PmkExpert
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pexmake.bsky.social
PmkExpert
@pexmake.bsky.social
Solo game developer using the Godot engine.

steampowered.com/developer/pexmake
pmkexpert.itch.io
Contact: [email protected]

More verbose posts: mastodon.gamedev.place/@pexmake
Pinned
Started updating the player's sprite for Failed Falling, starting with the walk cycle.

When I first made it, the view was from the side, as it was easier to draw, but It didn't look good and made the sprite a bit too small.

Not 100% sure on it, but I'm happy for now.

#Pixelart #Indiegame #GameDev
February 5, 2026 at 7:05 PM
Slightly updated the tutorial for the new ability in Failed Falling.

The tooltip appears while the player is quickly moving upwards, so I made it follow the player to make it easier to read; also, as it's specific to the parachute, I made sure it's only visible while using it.

#Indiegame #GameDev
February 2, 2026 at 10:06 PM
Made the difficult decision to... make Failed Falling less difficult.

Now, the player can move quicker while floating and I've added the ability to "limit" the parachute to rise slower.

It still needs one more thing, though: a new player's sprite...

#ScreenshotSunday #Pixelart #Indiegame #GameDev
February 1, 2026 at 5:54 PM
That's it, I can't continue this anymore! I have to stop... working on the new logo for Failed Falling.

I'll never be fully happy with it, but I need to get back to the rest of the game!

And come on, I made a custom font for it and it looks good!
It looks good, right?
#indiegame #gamedev #pixelart
January 31, 2026 at 3:27 AM
Almost two months of agonizing on how to improve Failed Falling's logo and not doing any proper progress, but I might finally be at the end of the tunnel...

Making my own font definitely helped, but I'm still not sure about the design behind and the colors.
#gamedev #indiegame #solodev #pixelart
January 21, 2026 at 9:07 PM
Finished Silksong and spent a few days reflecting on it.

I felt the same main flaw of Hollow Knight where exploration doesn't feel rewarding: too few main abilities for that big of a world.

But then I realized that the reward for exploring is actually making the game easier and less frustrating...
January 12, 2026 at 4:17 AM
The year has ended, and so has my annual playthrough of Va-11 Hall-A and my self-imposed challenge of daily posts during it.

I have some thoughts about all of this: this was the first full year as a self-titled gamedev, so I feel the need to write all of them down in a thread...
#indiegame #gamedev
January 1, 2026 at 4:57 PM
Last full day of Va-11 Hall-A.
Picked some of my favorite songs in the jukebox for the occasion, but, sadly, this day is also one of my least favorite, especially because it feels so short.

Tomorrow is the end. Expect a lot of posts, because I feel like talking to the void for a while...
#indiegame
December 31, 2025 at 3:26 AM
It's the second to last full day in Va-11 Hall-A. Even with most of story done, this day still manages to be very interesting.

The most difficult secret quest ends today, unlocking my favorite of the side-endings, followed up by the most interesting political dialogue.

Also, the ghost.
#indiegame
December 30, 2025 at 2:10 AM
It's the liminal week and, in Va-11 Hall-A, it's time for major customers' last appearance, with today being the turn of a favorite of mine.

The second secret character is also today, the most rewarding to recognize if you played their game of origin.

Also, a ghost and a bad prediction.
#indiegame
December 29, 2025 at 3:02 AM
Back with the second post, back to Va-11 Hall-A.

Only a few days left in the year and so in the game.
All major events are done, but some nice dialogues are still left, like the one that made Sei my favorite character.
It's also when you get rewarded for correct drinks in earlier days!
#indiegame
December 28, 2025 at 4:44 AM
Yesterday was a waste and I missed the daily post; let's make today another 2-posts day!

Yesterday was Va-11 Hall-A's first secret customer unlocked by the secret drink, my favorite feature of the game, especially has they are characters from another favorite game of mine.
Plus, a ghost.
#indiegame
December 27, 2025 at 7:06 PM
Bonus daily post for the big day. Other than my own #gamedev, I also continued my annual playthrough of Va-11 Hall-A.

