Pizzachu 🐑
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pizzachu.bsky.social
Pizzachu 🐑
@pizzachu.bsky.social
Wargamer, Hobby Game Dev, Ultimate Ungulate. Too old for this shit.

https://www.twitch.tv/petedasheep

Smooching @willemtheott.bsky.social in the Gay Way™️
Pinned
SURPRISE!

Grab the janky alpha demo here.

drive.google.com/file/d/1pTf3...

Wanna know more? Join the Discord!
discord.gg/ys7xjjKWX
MotorKill.exe
drive.google.com
Oh
November 25, 2025 at 2:00 PM
Post-mortem of OG Physics:

It worked beautifully until you stopped playing Wolfenstein 3D. I had the 2D movement quite well defined but my physics system wasn't robust enough to handle what I was trying to do.

My fears kept me from really dabbling in a physics-based solution to physics problems.
I have pushed my engine to the theoretical limit without success and, unfortunately, there are just physics behaviors I need that I cannot emulate.
November 25, 2025 at 12:41 AM
I have pushed my engine to the theoretical limit without success and, unfortunately, there are just physics behaviors I need that I cannot emulate.
November 25, 2025 at 12:11 AM
ITS BEGINNING TO LOOK A LOT LIKE PISSMAS
November 24, 2025 at 9:17 PM
i think thats the opposite of what a hellhound does rufus
November 24, 2025 at 2:39 PM
baaa
November 24, 2025 at 2:23 PM
I think(?) (THINK) I've solved my ground collision problem.

By moving ground-checking and correction logic out of the collision monitoring step and into a suspension normal averaging system, I'm getting much smoother transitions between slopes at the cost of some bounciness on landing.
November 23, 2025 at 11:34 PM
Hobby game dev is 90% looking like this while deciding whether or not the current disaster is worth the umpteenth core rewrite or a bandaid fix
November 23, 2025 at 8:07 PM
The level is implemented, but it lays bare the inadequacies of my physics engine. In particular, my car just cannot handle ramps with any degree of smoothness, and it has everything to do with my attempts to fight the physics system. I may need to transition the controller to a CharacteraBody3D...
November 23, 2025 at 6:52 PM
Local sheep HATES Davids sunflower seeds but CAN'T stop eating them
November 23, 2025 at 3:26 PM
I really want to pay homage to Jet Moto with this new battleground. It was a flagship SingleTrac property that contributed so much to Twisted Metal behind the scenes.

Gotta do an aesthetic deep dive when it comes to textures here soon.
November 23, 2025 at 3:16 PM
Reposted by Pizzachu 🐑
Art was always my passion, but I saw how the "professional art job" sausage got made at a young age thanks to family & decided to steer clear.

Wanted to be a programmer but fell into a sysadmin internship outta college. Turns out I really like spinning up VMs, building networks & fixing Windows!
What’s the lore behind choosing your career path ?
November 23, 2025 at 2:56 PM
Doing rough sketches for a canyon/dam environment. I really want an environmental weapon that sends a surging wave to push enemies over a waterfall. That would be RAD.
November 23, 2025 at 2:47 PM
Reposted by Pizzachu 🐑
November 21, 2025 at 5:55 AM
its kinda insane how quickly I can implement new features now
November 23, 2025 at 3:25 AM
BIG UPDATES COMING SOON!
November 23, 2025 at 2:41 AM
pew
November 22, 2025 at 9:31 PM
Reposted by Pizzachu 🐑
Twitch
Twitch is the world
www.twitch.tv
November 22, 2025 at 5:47 PM
Twitch
Twitch is the world
www.twitch.tv
November 22, 2025 at 5:47 PM
UGHHHHH WHY ARE MY CANVAS NODES NOT RESPECTING TOP-LEVEL ASSIGNMENT AUGHHGHHHG
November 22, 2025 at 3:30 PM
Reposted by Pizzachu 🐑
Trump after 10 minutes with Zohran
November 21, 2025 at 10:15 PM
Important:
a close up of a mcdonald 's double cheeseburger being cooked .
ALT: a close up of a mcdonald 's double cheeseburger being cooked .
media.tenor.com
November 21, 2025 at 10:38 PM
Reposted by Pizzachu 🐑
no al bhed rug pull here brudda, my coin's backed by yevon ya? praise be
October 24, 2025 at 10:37 PM
A little before and after of an asset. I realized that for a sleek sports car, I wasn't going to get the ideal look with low-poly if I kept the wheels as separate meshes, so they'll be painted into the texture. This is fine, as it was common to do in older PS1 games!
November 21, 2025 at 4:34 PM
Hearing die-hard Twisted Metal fans and other car combat devs say they melted right into my game feels so affirming. I spent a LOT of time studying the physics of the classics.

The challenge was decoupling the reality of driving with the fantasy of car combat.
November 21, 2025 at 1:47 PM