REnder Scott
@renderscott4045.bsky.social
20 followers 43 following 48 posts
Halo :D Expect random thoughts and game dev posts. I like pumpkin themed stuff, darksynth and gritty sci-fi.
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renderscott4045.bsky.social
Turns out the issues were on my end 😔 finally fixed them and can now (hopefully) continue working in peace. Halloween release window should be doable 🙏
renderscott4045.bsky.social
"The bloody business of interstellar warfare is never concluded" is the most "we have Warhammer at home" thing I've ever read. Absolutely hilarious.
renderscott4045.bsky.social
That's so true! The few times I tried finding some assets (mostly audio) left me impressed. Best case you find a new artist to follow.
A roadblock I keep bumping against is finding sources of cc0 assets which have enough variety to dive into. What are your go-to websites for browsing?
renderscott4045.bsky.social
Me waking up to a patch of the engine Operation Retrieval runs on: we are so barack
1h later, realizing only half of the issues were fixed: it's so joever
renderscott4045.bsky.social
On another note, assuming the engine I'm using gets patched, I plan on releasing Operation Retrieval during the spooky season as well!
renderscott4045.bsky.social
Do you dare enter...?

#pixelart I made for the cover image of a horror short story I wanna post on itch.io for the spooky season. Had a blast making it from beginning to end, #aseprite is absolutely amazing, even for total noobs like me!
renderscott4045.bsky.social
Sounds fun! Could you send it over? :D
renderscott4045.bsky.social
Game dev during summer is literal hell. Fans blasting at full power as my laptop struggles to run an Unreal sample project turns my room into an oven ☠️
renderscott4045.bsky.social
I really just spent 2 days trying to fix an issue in Unreal Engine where I couldn't create any project due to faulty MSVC versioning. Turns out I just had to reset my configs in AppData 🤭
renderscott4045.bsky.social
Just finished Squid Game S3E2. This show is going to fucking kill me before the end of it.
renderscott4045.bsky.social
Operation Retrieval is pretty much done, however, the engine I'm working with will receive a major overhaul sometime down the line, so I'll have to rework some API calls. I'll see when the game is in a proper state to be launched, I expect latter half of this year.
renderscott4045.bsky.social
When the math gets so abstract you start using graphs for visual debugging
renderscott4045.bsky.social
Performance ain't really looking good though 💀. I hope I can figure out some tricks to improve it.
renderscott4045.bsky.social
Implemented a rudimentary map generator to stress test performance, proud that I managed to in like 15 minutes. However, the map will 99% be handcrafted (just like the prototype), since I want the player to learn the map via landmarks.
renderscott4045.bsky.social
Starting to shape up to something
renderscott4045.bsky.social
All good things start with a simple plane
renderscott4045.bsky.social
‪Operator, we have a priority assignment for you. Infiltrate the entity's domain and collect data across the map so we can begin analysis.
Operation: Retrieval is a short #PICO8 horror game where what you can't see can't hurt you. Play now on itch: renderscott.itch.io/operation-re...
#gamedev #indie
renderscott4045.bsky.social
currently working on a prototype for an upcoming uni semester project. of course pico8 is the perfect engine for it
renderscott4045.bsky.social
getting trolled by my own spritework...
renderscott4045.bsky.social
Telling me an event is only fun if you drink alcohol has the same energy as saying a game is only fun if you play with mods. If the base thing I'm there for isn't fun on its own, I'm not interested.