Pupunzi
@pupunzi.bsky.social
44 followers 27 following 39 posts
I still haven't figured out who I am or what I do... I'm working on it. matteobicocchi.it https://open-lab.com https://homer.open-lab.com If you'd like to explore my artwork, visit: @matteobicocchi.bsky.social
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Reposted by Pupunzi
peterpunk.bsky.social
And then there are our 2 partners in Open Lab, @pupunzi.bsky.social who develops Homer, the narrativetool on which Becoming Saint is built, who also gave crucial help in fixing several insidious bugs, and Laura Mirri, who handles management and testing.

homer.open-lab.com/site/
Homer. The Story Flow Editor
Homer is the free web-based solution for designing and writing interactive narrative content.
homer.open-lab.com
pupunzi.bsky.social
#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n

Update: >Homer now displays character counts for all node elements. Great for optimizing text length across your workflow.
pupunzi.bsky.social
#narrativedesign #gamedev #videogame #indiegame #strategygame #cardgame
Still early days and plenty of uncertainty, but we're making progress.
Currently experimenting with how Senate discussions influence the movement of nearby or distant senators.
pupunzi.bsky.social
#homer #features #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n

For greater control and accuracy, you can export any language to a CSV file, handle translations externally, and then reimport the updated CSV back into Homer.
pupunzi.bsky.social
#homer #features #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n
With Homer, you can add support for as many languages as you need. Translate the content of any node instantly with a single click, powered by the Google Translate API.

homer.open-lab.com
Reposted by Pupunzi
peterpunk.bsky.social
Thank you to all who played the Becoming Saint demo! There is a *new* “Training Mode” - here are some changes after your feedback: steamcommunity.com/app/2643010/... 😇

@firesquid.games #indiegames
pupunzi.bsky.social
#narrativedesign #gamedev #videogame #indigame #strategygame #cardgame
I'm working on a new strategic card video game where you play as a Roman senator during the late Republic. Use your cards to persuade the Senate and manage the construction of new buildings across the city of Rome.
pupunzi.bsky.social
#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame
In Homer, you can add a new global variable simply by writing it in any node. Homer will automatically detect it as new and add it with the correct type.
pupunzi.bsky.social
#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame
Homer allows you to easily create dialogue nodes by pasting copied dialogue text directly into the platform. It automatically generates actors and connects the nodes for you.
Reposted by Pupunzi
peterpunk.bsky.social
After more than two years of research and development, the public demo for Becoming Saint is now available on Steam: store.steampowered.com/app/2643010/...

#indiegames #gamedev #indiedev #strategy #indiegamedev #medieval #history
pupunzi.bsky.social
#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame

We put Homer to the test with the internationalization of Becoming Saint, and it handled the challenge flawlessly—our translation management system worked seamlessly across 7 languages!

homer.open-lab.com
Homer. The Story Flow Editor
Homer is the free web-based solution for designing and writing interactive narrative content.
homer.open-lab.com
Reposted by Pupunzi
peterpunk.bsky.social
So hurry up all you heretics, Becoming Saint is in open playtest, with 43 chapters to play, 55 towns to convert, SteamDeck and controllers already fully supported, and more than 500 testers already playing it!

#indiegame #steamgames @firesquid.games
Animated gif of a dancing funeral labeled with"what happed" "he tried to become a saint"
pupunzi.bsky.social
You can now play Becoming Saint, the *full game* is in open playtest on Steam - for Win Mac Linux and fine on SteamDeck too!!! 😇

store.steampowered.com/news/app/264...

#becomingsaint #playtest #indiegames #rts #steam #realtimestrategy #roguelite
Becoming Saint - Join our open playtest on Steam! - Steam News
Participate on Steam and give us your feedback on the game!
store.steampowered.com
pupunzi.bsky.social
#becomingsaint #playtest #indiegames #rts #steam #realtimestrategy #roguelite
A Becoming Saint playtest gameplay by @olexayt.bsky.social

www.youtube.com/watch?v=nVhK...
We Did It Gamers, There is a Religion Founding Roguelike
YouTube video by Olexa
www.youtube.com
pupunzi.bsky.social
Get Started with Homer:
5 Free Invitation Codes Available:

HOMER-5SQ5L-JGK3M-MF3DV
HOMER-9Q8FA-Z63GY-TKBAU
HOMER-FAE3K-78XY8-CKVRV
HOMER-X48X2-RNH6U-3RXZJ
HOMER-7BBDZ-53KRQ-5BSEA

homer.open-lab.com/register

#homer #enrollment #storyeditor #floweditor #narrativedesign #gamedev
Homer. The Story Flow Editor
Homer is the free web-based solution for designing and writing interactive narrative content.
homer.open-lab.com
pupunzi.bsky.social
open-lab.com

Open Lab is a game studio behind "Football Drama" (2019), "Roller Drama" (2023), and "Becoming Saint" (2025). We also created "Homer," a tool for interactive narratives, and offer design solutions like web design, branding, and creative services. #GameDev #GraphicDesign #webDesign
Open Lab. An Independent Game Development and Design Studio
Open Lab is an independent game development and design agency located in Florence, Italy. We focus on commercial games, applied games e design projects.
open-lab.com
Reposted by Pupunzi
peterpunk.bsky.social
You can now play Becoming Saint during Steam RTS fest: join as a tester docs.google.com/forms/d/e/1F... 😇😎
The image of a saint from the game Becoming Saint on the side of the Steam real time strategy fest announcement.