Ouroboros
@ouromakesgames.bsky.social
72 followers 45 following 89 posts
What if we placed our Github repositories next to each other...?
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No feedback is unwelcome at this stage! I'm still messing around with UI margins to see what sizes read well. Maybe I'll make some of the UI collapse-able and get the best of both worlds 🤔
Still messing around with some aspects of the styling, but I got a turn order display up and running. I think I'm also going to add an auto focus feature that makes the camera focus on whoever's turn is starting.
#indiedev #solodev #godotengine #srpg #rollinitiative
Ah and I had forgotten a quick video!
Finally fixed a long standing bug! Enemy projectile attacks are now working properly! (IDK why past me thought the AI targeting the players foot transform was ideal in the first place 🤷‍♂️). But at least now this opens up a bunch of design space!
#indiedev #godotengine #srpg #solodev #gamedev
Been having some fun adding some side quests and quest rewards. Pretty proud of myself for this world state tracking system that's making it possible. It's got some jank to it but it's working pretty well all in all!
#indiedev #solodev #gamedevelopment #godotengine #rpg
Small update, the JSON writing tool is now available on Linux! I haven't test on many distros, but if it doesn't work for your specific one the source project is there for you to try building yourself. #solodev #indiedev #tooldev #linux #godotengine
ouroborosmakesgames.itch.io/ouroboros-di...
ouroborosmakesgames.itch.io
So I have a cat now, what a whirlwind that's been! Haven't been able to work on my project lately but sat today and added support for certain triggers to award the player loot, and to remove key items when needed.
#CatDad #gamedev #indiedev #solodev #godotengine
Hey folks, exciting news! The dialogue writer tool is now available in early access on itch, completely for free! You can find it here: ouroborosmakesgames.itch.io/ouroboros-di...
It's still early access so let me know if it crashes 😅
#itchio #godotengine #JSON #indiedev #solodev #tooldev
Ouroboros Dialogue Writer by OuroborosMakesGames
A small tool designed to make formatting dialogue for games in JSON format a bit easier.
ouroborosmakesgames.itch.io
Dialogue writer now supports adding dialogue options! Haven't been able to focus on this lately because of life stuff, but with a little bit of tweaking it should be good enough to at least put out a build for people to mess with.
#tooldev #indiedev #gamedev #godotengine
Nice! I decided that I was ok with my system for parsing the JSON being system specific, but for writing it I wanted a separate standalone tool, both for the sake of saving time and because I think it will be easier to get my head into a 'writing mode' this way.
More updates on the dialogue writer! Added A settings menu that will toggle certain UI fields when writing your dialogue, this should make it possible to customize the tool to some extent without having to write any code!
#gamedev #tooldev #solodev #indiedev #godotengine
A couple evenings of work and the dialogue writer has made really good progress! It generates valid JSON that you can edit in real time, next up is dialogue options, saving the file and it's mostly complete!
#gamedev #solodev #tooldev #JSON #indiedev #godotengine
Just finished up adding support for dialogue options, but writing the dialogue in a JSON format is a slog, so I think my next task is going to be a tool that spits out a dialogue as JSON. If I make it and I'm happy with it I'll be sure to share it!
#gamedev #solodev #indiedev #FOSS #godotengine
Put out a build of my project and started probing for feedback for the first time! So far, feedback has been mostly what I expected to see, minus a few bugs. But overall the feedback has been super helpful! Big thanks to everyone who took the build for spin!
#solodev #indiedev #godotengine #gamedev
Showing off some ice magic, the first ability is a frost storm, which deals frost damage in an AOE and leaves an ice surface behind. Enemies moving through the ice surface have a chance to slip and lose their movement speed!
#indiedev #solodev #gamedev #godotengine #strategy #rpg
New ability demo! Today is Gravity Well, a fairly large AOE that deals low damage and pulls characters towards the center. Pretty happy with how this one has come along!
#gamedev #solodev #indiedev #godotengine #rpg #strategy
Started working on what will probably be the last encounter before I start giving some people a demo to play around with! There isn't much to it right now, but my current idea involves this neat frost storm particle that I've been noodling with!
#indiedev #solodev #godotengine #vfx
Managed to get statuses that cause effects on dealing damage working. I think this opens up a whole ton of design space for unique effects. Once I had the system working I knew I had to make self-immolate effect like the one shown here!
#indiedev #solodev #godotengine #gamedev #strategy
Attribute modifying abilities are working and the enemy AI even knows how to use them for the most part! I think the last kind of status effect I want to support is damage riders. Maybe that will be next for me!
#gamedev #godotengine #indiedev #solodev #strategy #rpg
Look out below! Just finished up this falling rock effect. Took a second to rework turn management to account for random effects like this occurring between turns, but it works!
#indiedev #gamedevelopment #gamedev #godotengine #strategy
Would any RPG be complete without a bookcase door? Showing off some of the interaction system I've been working on! In this example, the player finds a hidden interaction with an item they found in a separate scene, and is rewarded with a relic.
#indiedev #solodev #gamedev #devlog #godotengine
Haha thank you, the character art currently in place is placeholder courtesy of Sven Thole (sventhole.itch.io).
I'm pretty new to art in general, I'm a programmer by trade, and character design/animation is rabbit hole I have not taken a leap down yet. Though I hope to before I finish this project.
Sven
sventhole.itch.io
Showcasing the "Bramble" ability which places a field of spike to damage foes who move through it, and "Shove" which is used here to push a target back into the Bramble. Shoved targets will take additional damage if they collide with something!
#devlog #indiedev #solodev #godotengine #strategy #rpg
It's one thing to make the UI, and another thing entirely to make it look good on a variety of screen resolutions 😅
Tooltips are here! I tried to style them after a sticky note. Maybe I'll add flavour text eventually, but I'd like to continue adding more new features and content first.
#gamedevelopment #devlog #solodev #indiedev #godotengine