It's Rise
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risethedrake.bsky.social
It's Rise
@risethedrake.bsky.social
Y'know, the guy who animates dragons taking dumps for reasons. My twitter and FA are still alive, as well as my Patreon. https://www.furaffinity.net/user/poverizer/ | https://x.com/Rise_the_drake | https://www.patreon.com/c/Poverizer
👀👀👀
February 8, 2026 at 9:43 AM
Source? Can't find the artist via the signature.
February 8, 2026 at 7:19 AM
Thank you, I keep forgetting the tags here.
February 7, 2026 at 7:18 AM
I caved in and did it. At first I wanted to focus on my current projects but I was more and more allured to grab a bunch of hippogriffs and well, make them do their business, and that's what I eventually did. Includes 40 renders in total.

Unlocks in a month!
February 6, 2026 at 9:22 AM
My 2 cents are on like, 5 feet?
February 5, 2026 at 9:23 AM
Reposted by It's Rise
you could say I've been enjoying the summer fruit
February 4, 2026 at 7:28 PM
The Tauren Loop is now public! 9 seconds, seamless loop. (Mostly!)
SOUND UP! 🔊🔊🔊
This little animation has crackling, hefty splatters and even some voice acting! Yet again, it's me.

Taurenn model Rodann made by ColonelYobo, and available on SmutBase.
February 2, 2026 at 8:11 AM
Reasonable crime
January 27, 2026 at 3:19 PM
I plan to put together a small portfolio/compilation of my models made so far, however, I'm yet to decide whether I should make a VANILLA furry alterego for that kind of stuff, or keep it on my smelly account.
January 27, 2026 at 12:27 PM
What this means is that if you have a reference of your character, or a vision of how your character looks like with sufficient visual material, I WOULD be able to create them as a full project, from scratch, no bases, 100% original work.
January 27, 2026 at 12:27 PM
For those who might remember, yes, I DID have a section in my C●mm info sheet that had details about CHARACTER MODEL CREATION.

Now, I'm not FULLY open to everyone yet, and the queue is pretty closed, but eventually I will be going public with it.
January 27, 2026 at 12:27 PM
Personally if I were to make a simple scene with no background of some character ripping ass or laying cable, I could spice it up by making it into a spinning freeze-frame diorama.

Might look goofy from other angles, but gives interactability!

Toothy by @/nonamenoproblem.bsky.social
January 19, 2026 at 12:21 PM
Oh. My gosh. Finally some Dragon dragon representation 🥹
January 19, 2026 at 7:16 AM
Reposted by It's Rise
Pinup Alts [Fart, Scat]
January 15, 2026 at 4:17 PM
I feel like I should design footwear for my OC's. Rise, Cal, the Twins and Aiden are all barefoot. Sure, Aiden has hooves, but the reptiles are just rawdogging the concrete! Thick sole socks, specialized sandals, or even elongated sneakers...
January 17, 2026 at 12:22 PM
Always the little things 🙏
January 13, 2026 at 7:55 AM
🫡
January 12, 2026 at 9:45 AM
THE WAIT IS OVER!

I'm happy to finally release this over-two-minute beast!

The mega collab with @passtheblast.bsky.social. All contributions are in the Credits. The Big Guy [kinda], and the Small Dude belong to them!

Uncompressed version in my DB, you can access it on my FA.
January 12, 2026 at 8:04 AM
Now THIS might just be right up my alley! A shame I can't yoink a physical copy...
January 10, 2026 at 9:01 AM
Reposted by It's Rise
CW: Male Oviposition [Old Comm - 2024]
Yup, commissioned this. Here's Cain laying spotted eggs.

Hint: If you have headphones, listen to the sound of eggs hitting the large balls. Great detail, including the wet trails. :-)

🎨 - @graventhax.bsky.social

#Furryart #NSFW #Mpreg #MaleOviposition
January 8, 2026 at 2:40 AM
I might share some behind the scenes geo node stuff about this on my P, the Experiments Tier really needs some content.
I wasn't kidding.

I have reached a point in Geometry Nodes where I can say I'm... well, I know what I'm doing!

So immediately I used my powers for evil, and made these highly customizable and (almost) perfectly animatable turds! Will be featured in future work.
January 7, 2026 at 8:14 AM
That is simulation territory, which is still uncharted for me, but it is in the plans.
January 7, 2026 at 6:24 AM
I was thinking of creatures when I was making these presets, but there is like, SO MUCH ROOM For customization, and I'm not even done with the streamlining of the whole thing. Too occupied making the simulations work better - or if at all.
January 6, 2026 at 3:20 PM
I wasn't kidding.

I have reached a point in Geometry Nodes where I can say I'm... well, I know what I'm doing!

So immediately I used my powers for evil, and made these highly customizable and (almost) perfectly animatable turds! Will be featured in future work.
January 6, 2026 at 1:16 PM
...static.
January 5, 2026 at 9:46 AM