Marco Zedler
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rakanu.bsky.social
Marco Zedler
@rakanu.bsky.social
🇨🇭 Based in Switzerland 🏔️ Solo #gamedev #indiegame #pixelart #sound #metroidvania
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The city is quiet on this rainy night. Another one of those nights when she can't sleep. This inner restlessness, this desire to want more from life.
#Medroidvania #gamedev #indiegame #SciFi #pixelart
#Godot doesn't offer many ways to protect your game code. In #GDScript, this is available as easily recompiled bytecode. C# as IL code, which can also be easily converted back into readable source code. It only takes one tool and a few clicks.
February 17, 2026 at 10:43 PM
After defining all areas and sectors, I begin by roughly setting the sub-rooms of the sectors. A lot will change, but it's important to have a plan first. It forms the basis for setting up rooms in my room editor add-on in the engine. #gamedev #solodev #metroidvania #indiegame #schweiz
February 16, 2026 at 9:59 AM
Those who prefer to work in GDScript in #Godot but still need faster code here and there should use C#. Unlike GDExtension and C++, this only requires switching to the mono version and you can get started immediately, nothing needs to be changed in their GDScript project. #gamedev
February 14, 2026 at 4:02 PM
I am currently experimenting with different approaches to creating tilesets. It's a challenge. But I am clearly moving away from the approach of making perfect seamless tiles, prefer something rougher and more unpolished. #indiedev #solodev #pixelart #metroidvania #gamedev #gamedesign #switzerland
February 11, 2026 at 8:36 PM
#Godot makes it really easy. With two clicks, I can convert a sprite into a simple quad mesh with (8x8 subdivided), add a wobble vertex shader, and I have exactly what I wanted. #gamedev
February 5, 2026 at 5:15 PM
Surface glitter effect for free. The water surface line is too thin and therefore breaks. #gamedev #steamdeck
February 4, 2026 at 2:03 PM
When I use the #SteamDeck, I don't like it when the fan is roaring. I've learned that the problem is often not necessarily the GPU usage, but the CPU. It gets very hot even at 30% load, while the GPU can handle 60% and more load without the fan getting loud.
#gamedev
February 4, 2026 at 9:34 AM
Regarding #Godot, #C++ #GDExtension and #Steamdeck: It causes significantly fewer problems to run the #Linux build directly on the steamdeck.

Setting it up can be time-consuming, but in the end you can create a terminal script that does everything in one go.

#gamedev
February 3, 2026 at 12:49 PM
What we know as a console was essentially born in the 1970s as the Unix Shell. Today, in the year 2026, I still have to enter cryptic commands into it. I wonder why.
February 3, 2026 at 9:01 AM
I played around a bit with C++ and GDExtension. Outsourcing my water simulation routines resulted in a 4x performance improvement, so it was worth it. #gamedev #godot
February 2, 2026 at 7:03 PM
Initial tests on the Steam Deck. Lighting and effects are expensive, so I really want to make the performance suitable for handheld use and without the fan roaring. However, we live in 2026, it won't be an OpenGL game, I will allow a few special effects gimmicks. 😜
#gamedev #steamdeck #metroidvania
January 31, 2026 at 10:24 PM
Creating test rooms and a few enemies is nothing compared to game design, which involves creating the world, rooms, challenges, connections, etc. I'm now on page 20.
a man wearing headphones is crying with a tear running down his face
ALT: a man wearing headphones is crying with a tear running down his face
media.tenor.com
January 28, 2026 at 2:55 PM
#J.E.N.O.V.A C++ scripting for #godot feels just as easy and smooth as C++ with the Unreal engine. Incidentally, using this alongside GDScript is no problem. The perfect solution for more speed in critical areas. #gamedev
jenova-framework.github.io/docs/pages/G...
Getting Started | Projekt J.E.N.O.V.A Learning Center
Welcome to Projekt J.E.N.O.V.A, Your gateway to integrating world's most powerful programming language as a scripting language into the Godot 4 Game Engine. In this guide we'll walk you through the es...
jenova-framework.github.io
January 14, 2026 at 7:55 AM
Back on the road in the test area. A new enemy lurks in the dark. #indiegame #gamedev #godot #metroidvania
January 4, 2026 at 2:20 PM
I can't help myself. 😌 But I really wanted to create a tearing of the net.Still real-time polygons, so not suitable for mass use in level design. But a few per screen are absolutely no problem.
#indiegame #metroidvania #pixelart #gamedev #solodev #schweiz #godot
January 3, 2026 at 2:21 PM
Today I experimented a lot with various effects and methods in Line2D. 😅Of course, all of this looks rather chaotic, and none of it is final. But I'm looking forward to integrating all of this into the gameplay.
#gamedev #godot #pixelart #platformer #metroidvania #scifi #solodev #schweiz
January 2, 2026 at 6:49 PM
This morning I created a node to create hanging tendrils. Looks quite okay. Freely configurable in the editor, including idle animation and collision effect, gravity, number of points, etc. Based on Line2D and is quite performant despite using #GDScript
for realtime point calc. #gamedev #godot
January 2, 2026 at 12:42 PM
Yes yes, it still looks really ugly, but the procedurally generated tentacles (Line2D ) already look okay. No shaders are used; the polygon points are calculated by the GDScript. Still performs sufficiently. Next step: make it beautiful B)
#gamedev #indiegame #metroidvania #solodev #godot #scifi
January 1, 2026 at 2:42 PM
#godot Line2D node 🩵
December 12, 2025 at 2:24 PM
Reposted by Marco Zedler
Hi folks, I’ve launched a new free plugin for Godot. This plugin allows you to easily run SQL queries directly inside Godot. It currently supports SQLite and DuckDB. #godot #gamedev #godotengine
jhonylucas74.itch.io/sql-studio-f...
SQL Studio for Godot by Jhony Lucas
Manage SQLite databases directly within the Godot Editor.
jhonylucas74.itch.io
December 2, 2025 at 10:17 AM
Reposted by Marco Zedler
Reminder that Godot is an amazing FREE and OPEN SOURCE 2D and 3D game engine!

It has changed my life and I'm so grateful for the amazing work the core team and contributors are doing.

If you have a few bucks to spare, consider making a donation 🤑
fund.godotengine.org?ref=december...
December 2, 2025 at 10:52 AM
I'm currently getting to grips with this add-on. I should have discovered it much sooner! I already love it. An absolute must-have for every #Godot #gamedev. #limboai

github.com/limbonaut/li...
GitHub - limbonaut/limboai: LimboAI - Behavior Trees and State Machines for Godot 4
LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai
github.com
November 30, 2025 at 4:50 PM
Reposted by Marco Zedler
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev
November 28, 2025 at 6:24 PM
The answers can be found in the unfathomable depths of this world. But beware, you might not like them.
#indiegame #metroidvania #pixelart #darkscifi #swissgame
November 10, 2025 at 9:03 PM