Stephan Walsch
pointwrangle.bsky.social
Stephan Walsch
@pointwrangle.bsky.social
Houdini Technical Artist
at devant.ai
for #vexember 4 we're escaping to the one place that hasn't been corrupted by capitalism: space!
And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
December 19, 2024 at 3:55 AM
for #vexember 3 we step away from fancy models and instead focus on some basics around values over time.
December 11, 2024 at 7:16 PM
on #vexember challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
December 6, 2024 at 12:45 AM
Reposted by Stephan Walsch
Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.

http://houdinihangou... for your local time and Discord link
Houdini Hangout | Home
Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!
houdinihangout.com
December 4, 2024 at 8:02 PM
#vexember 01 - hard mode
December 3, 2024 at 11:45 AM
@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:
December 1, 2024 at 3:49 AM
Reposted by Stephan Walsch
NEW WORK!
This is an extract of a music visualisation piece I did for Nik Bärtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!)

Full project: simonfarussell.com/Nik-Bartsch

Made in Houdini and AE @sidefx.bsky.social
November 29, 2024 at 10:07 AM