Marco Zedler
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rakanu.bsky.social
Marco Zedler
@rakanu.bsky.social
🇨🇭 Based in Switzerland 🏔️ Solo #gamedev #indiegame #pixelart #sound #metroidvania
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The city is quiet on this rainy night. Another one of those nights when she can't sleep. This inner restlessness, this desire to want more from life.
#Medroidvania #gamedev #indiegame #SciFi #pixelart
The answers can be found in the unfathomable depths of this world. But beware, you might not like them.
#indiegame #metroidvania #pixelart #darkscifi #swissgame
November 10, 2025 at 9:03 PM
Reposted by Marco Zedler
Changelog: Added murder

#indiedev #gamedev
November 8, 2025 at 1:34 AM
Reposted by Marco Zedler
Godot auto-switches between 3D/2D views when you select nodes. This is great usually, but sometimes you need to see the 3D view while editing 2D properties, or vice versa. I made a little addon which lets me lock the auto-switch. Manual switching is still allowed.
#GodotEngine #gamedev #indiedev
November 8, 2025 at 4:25 AM
Reposted by Marco Zedler
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:11 PM
Reposted by Marco Zedler
Oliver made a fun video about sound effects in Godot!

youtu.be/1PDUD2Ot8gw

#indiegame #gamedev #tutorial #godot #tetris #platformer
5 Tricks for Better Sound Effects in Your Game
YouTube video by The First Pancake
youtu.be
November 7, 2025 at 5:40 PM
Today I experimented again with environment settings, mixing 2D and 3D scenes and colorgrading. I learned a lot.
(nothing in this picture is final)
#gamedev #indiegame #godot #pixelart #metroidvania #switzerland #schweiz
November 7, 2025 at 4:40 PM
Reposted by Marco Zedler
My Location Graph Editor plugin for Godot is now on the asset store and github. Use it to create visual node maps of locations and paths for e.g. RPGs, Text Adventures etc. and access location and pathfinding data at runtime. pedlargames.com/tools/locati...

#godot #gamedev #indiedev #devtools
November 2, 2025 at 2:04 AM
Vulcan Forward+ on an old Nvidia GT775M is hard :D A few shaders and render targets are already fully utilizing the GPU, and the frame rate drops to 15-20.
#godotengine #gamedev
October 31, 2025 at 7:20 PM
Reposted by Marco Zedler
The @kickstarter.com campaign for our #ttrpg with a #godot powered companion app just launched! Have a look, please? 👀👀👀
#indiegame #indiedev #gamedev
Astracordis is a space role-playing game about exploration, scientific experimentation, diplomacy, and combat, designed alongside an app that includes all the tools you need to play. #TTRPG #VTT

🚀Kickstarter now live: www.kickstarter.com/projects/nel...
Astracordis, a Sci-fi TTRPG of exploration and science + VTT
Space-themed TTRPG focused on research, exploration and diplomacy featuring a virtual terminal with all the tools needed to play
www.kickstarter.com
October 30, 2025 at 11:07 AM
Folks, this is awesome.🔥 Load and instancing big scenes without freezing with this multi thread node instancer script.
#godot #gdscript #godotengine
gist.github.com/joelgomes199...
thread_instancer.gd
GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
October 27, 2025 at 3:11 PM
What actually happened to it? When the trailer came out, this cinematic 2.5D pixel art style was truly new and stunning. Several titles have now been released in this look. It's never too late, but I have no idea if the studio even still exists. #indiegame
youtu.be/louPNjfMy2E?...
The Last Night Reveal Trailer (4K) - E3 2017: Microsoft Conference
YouTube video by IGN
youtu.be
October 25, 2025 at 6:11 PM
You will not find a way out of this cursed world without losing yourself.
#pixelart
October 22, 2025 at 9:52 PM
Reposted by Marco Zedler
I wanted to change the colour scheme of my #godot game's UI, but there's a ton of separate image files, so I built an app (in godot) to do it in batches. It extracts the palette from a folder of images and lets you remap each colour. You can also import a palette from lospec.com
#indiedev #gamedev
October 15, 2025 at 6:42 AM
Further experiments with fake lights, layers, tiles and shaders. I'm slowly gaining the ability to create the mood I imagine.
#pixelart #gamedev #indiegame #2d #solodev #godotengine #metroidvania
October 14, 2025 at 10:13 PM
Reposted by Marco Zedler
Ahh I love the combo of lambda callables + tween_method #godot
October 11, 2025 at 6:30 PM
Reposted by Marco Zedler
Meet our game in 15 seconds! 👹
#indiedev #godotengine #pixelart
October 7, 2025 at 5:48 PM
Reposted by Marco Zedler
Hello Bluesky! I’m an indie game developer, artist, and UX designer. Earlier this year I released my first game on Steam: The Legend of Lumina. Check it out, it’s free! store.steampowered.com/app/2638340/... #gamedev #indiedev #godot
The Legend of Lumina on Steam
A block pushing puzzle game with metroidvania style progression, set in a serene forest world.
store.steampowered.com
October 19, 2024 at 3:40 AM
If you find yourself in an unfamiliar place, trust your instincts.
#metroidvania #indiegame #gamedev #godot #pixelartyq
October 4, 2025 at 11:17 PM
Reposted by Marco Zedler
First patch after opening the playtest!

I'm still looking for people that like esoteric puzzle platformers. Play it now for free on #itchio and follow to be notified about updates!

v0.1.3 - Translation and web fixes - Light Descends barquero.itch.io/light-descen... #indiegames
v0.1.3 - Translation and web fixes
This minor update comes after updating the project to Godot 4.5. Only this change has fixed two big issues that appeared during the first open playtest: Solved rendering problems in Chrome. Solved bad...
barquero.itch.io
September 25, 2025 at 7:01 PM
Experimenting with tiles, styles and (fake) 2D lights. A little bit closer to what I imagined, but not quite yet.
#pixelart #godot #gamedev #indiegame #2D
September 29, 2025 at 9:37 PM
Reposted by Marco Zedler
Sharing a small addon to inspect resources with single click in godot:
passivestar.xyz/posts/single...
September 21, 2025 at 12:29 PM