RobTheFiveNine
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robthefivenine.bsky.social
RobTheFiveNine
@robthefivenine.bsky.social
220 followers 270 following 180 posts
Indie game dev working on my first bigger game. Studio account @fiveninegames.io
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💻 Currently working on an action arcade game (follow @fiveninegames.bsky.social for dev updates)
🎸 Plays guitar and bass
🎮 Thinks FF8 is the best Final Fantasy game
🏀 NBA fanatic
📹 Occasionally streams the never ending back log of Steam games on Twitch
Reposted by RobTheFiveNine
I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots 😬

Steam store page is coming soon 🎉

#indiegames #gamedev #protectsarahconnor
26 years later and still finding secrets I haven't found before - I just found Doom guy in Duke Nukem 3D. #gaming #dukenukem
The first trailer for my first [bigger sized] game is almost ready. Going to begin setting up the Steam store page later this week once I'm happy with the final edit. For some reason, this feels way more scary than the hours I dropped in my day job to work on it 🙃 #gamedev
Bobsburgers Louise GIF
ALT: Bobsburgers Louise GIF
media.tenor.com
Definitely did! I miss my printer, not got room for one now though 😭 (my electricity bill is grateful for that though 😅)
What is the size of this? Even if it was a bigger print, it looks phenomenal. I used to do a lot of printing but when scrolling mistook this for a 3D render 😂
The drag and drop export variables function that's coming in Godot 4.6 is the feature I need that I didn't realise I need 😅 Really great idea #gamedev #godot godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 1 – Godot Engine
The calm before the storm…
godotengine.org
I put together a Windows XP theme for the user session I use in work for a bit of nostalgia. With this final addition, it is complete. Nobody tell Lars please 🙈 #winamp
Reposted by RobTheFiveNine
Reposted by RobTheFiveNine
macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air 🥳 blog.fiveninegames.io/adding-suppo... #indiegame
It didn't look out of place to me (and still doesn't even after you pointed it out). Looks really good :)
Kitty looking at you like "are we really building this?" 😄
I am putting together a blog post regarding some performance improvements that I've made and came across this great ready made Godot addon by @hugo.pro - has about every metric you could want for displaying performance numbers github.com/godot-extend... #Godot #GameDev
I love old consoles getting a new life 🤩 Looks really good.

I have a Game Boy Color with the old DMG colour scheme of the OG Game Boy (doesn't look quite as fancy as your GBA but I'm very nostalgic and love this scheme).

Also has an IPS screen that looks so vivid (this photo doesn't do it justice)
And now the stick is finished 😃 beat some peoples' asses on Guilty Gear to make sure the wiring is all OK 🤗 #fightinggames #arcadestick
Love how well the new artwork I put together for my stick came out 😭 put my Street Fighter and Guilty Gear Strive mains on either side of it, even though I'm mainly just playing Guilty Gear now #gaming
SonicFox is blowing up the MK1 finals right now 🤯 #Evo2025
Reposted by RobTheFiveNine
I didn't realise @acekingoffsuit.bsky.social had stopped making these. Thank you for picking up the crown and carrying on the work 😭 the different timezones at the bottom always make it so easy to plan things.
So many MVPs on commentary again. Didn't know Jaidlyn did FGC commentary either, they're always great at GDQ. Good to see Logan back representing the UK fam 👊 can't wait for the stream to start 😭😭😭
So it seems like that's the trick - just make sure anything that will be enabled later is enabled in the editor, and auto-disable it on startup instead. Thank you for the replies and trying to help out, much appreciated friends 🙏
Couldn't create a VM in the end (vbox seems broken on latest Ubuntu), but I did try running with some materials with transparency enabled at compile time, but disabled after the first frame via a script, and some without that. The ones with it had no runtime compilation, the ones without did :)
It pretty much just documents what we assumed to be true in this thread, but in a bit more detail :) I might do the VM test tonight if I get time, as I'm really curious to know if it compiles the shader with transparency support even if it is immediately disabled in the _ready callback