https://scrapconomy.com
I'll take people's money all day if it means making this game a reality. I don't really care for the whole "shame on you for not working for free, like me" culture. Toxic.
I'll take people's money all day if it means making this game a reality. I don't really care for the whole "shame on you for not working for free, like me" culture. Toxic.
Keep at it because I can't wait to see what you make.
Keep at it because I can't wait to see what you make.
I'm adding a new game mechanic. Specific apartments on specific floors request trash pickup each day (randomly generated). If you can get to their level, collect the goodies!
Higher floors pay you for your trouble. Use your earnings to upgrade your gear
I'm adding a new game mechanic. Specific apartments on specific floors request trash pickup each day (randomly generated). If you can get to their level, collect the goodies!
Higher floors pay you for your trouble. Use your earnings to upgrade your gear
I'll share the script in the next Devlog so you can make your own gibberish audio for your game! scrapconomy.com
I'll share the script in the next Devlog so you can make your own gibberish audio for your game! scrapconomy.com
I'm building my game with open source tools Blender and Godot. I'll be sharing open information along the way!
Thank you!
scrapconomy.com/post/02fb010...
I'm building my game with open source tools Blender and Godot. I'll be sharing open information along the way!
Thank you!
scrapconomy.com/post/02fb010...
It'll automatically pick up whatever perks you qualify for.
I'm not tracking to fund the game so far. But that's ok! I'm making the game regardless.
scrapconomy.com
It'll automatically pick up whatever perks you qualify for.
I'm not tracking to fund the game so far. But that's ok! I'm making the game regardless.
scrapconomy.com
Areas to exclude volumetric fog, NPC, doors, which objects to bake lighting. All Blender!
I'm doing this through custom properties. They arrive in the Godot dictionary.
#indiedev
Watch for more about my Blender → Godot scrapconomy.com
Areas to exclude volumetric fog, NPC, doors, which objects to bake lighting. All Blender!
I'm doing this through custom properties. They arrive in the Godot dictionary.
#indiedev
Watch for more about my Blender → Godot scrapconomy.com
scrapconomy.com
scrapconomy.com
I’m just not sure it’ll fund. Honestly, the fact people are willing to support my project at all means everything to me.
I’m just not sure it’ll fund. Honestly, the fact people are willing to support my project at all means everything to me.
Exposure is tough on this platform. Haven’t cracked the code yet, but still excited to be making a game.
Exposure is tough on this platform. Haven’t cracked the code yet, but still excited to be making a game.
They're surprisingly thorough at finding ways to break and uncover bugs. I typically sit down with a notepad and just write down all the stuff they find.
They're surprisingly thorough at finding ways to break and uncover bugs. I typically sit down with a notepad and just write down all the stuff they find.
1- Helmet reflection. Very low cost. I'm mirroring the screen and filtering through a low res mask on the visor to give it this light reflect look.
2- Sound muffling when the helmet is on. Simple but I like!
#GodotEngine
1- Helmet reflection. Very low cost. I'm mirroring the screen and filtering through a low res mask on the visor to give it this light reflect look.
2- Sound muffling when the helmet is on. Simple but I like!
#GodotEngine
I'm so proud of it! It’s pretty extensive. Over 100 unique upgrades to discover (so far). #GodotEngine
I'm so proud of it! It’s pretty extensive. Over 100 unique upgrades to discover (so far). #GodotEngine