Raidlog: FFXIV Raid Zine Project
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raidlogproject.bsky.social
Raidlog: FFXIV Raid Zine Project
@raidlogproject.bsky.social
A for-profit FFXIV fan zine project to document FFXIV raid history. THE coffee table book to laugh and reminisce with your grandkids over how you wiped raid. INFO: https://raidlog.carrd.co/

Pre-orders are now OPEN!
raidlogproject.bigcartel.com
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HELLO FFXIV RAIDERS and everyone adjacent! Pre-orders for RaidLog are NOW AVAILABLE!

RaidLog has been dedicated to capturing snapshots of raid history... Time is fleeting, and FFXIV content and balance cycles even more so.

If you enjoy ✔️BEAUTIFUL ART ✔️FFXIV DUTIES then CHECK US OUT!
Reposted by Raidlog: FFXIV Raid Zine Project
i had the opportunity to make some debuff themed washi tape for the merch bundle of this incredible zine!! the artist lineup is so stacked and everyone's pieces will blow you away so please check it out

👇👇👇
raidlogproject.bigcartel.com
January 29, 2026 at 12:25 AM
Reposted by Raidlog: FFXIV Raid Zine Project
Preview of my page for @raidlogproject.bsky.social ! It's one of the most fun zines I've been in and everyone really went all in. It's such a great love letter to XIV raiding, please check it out!!

⚔️ raidlogproject.bigcartel.com
January 29, 2026 at 12:43 AM
HELLO FFXIV RAIDERS and everyone adjacent! Pre-orders for RaidLog are NOW AVAILABLE!

RaidLog has been dedicated to capturing snapshots of raid history... Time is fleeting, and FFXIV content and balance cycles even more so.

If you enjoy ✔️BEAUTIFUL ART ✔️FFXIV DUTIES then CHECK US OUT!
January 28, 2026 at 6:06 PM
How has the raid tier been everyone?? Hope everyone's prog has been going smoothly!

We at RaidLog have been hard at work! We got big announcements coming VERY SOON, so keep your eyes PEELED for EXCITING NEWS!
January 27, 2026 at 2:59 AM
Previously in p2s, players with shields large enough to nullify damage during Channeling Flow would instantly KO - bewildering many early proggers.

The mechanic assumed players who took 0 damage failed to resolve it (punishing them as a result.) #FFXIV raid history
December 19, 2025 at 2:09 AM
#FFXIV Raid History: Up until the release of Raid Finder in patch 3.3, players had to queue into Raids through Overworld access points. Players looking to enter Coils would have to party locally and queue from Wineport.
December 8, 2025 at 10:32 AM
#FFXIV Raid History: Direct Hit's predecessor was Accuracy - players who did have not enough Accuracy could miss their attacks. Each fight had recommended thresholds before the stat was replaced in Stormblood.
November 10, 2025 at 2:05 PM
Thank you everyone who sent in an artist application. We have reached out to those that we have decided to take on. Others may not be directly notified - please see the image.
November 3, 2025 at 8:19 AM
#FFXIV train boss fact: o5s features a ghost that attempts to push players off the train, and Tanks and Pranges did not have Arm's Length at the time. Players without KB cancels could use stage barriers to catch their fall... but these walls could be destroyed by other members in the party. 🙂
November 1, 2025 at 11:03 PM
[LFM][ZINE PROJECT] IRL pictomancers who are also #FFXIV RAIDERS needed. Check our pinned post...

Last calls on our artist applications! Our hard cutoff is 9pm Pacific on October 31st (04:00 am UTC, Nov 1). Artists who applied should hear back within the next day or so following.
October 30, 2025 at 7:52 PM
2 fun facts today!
1st: Tanks used to have access to Awareness, which would nullify critical hits against them. After its removal in 5.0, raid bosses implemented afterwards would not have the ability to crit players.
2nd: Artist apps for our #FFXIV raid zine close in 3 days! Don't miss out!
October 28, 2025 at 10:47 PM
Can you imagine raiding in #FFXIV without waymarks? Waymarks A, B, and C were first added in 2.16 shortly before Coils T2 were released, and D, 1, 2 came along in 4.0 Stormblood. Players were allowed to move waymarks mid-combat, until controversy caused its removal... (1/2)
October 27, 2025 at 6:22 PM
#FFXIV raid history: Certain duties, such as The Navel and Thok ast Thok, used to prevent players from being revived if they fell off. Fallen bodies would not respawn on the stage mid-fight, making them inaccessible to their party for aid.

This feature was removed in 6.1.
October 25, 2025 at 7:15 PM
#FFXIV Fun Raid Fact: Sprint used to lock melees jobs out of their weaponskills by draining TP (Tactical Points) completely.

Sprint stopped using TP at the start of Stormblood, and the TP system was removed entirely with the release of Shadowbringers.
October 24, 2025 at 6:40 PM
#FFXIV raid history: Healing abilities have grown over the years. Literally! WHM's Asylum started off at a 6y radius. It was slowly adjusted to 8y, 10y, and now sits at 15y.

Healers nowadays may ask you to "come in for heals", but "STACK for heals" was a lot more common before! And they meant it!
October 23, 2025 at 8:39 PM
Did you know #FFXIV:
The stage in Binding Coil Turn 5 used to feature drastic elevation differences, but the stage was flattened in Patch 2.2 in order to address an issue involving attack ranges. However, the dip in the stage which many groups use to resolve Twintania's divebomb was preserved.
October 23, 2025 at 4:10 AM
Calling all #FFXIV artists!!!!!!!!!!!!!! "RAIDLOG" is a for-profit zine focused on FFXIV raids and battle content. If you like doing FFXIV art, we'd love for you to apply! Details posted below
October 22, 2025 at 10:26 PM