Christopher Remde
rattix.bsky.social
Christopher Remde
@rattix.bsky.social
41 followers 71 following 34 posts
XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/
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I just released the Geometry Sequence Player on the Unity Asset Store 🌟

With this package, you can play back:

- Pointcloud sequences
- Mesh sequences
- Mesh sequences with per frame textures

in the Unity game engine with high performance.

u3d.as/3suF

More in the thread:
Reposted by Christopher Remde
Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!
If you've got any example sequence to share let me know, stoked to try this :)
Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩
Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.
Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yet🙃
Reposted by Christopher Remde
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler 🎰🖤⚔️

Coming later this summer, wishlist now and give it a repost pretty please!

What do you think?
store.steampowered.com/app/3631290/...
Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.

#surfing #game #prototype
Reposted by Christopher Remde
I see! But it's great that you offer it for the community for free now, seems like a great tool! :)
Maybe it is worth splitting the plugin into smaller packages with more concentrated use cases? Looking at the page, Im at least a bit overwhelmed by all the possibilities of the plug-in, where a single texture painting plug-in would be a better fit for people looking for that function.
Thank you so much to everyone who has bought the asset so far, it means a lot to me and directly translates into more time I can spend on improving the Sequence Player for everyone 🤗

You can leave any feature requests that you have here: github.com/BuildingVolu...
Issues · BuildingVolumes/Unity_Geometry_Sequence_Player
A package for Unity to stream large Pointcloud and (textured) mesh sequences from disk - Issues · BuildingVolumes/Unity_Geometry_Sequence_Player
github.com
Reposted by Christopher Remde
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
The world's first tower offense game!?

We are excited to announce our second game: WANDERBURG

Check out our reveal Trailer! 🏰

www.youtube.com/watch?v=pUsp...
WANDERBURG Reveal Trailer
YouTube video by Randwerk
www.youtube.com
Thank you, much appreciated! 🤗
Awesome new "Geometry Sequence Player for Unity" by BuildingVolumes to stream mesh & pointcloud sequences directly from disk very efficiently. (incl Brekel PointCloud data)
And at a very affordable price for commercial use too!

www.youtube.com/watch?v=5HA_...
Geometry Sequence Player for Unity
YouTube video by BuildingVolumes
www.youtube.com
The package itself is open-source and free to use for non-commercial use, so if you are interested you can start right-away!

tinyurl.com/GSGIT

If you use the package commercially or want to support the development, you can buy a copy in the Unity Asset Store:

u3d.as/3suF
Unity Geometry Sequence Player
Pointcloud and mesh sequence playback for the Unity game engine.
tinyurl.com
With this package you can play back animations, that have not been possible before with skinned meshes, blend shapes, or particle systems like:

🌊 Fluid caches

⛓️‍💥 Baked physics

🟧 Animated Procedural meshes

🧍🏼 4D scans

🎞️ Volumetric videos

📷 Pointclouds captured by RGBD or Lidar sensors
I just released the Geometry Sequence Player on the Unity Asset Store 🌟

With this package, you can play back:

- Pointcloud sequences
- Mesh sequences
- Mesh sequences with per frame textures

in the Unity game engine with high performance.

u3d.as/3suF

More in the thread:
Reposted by Christopher Remde
Visualized with @rerun.io, I’ve integrated video‑based depth estimation into my robot‑training pipeline to make data collection as accessible as possible—without requiring specialized hardware.
Thank you very much for sharing these results! Very interesting to see how these models perform in Multi-View scenarios. I kinda expected them to match real senses, but seems like they are still a bit too wobbly!
Looks super interesting! So the depth is only generated by a Mono-Depth-Estimation model? Mind sharing which one you are using? :)
And here's a much more intuitive video based comparision of the different #volumetric #video applications (Hey, that's me! 👋)
Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications.

It is meant to give researchers, artists and creators who are new to this field an overview and starting point:

doi.org/10.3389/frsi...
Frontiers | Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability
doi.org
This really went downhill much faster than I could have ever thought