OpenXR
@openxr.org
180 followers 140 following 14 posts
OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. https://www.khronos.org/openxr/
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openxr.org
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.

Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
Evolution of OpenXR: Core Specification Updates and Platform Interoperability
YouTube video by The Khronos Group
www.youtube.com
openxr.org
OpenXR @openxr.org · Sep 8
The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th.

Learn more: www.khronos.org/rfp/openxr-v...
#requestforproposal #OpenXR #validation
The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
Reposted by OpenXR
khronos.org
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
Reposted by OpenXR
collabora.com
Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org
Monado v25.0.0: Driving the future of cross-platform Open Source XR
From enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements.
col.la
Reposted by OpenXR
khronos.org
Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
Reposted by OpenXR
khronos.org
It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
openxr.org
OpenXR @openxr.org · Jun 10
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.

Learn more: khr.io/1j3
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
khr.io
Reposted by OpenXR
khronos.org
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.

Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
openxr.org
OpenXR @openxr.org · May 1
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!

Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR
openxr.org
OpenXR @openxr.org · Mar 7
With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.

developers.meta.com/horizon/blog...
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
developers.meta.com
Reposted by OpenXR
kevinodonovan.bsky.social
It certainly was a good session and well worthwhile for folks to watch the recording.

I was there 😉 ...
openxr.org
OpenXR @openxr.org · Jan 24
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...
Spatial Computing – A State of the Union
Spatial Computing is a revolution blending computing with the real world. Key players share technical insights, use case learnings, the influence of AI, and discuss what’s next.
www.ces.tech
Reposted by OpenXR
khronos.org
The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!

The symposium will include hands-on workshops, talks, and plenty of networking opportunities.

Learn more and register: www.xrwomen.com/thrive2025
Thrive in 2025 — XR Women
www.xrwomen.com
openxr.org
OpenXR @openxr.org · Jan 16
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.

The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...
OpenXR Birds of a Feather at SIGGRAPH Asia 2024
YouTube video by The Khronos Group
www.youtube.com
openxr.org
OpenXR @openxr.org · Dec 20
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.

www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com
Build immersive apps & experiences with OpenXR & Unity
YouTube video by Android Developers
www.youtube.com
openxr.org
OpenXR @openxr.org · Dec 20
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...
openxr.org
OpenXR @openxr.org · Dec 19
Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:

youtu.be/xJKQ2ca5zVw
#openxr
Godot XR Tools Improved Hand Physics
YouTube video by Bastiaan Olij
youtu.be
Reposted by OpenXR
fredemmott.com
Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :

- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs

github.com/fredemmott/X...
Reposted by OpenXR
kentbye.com
Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.
openxr.org
OpenXR @openxr.org · Dec 12
yes, we will be doing this soon!
openxr.org
OpenXR @openxr.org · Dec 12
We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience.

Learn more about AndroidXR: blog.google/products/and...
Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
blog.google
openxr.org
OpenXR @openxr.org · Dec 10
Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging.

fredemmott.com/blog/2024/11...
#openxr
fredemmott.com