rogual
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rogual.bsky.social
rogual
@rogual.bsky.social
Still makin' games.
Great work. Always loved fun, detailed designs like this. Waiting for the day when it comes back into fashion.
March 1, 2024 at 9:54 AM
Made a game for Alakajam over the weekend.

It's a great little 48h jam. Nice community; polished and well-thought-out website.

It's been going for 7 years but is still pretty small. If you like game jams, I'd highly recommend it. Feels a bit like early LD.

alakajam.com/19th-alakaja...

#gamedev
A Day in the Sun | Alakajam!
Puzzle platformer.
alakajam.com
February 28, 2024 at 12:35 PM
Anyone else doing Alakajam this weekend? It's a 48h game jam, like a smaller Ludum Dare.
February 24, 2024 at 1:29 PM
How cool would it be if that was how the docs were officially presented?

A game you walk around and learn through dialogue. "Talk to me to learn about the scene system!"
February 13, 2024 at 1:25 PM
Go for it!
February 12, 2024 at 7:47 PM
Ambient occlusion can be a nice quick win. Here's my game before and after AO:

(This isn't SSAO or anything fancy, it's just done with decals)
February 12, 2024 at 7:00 PM
4. Buying ads

I've been experimenting with this lately and will post the results soon.
February 12, 2024 at 6:55 PM
These are incredible! Lovely palette too. I particularly like the twisty bramble walls.
February 10, 2024 at 4:40 PM
Love the desert in particular. Your style has that combo of distance and mystery that I like.
February 10, 2024 at 2:18 PM
Couple of pics from the recent Blackshift “lore update” for #ScreenshotSaturday.

Until now, Blackshift has been pretty abstract, but now interested players can hunt for lore tablets to learn more about the game world.

#indiegames #puzzlegames #gamedev
February 10, 2024 at 1:55 PM
3. Woovit / Keymailer

I experimented with these services for a month each and neither had any discernible effect on sales. No big channels did any videos; a few people took the free key and stuffed 5 seconds of gameplay into a big "indie dump" video.

YMMV but it was a total bust for me.
February 10, 2024 at 12:05 PM
2. Getting randomly played by a YouTuber

I was lucky enough to have my game played by Korean YouTuber 우주하마, and the video got 1M views.

It's hard to judge effect on sales, because the video came out soon after launch. But it did give a good short-term boost.

www.youtube.com/watch?v=O3gj...
IQ 150 이하는 절대 못깨는 게임
우주하마 UZUHAMA 햅랜드 트릴로지 HAPLAND Trilogy우주하마 트위치 https://twitch.tv/uzuhama우주하마 팬카페 https://cafe.naver.com/uzuhama#우주하마
www.youtube.com
February 10, 2024 at 12:04 PM
1. Steam sales

If you haven't participated in a Steam sale, try it! There are themed sales that your game has to fit in with, but also unthemed seasonal sales like the Winter Sale where anything goes.

YMMV, but I've found this to be a good way to get a revenue boost for a couple of weeks.
February 10, 2024 at 12:01 PM
A thread on what's worked for me, #GameDev marketing-wise.

(My most popular Steam game is sitting at 25 reviews, so take this for what it's worth)
February 10, 2024 at 11:58 AM
I did a 25% discount on Hapland Trilogy for the 2023 autumn sale and revenue did this (rightmost spike):
February 10, 2024 at 11:31 AM
Yes! This really works. Any Steam #GameDev people who aren't already: take this man's advice!

I've found that joining in the regular Steam sales is almost always a win. Even a small discount — say, 25%, works well.
Boost your STEAM earnings! Leverage discounts for long-term revenue. Tip: Check if your game fits the official sales. Not invited? Tell STEAM that they forgot something. Go to the event registration page and fill out the revision process form. #gamedev #indiedev #bizdev
February 10, 2024 at 11:21 AM
With Bsky now being open, quote an image to promote yourself! #GameDev
February 9, 2024 at 11:21 AM
Haha, oh no!

I'll leave it up... kinda funny.
February 7, 2024 at 3:59 PM
Pretty tiles!
February 7, 2024 at 3:38 PM
February 7, 2024 at 3:25 PM
Anyone else noticed Google has decided Wiktionary is now called "Wikipedia"?
February 7, 2024 at 12:25 PM
Nice! I really like it when graphics are minimal enough to spark your imagination, but still have some character to them. I'm sure it works especially well with DND.
February 7, 2024 at 11:47 AM
That black and white one looks super cool.
February 7, 2024 at 10:40 AM
Do people include links to their stuff in their posts here? Or does it do what Twitter does and blackhole any post with a link so users won't leave the site, and you have to go "find it on Steam" or whatever?
February 7, 2024 at 10:32 AM
The other thing I released semi-recently is Hapland Trilogy, which you might enjoy if you liked those infuriating Flash puzzles from the 2000s that didn't give you any help or tell you what to do. It's on Steam.
February 7, 2024 at 10:31 AM