Other than being special on its own, this day is also special in gameplay and because it marks the end of chapter 2.

The end is near, I'm already starting to feel sad.
#indiegame
December 26, 2025 at 3:11 AM
Merry Thursday.
Kept my word to myself and did some #gamedev today. It's a new effect for the menus, making selected options move.

It's nothing major, didn't take much long to do other than one small trouble one internet search away, but I'm happy to have felt productive today!
#Pixelart #IndieGame
December 25, 2025 at 10:23 PM
I'll do some #gamedev tomorrow: nothing important, but, after almost doing nothing in December, I have to do something concrete and the idea of working on stuff the day you really shouldn't do stuff it's funny.

Today is one of Va-11 Hall-A most uneventful days, but at least Sei is here.
#indiegame
December 25, 2025 at 1:59 AM
It's December 23, the last normal day of the year. It's when I truly start to reflect about all the time I wasted in said year, about all the #gamedev I didn't do.

It's also a day for reflection in Va-11 Hall-A, when the protagonist is the one being served, for once; a memorable moment.
#indiegame
December 24, 2025 at 3:05 AM
Today's one of the most well written days in Va-11 Hall-A: from poetic self-burns to small pearls of empiric wisdom.
The game isn't perfectly written, but it still has some very strong writing.

For once, though, I'm not done playing: I took the plunge, I'm finally going to silk and sing.
#indiegame
December 23, 2025 at 12:44 AM
Today I visited my old university city: when I go there, a few good memories resurface, but it's also a bit depressing.
A perfect prelude for the most depressing day in Va-11 Hall-A.

I should get back to some proper #gamedev soon to not make it worse and make me feel I'm wasting time...
#indiegame
December 22, 2025 at 3:12 AM
Today is Screenshot Saturday, but there's nothing I want to show about my own games.
Instead, my daily post is again about Va-11 Hall-A (SPOILER).

Today is when my favorite conversation takes place, what makes my favorite character so.
And what's arguably the game's mascot is introduced!
#indiegame
December 21, 2025 at 3:15 AM
Today's the start of Va-11 Hall-A second chapter. I love this #indiegame, but it has many flaws, with one of them being this conversation (SPOILER).

After being first shown to be concerned for the well being of a customer, two day later the protagonist seems to have forgotten what happened to them.
December 20, 2025 at 12:15 AM
Today's the start of the winter sale, an exciting time for gamedevs that participate... except for me, of course🫠

Nevertheless, I reached the cool 111.1 hours of play time on Va-11 Hall-A and finished the first act. Excited for the next few days, some of my favorites in the game!
#indiedev #gamedev
December 19, 2025 at 3:55 AM
It's the end the year, which means it's #SteamWinterSale time, which means I have to announce my own game is on sale!

Minimal Slide is 50% off, the deepest discount for a while. If you like sliding puzzle, this is the game for you!

steampowered.com/app/3163570

#IndieGame #GameDev #IndieDev #Steam
December 18, 2025 at 7:00 PM
While I'm happy with the idea for Failed Falling's new logo, I'm still far from finishing it, but I'm getting somewhere.

As for Va-11 Hall-A, I served the secret drink for the 3rd time, used for my favorite feature in the game. And I reached 50k just before the first special day
#indiegame #gamedev
December 18, 2025 at 2:25 AM
While my own #gamedev is lacking, I think I'm doing a good job at finding something to write down each day.

Act 1 of Va-11 Hall-A is my favorite, as it's the most eventful, with today being the start of the first major event. Following acts are less exciting, but they do build upon it.
#indiegame
December 17, 2025 at 3:35 AM
I haven't been diligent with progress on my own game lately, but at least I have kept my yearly playthrough of Va-11 Hall-A going.

Today is the first time the game makes serving correct drinks harder and, sadly, it's also the peak in difficulty; it's one thing I wish the game did better.
#indiegame
December 16, 2025 at 1:32 AM