patricio gonzalez vivo
banner
patricio.io
patricio gonzalez vivo
@patricio.io
Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com

Mas:@[email protected]
Web: patriciogonzalezvivo.com
Finnally on the gsplat rendering optimization business for patriciogonzalezvivo.github.io/vera_gsplat/
January 31, 2026 at 4:23 PM
Adding support for gsplats to VERA. Working smoothly on linux as a native app and on iOS mobile as a wasm/webgl site patriciogonzalezvivo.github.io/vera_gsplat/
January 30, 2026 at 8:40 PM
Today, the sun is in Aquarius, and the moon is in Pisces, and at the moment when Virgo becomes the rising sign, peaking through the horizon from the 1st to the 12th house (in ~12 hours), the world will still be a complete mess, BUT it will be the exact moment of the 44th anniversary of my birthday
January 28, 2026 at 4:32 PM
January 15, 2026 at 2:44 PM
VERA, my C++/GL framework, is getting mature enought that I can easily por all my old artworks as webAssembly websites. Check Memory Studies from back 2021 patriciogonzalezvivo.github.io/MemoryStudy/
January 13, 2026 at 10:43 PM
This week’s astro-forecast in light and sound form, made using astronomical data and astrological symbology.
January 11, 2026 at 10:00 PM
Learning astrology through coding charts (plus some necessary shader work)
January 4, 2026 at 7:09 PM
Audre Lorde
December 28, 2025 at 1:46 PM
Xul Solar (oil, gold and code on canvas)
December 27, 2025 at 2:05 PM
Jorge Luis Borges, oil portrait over canvas and mixed media
December 26, 2025 at 4:40 PM
James Baldwin, oil over canvas portrait (plus some code for the astrological chart and plotting)
December 25, 2025 at 6:49 PM
Reposted by patricio gonzalez vivo
I just published Potato, a new pansharpening package. It aims to render certain kinds of satellite imagery more clearly and accurately than what’s for sale and on satellite maps today: github.com/celoyd/potato/
GitHub - celoyd/potato: A small pansharpening model
A small pansharpening model. Contribute to celoyd/potato development by creating an account on GitHub.
github.com
December 23, 2025 at 7:39 PM
Feeling more comfortable leaving plotting sections exposed. Making the collaboration with the machine (and the algorithm i wrote for it) more evident
December 20, 2025 at 4:27 PM
From shader code to paint stroke
December 18, 2025 at 10:35 PM
“Simulacra & Simulation” Oil simulation on oil portrait over canvas
December 15, 2025 at 11:04 PM
What's that?! LYGIA.xyz is fully supported on MAX MSP thanks to the new JitLygia Package and the work of the @cycling74.bsky.social team #maxmsp #maxmspjitter
November 12, 2025 at 12:35 PM
@alexispauline.bsky.social wondering if you are currently offering a workshop on meditations to sync/align/dialog with ancestors.
November 11, 2025 at 12:25 AM
LYGIA: Big news for WebGPU users, Lee Mighdoll is stepping up as the official maintainer of WESL (an extension for WGSL). He not only translating functions to WESL but also setting tests and soon cargo packages. github.com/patriciogonz...
github.com
November 2, 2025 at 6:54 PM
Very excited to finally share openly what I have been working on, Project Graph. Adobe's newest app we started with a handful of talented individuals last year. I'm so proud of the team and what we are building.
October 28, 2025 at 7:19 PM
Big day tomorrow, we are showing a new product at MAX that we started with a hand full of talented individuals. Very proud of what we had accomplish in just a little more than a year.
October 27, 2025 at 11:53 PM
CAP4D
Generate animatable 4D avatars from any image(s) + driving video.
code: github.com/felixtaubner...
page: felixtaubner.github.io/cap4d/
October 2, 2025 at 11:36 AM
LongSplat a robust unposed 3D Gaussian Splatting for Casual Long Videos
web linjohnss.github.io/longsplat/
code github.com/NVlabs/LongS...
September 25, 2025 at 8:40 PM
Fascinating idea of using lens blur as a camera fingerprint. Some hope in the era of synthetic everything
url blur-fields.github.io
September 22, 2025 at 5:41 PM
MapAnything, a simple, end-to-end trained transformer model that directly regresses the factored metric 3D geometry of a scene given various types of inputs (images, calibration, poses, or depth).
code: github.com/facebookrese...
web: map-anything.github.io
September 17, 2025 at 6:00 PM