Ofudamon
@ofudamon.bsky.social
8 followers 16 following 10 posts
I am definitely a game!
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ofudamon.bsky.social
I have one more thing to share today.

Somehow I forget to show you the Logo i made.
ofudamon.bsky.social
Mini Update:
I’m bouncing between the battle system and interaction system. Right now I’m working on an “Interaction Box” flow:
Speak → Battle → Speak

Because it’s node-based, I can plug in screen shakes, sounds, and other effects — making the system super flexible!
ofudamon.bsky.social
Trying to nail down a style as a non-artist is where I struggle the most.

I know I want taller character sprites, but I just don’t have the skill to get them looking the way I imagine.

I feel like I need to lock in a direction before commissioning an artist.
ofudamon.bsky.social
Hey peeps, sorry for not posting for so long.

The tldr is: I make games on the side while having a fulltime job.
So everything is fine, work is just stressful right now.

I will try to find a better balance. 🤐
ofudamon.bsky.social
I missed #screenshotsaturday, but I was working dilengently on the new layout.

I am Using a 16 by 9 resulution, so I had to figure out where things go.
Here is the mocup that I will Implement into the game tomorrow.
#indiedev #GodotEngine #ofudamon
ofudamon.bsky.social
Working on the battle scene made me ask myself if I want to stick so close to monster catching games.
I still feel catching yokai is a main mechanic, but I feel that I might waste a lot of potential if I rebuild what has been already done.
#indiedev #ofudamon
ofudamon.bsky.social
You know that I am as well, but I want Chiyo to be a serious young woman.

I think Chiyo can have a little bow.
ofudamon.bsky.social
I want you to meet Chiyo Onizawa.
Do you like bows or no bows better?