It's a great little 48h jam. Nice community; polished and well-thought-out website.
It's been going for 7 years but is still pretty small. If you like game jams, I'd highly recommend it. Feels a bit like early LD.
alakajam.com/19th-alakaja...
#gamedev
It's a great little 48h jam. Nice community; polished and well-thought-out website.
It's been going for 7 years but is still pretty small. If you like game jams, I'd highly recommend it. Feels a bit like early LD.
alakajam.com/19th-alakaja...
#gamedev
A game you walk around and learn through dialogue. "Talk to me to learn about the scene system!"
A game you walk around and learn through dialogue. "Talk to me to learn about the scene system!"
(This isn't SSAO or anything fancy, it's just done with decals)
(This isn't SSAO or anything fancy, it's just done with decals)
I've been experimenting with this lately and will post the results soon.
I've been experimenting with this lately and will post the results soon.
Until now, Blackshift has been pretty abstract, but now interested players can hunt for lore tablets to learn more about the game world.
#indiegames #puzzlegames #gamedev
Until now, Blackshift has been pretty abstract, but now interested players can hunt for lore tablets to learn more about the game world.
#indiegames #puzzlegames #gamedev
I experimented with these services for a month each and neither had any discernible effect on sales. No big channels did any videos; a few people took the free key and stuffed 5 seconds of gameplay into a big "indie dump" video.
YMMV but it was a total bust for me.
I experimented with these services for a month each and neither had any discernible effect on sales. No big channels did any videos; a few people took the free key and stuffed 5 seconds of gameplay into a big "indie dump" video.
YMMV but it was a total bust for me.
I was lucky enough to have my game played by Korean YouTuber 우주하마, and the video got 1M views.
It's hard to judge effect on sales, because the video came out soon after launch. But it did give a good short-term boost.
www.youtube.com/watch?v=O3gj...
I was lucky enough to have my game played by Korean YouTuber 우주하마, and the video got 1M views.
It's hard to judge effect on sales, because the video came out soon after launch. But it did give a good short-term boost.
www.youtube.com/watch?v=O3gj...
If you haven't participated in a Steam sale, try it! There are themed sales that your game has to fit in with, but also unthemed seasonal sales like the Winter Sale where anything goes.
YMMV, but I've found this to be a good way to get a revenue boost for a couple of weeks.
If you haven't participated in a Steam sale, try it! There are themed sales that your game has to fit in with, but also unthemed seasonal sales like the Winter Sale where anything goes.
YMMV, but I've found this to be a good way to get a revenue boost for a couple of weeks.
(My most popular Steam game is sitting at 25 reviews, so take this for what it's worth)
(My most popular Steam game is sitting at 25 reviews, so take this for what it's worth)
I've found that joining in the regular Steam sales is almost always a win. Even a small discount — say, 25%, works well.
I've found that joining in the regular Steam sales is almost always a win. Even a small discount — say, 25%, works well.
I'll leave it up... kinda funny.
I'll leave it up... kinda funny.