Overhype Studios (MENACE / Battle Brothers)
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overhypestudios.bsky.social
Overhype Studios (MENACE / Battle Brothers)
@overhypestudios.bsky.social
410 followers 4 following 58 posts
Overhype Studios is an indie game dev studio. We are the creators of tbs-rpg BATTLE BROTHERS ( http://bit.ly/2qDSQa4) and are now working on MENACE.
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Jan & Paul have joined HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game.

Join the livestream on Twitch: https://www.twitch.tv/handofblood
The embargo on MENACE content from our Gamescom sessions lifts tomorrow, and you all will be able to get a closer look what the game has in store.

To celebrate, Jan and Paul will be joining streamer Hand Of Blood on September 1 at 2:00 PM CEST for a live playthrough of MENACE.
MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
Dev Diary #31 looks at infantry armor in MENACE. Classes I–VI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades.

https://store.steampowered.com/news/app/2432860/view/581646514275746037
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates.

https://store.steampowered.com/news/app/2432860/view/515216422280888584
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent & manpower matters.

https://store.steampowered.com/news/app/2432860/view/515215878272319678?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed.

https://store.steampowered.com/news/app/2432860/view/518593034576723975
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
MENACE squads can bring a single special weapon into battle — from flamethrowers to mortars to sniper rifles. Dev Diary #23 showcases a mix of options, each with its own tradeoffs in mobility, range, and suppression.

https://store.steampowered.com/news/app/2432860/view/578263105990033547?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #20: Work in Progress is live and highlights in-progress work across the board – UI, character art, biome concepts, procedural map chunks, and a modular weapon system for vehicles.

Check it out here: https://store.steampowered.com/news/app/2432860/view/541105873081073858
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #19 is live and covers concealment, detection, and line of sight — from how units stay hidden, to how vision and terrain affect what they can see and shoot. Learn how to avoid enemy fire, set up ambushes, and more.

https://store.steampowered.com/news/app/2432860/view/515209445812209258
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #18 is live!

This post introduces Operations—a new system connecting missions into branching campaigns. Learn how mission choices affect rewards, how assets influence difficulty, and more.

https://store.steampowered.com/news/app/2432860/view/515208181997109523
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
Dev Diary #16 is live.

This one covers how to prep for combat in MENACE: reading the map, evaluating intel, balancing supplies, and deploying squads where it counts.

Victory starts before the first shot is fired.

https://store.steampowered.com/news/app/2432860/view/642433677808108043?l=english
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
store.steampowered.com
In MENACE, Space Pirates hit fast and hard, favoring reckless assaults over precision. Their weapons are scavenged and barely reliable, but when fired in bursts, they deliver raw firepower. Light jeeps and heavy trucks get them into combat quickly, though they’re exposed while disembarking.