesign #worlddesign #rpg #cyberpunk #soulslike #battleroyale #anime #game #games #newgames
July 16, 2025 at 1:31 AM
Reposted by nut_db
July 13, 2025 at 5:46 PM
Reposted by nut_db
Started working on some world design today. Mostly dialed in the ambient vibes on a small sample street I slapped together for now. This will build out into an explorable Hub world in between dives into the main game play space.

#indiegame #indiedev #gamedev #gamedesign #soulslike #rpg #cyberpunk
July 13, 2025 at 4:32 AM
Reposted by nut_db
"Autonomy" dropped today.
Go throw a molotov.

open.spotify.com/track/2qNquV...
Autonomy
KNARD · Autonomy · Song · 2025
open.spotify.com
July 4, 2025 at 3:39 PM
Reposted by nut_db
New Youtube video!
Frogging it up with @nutdb.bsky.social and some retro PS1 Frogger. 🐸
We're pretty close to finally beating it.
If you enjoy my content hop on over to my channel and subscribe!

Watch me rage out on Frogger. Click the link below :
youtu.be/mYFNUkS9aaw?...

#gamer #retro #frogger
PS1 Frogger w/ @nut_dB
YouTube video by Nerdy Duchess
youtu.be
June 30, 2025 at 7:49 PM
Reposted by nut_db
brief update on corruption spreading mechanic for PV

#gamedev #indiegame #soulslike #battleroyale #nightreign #newgame #mechanics
June 9, 2025 at 8:22 PM
Reposted by nut_db
Very rough start of building corruption zone that will creep from each infected node. I am working on the logic right now so that when it touches a non-infected node, it will trigger a domino effect across the game world.

We can tie this into all kinds of world events.

#indiegame #gamedev
June 8, 2025 at 7:47 PM
Reposted by nut_db
For PV - I wanna try something different.
Instead of a collapsing bubble / circle, I want the mechanic to be that "sites of grace" become corrupted. The bubble / circle starts to expand from them and causes a domino effect to the others.

#gamedev #indiegame #soulslike #nightreign #battleroyale
June 8, 2025 at 3:17 PM
Reposted by nut_db
Nightreign uses this same mechanic, but it only makes sense to draw every player towards the boss. Nightreign is PvE with "battle royale" elements that don't truly make sense to me other than the flow of gameplay. (Which I will say I do thoroughly enjoy.)

#gamedev #indiegame #soulslike #nightreign
June 8, 2025 at 3:17 PM
Reposted by nut_db
This puts gameplay in the hands of the players in a PvE setting, and becomes a much more "mission" oriented game with a two-sided "battle royale" type situation:

Clear the corruption - or point of no return, defaulting to "Final Showdown".

#gamedev #indiegame #soulslike #nightreign #battleroyale
June 8, 2025 at 3:17 PM