Riku Murai
@rmurai0610.bsky.social
110 followers 110 following 11 posts
Postdoc at Imperial College London Interested in SLAM and multi-device optimisation https://rmurai.co.uk
Posts Media Videos Starter Packs
Pinned
rmurai0610.bsky.social
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.

Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.

With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)
rmurai0610.bsky.social
I've added the ply export, hopefully it works!
rmurai0610.bsky.social
We haven't been running it without viz apart from evaluation so didn't think about this too much haha.
I'll add ply export or something soon.
Reposted by Riku Murai
ericdexheimer.bsky.social
We’ve had fun testing the limits of MASt3R-SLAM on in-the-wild videos. Here’s the drone video of a Minnesota bowling alley that we’ve always wanted to reconstruct! Different scene scales, dynamic objects, specular surfaces, and fast motion.
rmurai0610.bsky.social
MASt3R-SLAM code release!
github.com/rmurai0610/M...

Try it out on videos or with a live camera

Work with
@ericdexheimer.bsky.social*,
@ajdavison.bsky.social (*Equal Contribution)
rmurai0610.bsky.social
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.

Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.

With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)
rmurai0610.bsky.social
Thank you! And yes same as pointmap matching (fig2, theta) it’s minimising alpha not beta (since rays are normalised, we can use eq 3)
rmurai0610.bsky.social
Thank you, and thanks for catching the typo!
rmurai0610.bsky.social
Thank you! wouldn't have been possible without MASt3R/MASt3R-SfM.
This new paradigm has been inspiring!
rmurai0610.bsky.social
Thanks! We're planning on releasing the code early next year
rmurai0610.bsky.social
For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem.

As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
rmurai0610.bsky.social
We use MASt3R's two-view prior as our only network with no fine-tuning.
By leveraging this 3D prior and making minimal assumptions on the camera model, we can handle dynamically changing zoom.

Efficient test-time optimisation and loop closure enable large-scale consistency.
rmurai0610.bsky.social
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.

Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.

With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)