Moogie Fox
@puppymungus.bsky.social
350 followers 89 following 480 posts
The Dizzy Doodler! #1 Hatsune Miku fan!!!!! I love u miku!!! #2 Anti-Perfectionism fan!!! Please don't be abrasive or impulsive because I don't tolerate it. A moog is just a creature. 🇰🇭
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Reposted by Moogie Fox
Reposted by Moogie Fox
lazerjester.bsky.social
"I don't care for ships"-felix
#shardilver #shardthemetalsonic #silverthehedgehog #sonicthehedgehog #fanart #art
puppymungus.bsky.social
thank you ^_^ hehe, it could be better I was just really rough wit it
puppymungus.bsky.social
I keep thinking about this ouuugh
puppymungus.bsky.social
Programming for its own sake is a separate discipline but one of a few. You don't need to enjoy programming for its own sake in order to make a good game. The level of entry is very low with products on the market today.
puppymungus.bsky.social
Also if you are a game developer (and this may be controversial) your main goal is to deliver a game. I believe it's okay to use as many tools as you can to get a product delivered. If there is already a solution to a problem (library) then just use it.
puppymungus.bsky.social
I think with a baseline level of competency runtime efficiency is not really a typical problem. The bigger issue is mostly to do with bad programming practices (non-modular, hard to read code, other code smells, etc).
puppymungus.bsky.social
It's too much to explain in a single post, but I think it's funny when people who are obviously novices to programming talk about programming like we're in the 90s. Computers nowadays are so strong and technology has improved exponentially. I would say I ran gauntlet enough to know.
puppymungus.bsky.social
did they peep the horror?!
Reposted by Moogie Fox
Reposted by Moogie Fox
puppymungus.bsky.social
Born to C forced to COBOL.
puppymungus.bsky.social
Universal Paperclips is probably one of the best examples of games as art. It tells a really great story and it makes you really understand and respect exponential growth in a tangible way.
I don't really like incremental games at all but I love this one and have played through it like 3 times.
puppymungus.bsky.social
I don't mind the 'default action' and context sensitive action stuff. It's actually really good, but don't blame the player when you've given them a hammer and tell them not to hammer nails.
puppymungus.bsky.social
One example of this is if in a game where you 'bump' into a creature the default context for that would be to harm them if they are an enemy. It's really no surprise that players are violent because you've given them primarily violent interactions with the world.
puppymungus.bsky.social
Tim Cain can read my mind. I feel really sane when people validate my thoughts on game design theory. Tim Cain said that it's not really surprising that players are murder hobos because most games the main interaction in the games are violent by default!